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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Disappointing gear design.
ArchivedUser
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I was hoping that someone will finally stop making MMORPG's inspired by Asian gear design where characters look like they were teleported from a stage where Korean K-pop boys band is performing but I was fast to learn that this is exactly what Ashes of Creation is doing.
One would think that after over two decades of RPG and MMORPG development someone there would get an idea to design gear which would look not only good but also would look practical (like Geralt's gear in Witcher 3) meaning no more ridiculous ultra clean gear which looks like it's a dress pretending to be a plated armour or even worse gear which was stolen from a women's dresser posing as anti-magic... yeah, ok we know that you just want to look at your character butt.
What I was hoping for is a game with a beautiful and interesting world where gear is not only coherent with world design but also look practical. For example caster class which is actually shielded by pieces of various armours (chainmail, plate, skins) while whole armour does look like and feels like it has a weight.
Instead what I see is game which literally stole whole dressing room from drag queen show X_X
***(not like there is something wrong with DQ's it's just a bad style for fantasy MMORPG).***
At least RPG developers like CDRed understand gear design better than all of the MMORPG developers and maybe one day someone will finally get that MMORPG doesn't need lingerie, dresses and other nonsense.
Ps. Whoever designed that while/gold armour from PAX trailer was playing or watching too much of Warframe and their Prime sets.
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although i did see some decent designs from the inital footage, archers outfit from the pre alphas etc looked cool.
(Witcher 3)
(Dark Souls)
And definitely NOT clean/sparkly and asian/cartoony styled.. Something like this...
(Black Desert Online)
(World of Warcraft)
I also wanna leave a comment along the lines I dont like the armour designs.
I understand that we are far from tge finished game, but it's good for players to give feedback and help devs in their designs.
What is not good is when people talk shit about the game which is still in alpha phase. That's not useful.
Yep, but this is the perfect opportunity to discuss the various art styles and how AoC can gain inspiration from various games. It seems we've already formed a tiny consensus against BDO's battle-hooker style and WoW's exaggerated style.
Kudos to Beolupus for bringing some substance to this topic.
I'm unsure if this discussion is about everything we have seen or only the elf style we saw and if knowledge of the different racial styles would make the op feel better about the elf look.
Going off of the Pax West Panel: https://youtu.be/RNS-c7lukb4?t=903
I was somewhat concerned that what they we wearing was the "noobie" gear (Steven's comment that new players should already feel like heroes), and suggested the general art style.
I'll put this here since we're using Witcher 3 as an example of what our hopes for outfit/armor skins are and for the ladies you only included an extreme with BDO.
Personally, I believe the game should have a wide variety of armor/outfit skins for people to choose from, and that includes things that are sexy. While that may not be your cup of tea, there will be other people who envision their character a different way than you envision yours and that is part of the fun of playing a social game in a world full of different people. When the armor is all very conservative and realistic, things get very boring very fast, especially when you're playing an MMO among thousands of of other players and it very quickly looks like nobody has any individuality or visual representation of personality or self expression. If we want heavy armor to be very protective looking that's one thing, but I don't agree with severely restricting medium/light armor to the same concept, as that is unrealistic anyway.
Yes, immersion is important in this aspect for me but bear in mind that we are talking about immersion within Verra which is high fantasy. So there is certainly many styles which can be expressive and immersive at the same time.
Based on the amount of customizable gear options, I am sure there are going to many ways to dial in the type of look any player wants.
I am really hoping that IS goes all out on armor and weapon designs. Tiny chain bikinis and big plate coffins. Gracefuls silk kimonos all the way to Brocade dinner jackets.
Of course i am also hoping for a seperate appearance Paperdoll so we can look the way we want regardless of the armor we have to use.
If these little “joke” items are introduced with an attempt to make them fit lore (a mad sorcerer animated a stuffed bear to mock the gods, an artificer created one to please his daughter) I could overlook it. Again, as long as they’re not all over the place like some trashy Asian MMO.