Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What do You Want from AOC?
Please click on the Ausgezeichnet / Excellent link to Big Cheeked Giant below: It requires a log-in as age restricted. After viewing the 18-minute video please vote in the poll. Obviously, we all want elements of this poll to be ausgezeichnet (so the vote for everything is not offered). If you had to vote for just one area in AOC content, what would it be? To paraphrase the Big Cheeked Giant, “As gamers, we are all responsible for making MMORPGs great again.” If there is an element missing please respond by exception. Thank you.
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Comments
Selection of abilities that require judgment on how to use in proper situations.
Restriction on defensive mechanics.
Block for tanks
Block dodge for warriors
Dodge counter strike for roques
Gap creation for ranged
(Seeing mages block attacks with wooden staves in some games was nonsense)
Intense casting from mages without massive effects that cover the whole screen.
Masterful swordsmanship from warriors without Chinese movie flying and massive slash effects that cover the whole screen.
Powerful displays of might from tanks when they block/protect/strike without holy shields of light that cover the whole screen.
Some flashy abilities that cause awe. They can cover the whole screen. Long cooldowns.
Carefully though ability cooldowns.
Balance? xD
Warriors-> in your face. Strong.
Tanks-> slow and... tanky
Mages-> strong dmg, utilities, weak when being hit.
Archers-> Typical shooters, 1 snipe utility with long CD. Escape abilities to maintain range.
Roques->In and out damage dealers. Weak when being hit.
Bards->group strength improvement focus.
Tera Online was great in combat but AoC will do a lot better. The passion behind the development is amazing.
I hope they top the market and make a lot of $$$$
I agree with everything here.
I voted for in depth game experience, but I didn't watch the video. I don't watch YouTube videos of people explaining their opinions.
Tired of reach max lv within 2 days "and then the game begins" bs with repetitive dungeon runs, and BG PvP.
In my personal opinion
PvP should be part of the mmorpg adventure of the open endless world.
Siege should be a statement of dominance and wealth.
BG should be past time game to stroke egos. Not award PvP gear.
Arenas should be a test to show the popupation who is the best in each class.
PvE should be dreamy adventures.
Nature and wild animals
Castles should be places that you take on Dark beings, or Cruel rulers.
Perilous roads
Ruins filled with ghosts that protect holy sites or powerful relics.
Devastetad landmarks in which the horrors still linger in the area, victims not only to the disaster but also the chains that prevent them from resting in finding peace.
Questing should not award Levels or gear for the next two levels.
Questing should require persistance from a loner, or the need to group up and overcome challenges.
The rewards of the quests should improve the potential of your charactet, open new paths, provide you with unique materials or meaningful gear (holy sword that helps you in that dungeon in which you need to farm for XYZ).
Leveling should be all about Zones. Having said that not all high levels should be in the far end of the map. Maybe the deeper you go in the cave the stronger monsters are there, the higher you climp the tower/mountain, the more you walk to the centre of the devasteted city the stronger the challenges.
Not Town A areas is for 10-20
Town B areas 20-30
Town C areas 30-50
Crafting should require materials from all over the map.
"Metal ore drops good in here. Too much PvP tho. It also drops in here less frequently"
"Armor part for X set in drops in this tower"
"The design is found by doing this Q on the other side of the world"
That is my understanding of Deep Mmorpg experience.
Edit: and a good selection of buckets.
Chose raiding cause without some kind of challenging PvE, it doesn't really matter if the combat is good or whatever. PvP can be fun, but PvE is the meat and bones IMO.