Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
More than one healing class?
Will there be more than one healing class is this game? I love playing healers but lately MMOs release with just one healing mechanic (I'm sure there will be multiple ways to DPS). When I say healer I mean main healer that can solo heal a dungeon and not some "offspec".
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There will be 8 main Classes to choose from. From which you can choose to either choose one of the other classes to "augment"
your main class into a different way for your skills to morph into. Or you can choose to double pick your class to have the skills "specilized" Which basicaly means just more and better in what your class already does.
In your case which could be the Cleric, or bard both of which are supposed to heal and buff your team.
Do understand though that players first test will be next month of the classes and specific systems only so the game is out there but not fully finished
However you can check out more about the classes and even Steven's (The creator of Ashes and Owner of Intrepid) comments regarding them in this link below
http://www.aocwiki.net/Classes
The wiki also has tons of more information of up to date information on Everything currently known and released!
To clarify, the testing that is happening next month will only include 4 of the 8 primary archtypes: Tank, Cleric, Ranger, and Mage
No fighter?
Tank lfg then
Also yes I suppose my wording may be a bit off. 64 Class combinations for the 8 classes would probably have been a better way to say it.
But I am thinking in a more broad spectrum These augments change how your base class skills work right. So doubling down on Cleric/Cleric would make your total heals better true. The Bard from what I understand "Buffs" the classes. So I was thinking combining the cleric heals and having those "Heals" morphed into "Buffing Heals" would be pretty neat and invaluable if the system can sustain it
16 sub-classes of Cleric, plus augments from Social, Religious and Racial paths, etc.
At the least.
At the least.
Cleric as secondary class certainly includes the ability to heal. Whether players feel that is significant enough to act as a primary healer remains to be seen.
The Social, Religious, Racial, etc augments don't necessarily provide healing abilities - what they will provide, when added to Cleric healing abilities, are different flavors of healing.
I do hope this is correct but I thought secondary classes had not been implemented at all yet. I had heard that we would not get the skills of the secondary class it would only change the flavor of the skills of the primary class.
Going to ask for help from @UnknownSystemError who may know this answer as well.
The way Intrepid is designing the game, they have a lot of flexibility with the class combinations. So while having the Cleric archetype as the only healing class, I hope that the secondary combinations are what make it unique different. So that players can become a HOT healer, Single Target, Instant Casts, Long Cast times, etc.
One of the issues I've had with a lot of previously games is that I often play a healer in PvP. Due to particular class makeup and design, it's difficult to play arena or competitive pvp without multiple healing classes. As fotm switching so frequently and often healers get left behind for seasons.
Having a single healer class that could change a secondary to adjust to fotm would be ideal. It would allow me, and those like me, to play as the healer of the group without feeling the need to constantly level alts. (The same can happen to DPS classes, obviously, but not to the same extent as healers.)
Thank you.
I just like the idea of you being a healer, and able to fill the specific portion of that role that is needed. I also think this benefits others are they are able to play with the healers/friends and you don't run into a scenario where you can't accomplish X because you don't have the right healer(s) for it.
On that note; I hope the same concept extends to the Tank class.
Does anyone know what the unique skill is for clerics? I'm not sure but countering poison may be it or will it be something to deal with undead? Build something off that instead of not paying attention to the beautiful fight in front of you because your eyes are glued to lifebars on the edge of the screen.
it has been confirmed there is a trinity system so you can take that for what it’s worth.