Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Official Livestream - July 9th @ 3 PM PST - Q&A thread
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For instance, if I type "/cheer" will my character clap and shout triumphantly?
If so, how extensive will these commands be? Will there be different "Personality" sets containing slightly different Idle animations and facial expressions that I can either equip as a cosmetic, or activate with a command?
Such as "/injured" causing my character to move as though he is in pain, "/drunk" allowing me to stumble around in an inebriated manner, or "/angry" causing my character's face to grimace and/or scowl instead of using the default facial expression animations.
e.g 2 months each phase, two times a week the servers will be available for XX hrs
Hello friends at Intrepid,
(The only Devs in history who actually feel like friends)
Games such as BDO and GW2 have done large scale PVP in a way that has created extreme expectations for ashes’ node wars. The world versus world in Guild wars is unbelievably smooth and has created amazing memories for many in the MMO community. People have invested thousands of hours into these PVP systems because of how diverse and polished the battles are.
Thanks for all you have done so far!
When will we begin to see sea combat in the testing phases? Also send nodes part 3.
Second. are you ready to give some in-depth info about husbandry yet?
#Summoner=TheBest
Big sea battle with many ships ?
ARENA ships battle ?
-Can we expect to see talent trees and how will they be presented. Will they be like vanilla wow format or something more linear?
- Can we expect a shapeshifting class?
-Will the system be tab target or more action? Is there a way that a player can choose which they would prefer to use?
- How will mob respawn times be handled? In the case of questing in large populated areas.
- Will their be attunments to enter raids?
-Will their be special items we can get for having high reputation with certain factions?
-How will loot drops be handled for dungeons and raids? Will their be several options to chose from or will it be personal loot?
-Will the interface be changeable? Will we be able to modify and move the acions bars, name plates etc?
- How will bag slots work. Will their be a fixed amount or can we find and or craft bags to increase the space?
-Will their be an ingame quest gps or will people have to figure it out on ther own?
- Will we have built in threat meters?
The class table looks great but the absence of ‘Druid’ when there are 64 classes is disappointing.
For EUROPE, I hope IntrepidStudio will be the official distributor and not a patnership with a kind of EA or other distributor...
Which languages will be available at realease in add of English ?