Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Official Livestream - August 17th @ 2 PM PST - Q&A thread
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One of the things that has me most concerned about this game is (at least in some areas) the art direction. I realize that in the end it all comes down to personal opinion but I've always preferred the more "epic" Lord of the Rings sort of gritty high fantasy. My fear is that the cash shop (and thereby the game world itself) will be filled with over the top mounts/skins/etc. that will hinder (or ruin) my immersion in the game. The recent debacle with the teddy bear mount did little to alleviate these concerns (and nearly killed my enthusiasm for the game). Can you perhaps expand on the team's creative vision for the game in terms of the art style going forward?
Thanks!
My question is: If players are in the middle of PVPing, will spells or skills that alter the environment around them be accessible? and if so will players be able to take damage from any environmental change ?(for instance moving large stones which happen to fall on a player, or opening a pit)
TLDR, Will being a "master crafter" detract from other elements of the game?
Super excited to play! Keep up the good work!
For example, will I have to be a beastmaster(summ/ranger) to have a beast type pet, or will I be able to skin over pets from other kinds of summoners to get that aesthetic on say, a conjurer?
For example, if we buy an armor skin on the cash shop, would that unlock it in an in-game wardrobe of sorts and allow us to apply it freely? Or would we need to keep it as an actual item which we would "use"?
please don't ...
Do you plan to add voice acting to any of your NPC's, or will everything in Verra be script based? Hope you do! Voice acting really adds to emersion and I plan to live in Verra!.
Some people think they are going to be a loot piñata and others think that they are going to be a mobile gear store so you won't have to risk anything when you're out in the world.
What sort of role do you see mules playing in the world and how do you think that's going to affect the state of world PvP?
For example, if a character named Bob types: "/me picks up a book." will the chat display:
"Bob picks up a book."
Instead of:
"Bob says: /me picks up a book."
Contex: I enjoyed being a ‘whack-a-mole’ stand at the back and oversea the fight support healer and curious if the cleric will support this type of play style.
To be clear I am happy doing damage while healing, just prefer caster based spells in between heals vs melee battle front damage.
Edit post discord discussion: is the cleric optimised for melee based healing or can you be as effective as a caster based cleric?