Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
this inevitably leads to a reliance on AOE, Cleave, Cone and aim assist to compensate.
which undermines 'skill'
Most action combat seems to have eventuated from the use of gamepad/controller limitations.
Where as MMO conventional combat, UI management, world interaction has evolved from keyboard and mouse.
I am sure you will able choose the perspective the way it was in the demo, but forcing that on everyone else....no, it won't happen.
This camera thing? For sure will be decided on through play-testing, not through a comment 4 years ahead of release
I already conceded that this might not be the right thing for a multi-player game. But that answer will only come through play testing.
What I know for sure is every other game genre does combat better than MMOs. MMO players are always looking for something new but then end up asking for the same old thing -- as evidenced right here in this very thread.
Lemme ask, how would it hurt the combat if players had possibility to change camera position?
I'm sorry but when I critique combat in an MMO game I personally don't give much consideration to the camera angles. Why? Because I can choose my own and so can everyone else which is totally logical. It's hardly game breaking. The only thing evidenced in this thread is your inability to accept that there are MMO vets here, the majority of which have presented you with reasons, just as valid as yours, for wanting to keep the PoV customizable.
Intrepid's vision for this game is complicated and quite revolutionary in some respects and I am glad that they're using their resources to implement combat in more meaningful ways than developing camera locks and putting the player base into an ultimatum of vision as you propose.
Perhaps you should also spend your time reflecting on the differences between your opinion and fact, and avoid generalising in the way that you do.
You're correct that combat may change through feedback and testing but I will donate my toe bones to @Nagash if they lock the damn camera.
0/
I didn't say anyone's opinion was invalid, did I? I'm advocating a time for change.
Many of these "MMO vets" are blind to what is actually happening out there in gaming - because they don't play anything else except MMOs, which have been crippled for many reasons since day 1. If they don't play these other games. they can't possibly have the insight into why this could be a better thing.
All the "vets" here continue to ask for change but demand sameness in the next breath.
I'm quite frankly saddened by the closed-minded replies from certain community members I see in this thread.
@Blackhearted
Let me turn your question around - what it would be like if you had a free camera in God of War, or Horizon Zero Dawn? Would it change the gameplay? Completely. Trivialize it? Arguably.
I'm having a hard time picturing how the targeting would work with the action part of the combat when you're zoomed out like a top-down perspective for example (or almost top-down). You would completely lack verticality in aiming. Tera used a targeting reticle and as soon as you strayed from the over the shoulder perspective aiming became awkward, even though the aiming in Tera was also extremely generous.
I would personally like for the camera and adjustments to be similar to Warframe as it seems to make the most sense for combat using an aiming reticle.
Really, it's not a competitive game at the core?? Then why are the top guilds going to run the major cities based off of competition and being the best???
I said "I WOULD honestly love to see this." not they NEED to put that style of camera in their game.
Obviously not everyone is going to like that style of camera. We are just stating our opinions on the matter which Lethality said in his original post before everyone got so pissed and took offense to the post. So anyways, we are aware they are using the standard 3rd person zoom in and out camera style which has been the standard camera style since Everquest days for MMOs.
For example Wildstar, it actually is a rather amazing game but dead because it was not "The Standard" easy MMO and it had different combat which was very fun.
Is there a tab-target game out there that gives you the zoom/scope ability for aiming? How would that work if you were zoomed out a mile high and wide? It would be jarring to zoom your screen around to provide that perspective given how far off from it you would be.
Anyway, I do find this topic interesting!
Thank god I can set it to centered. Or in this case, thank Steven?