Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Rank 3 armor is just going to give different buffs depending, what typ they are:
Cloth is going to give you extra mana, Light armor is going to give you a dmg boost, medium armor is supposed to give a mana and hp boost and heavy armor is going to give you extra damage mittigation and hp.
PLEASE NOT THAT I WROTE "SUPPOSED". Nothing is written in stone.
This is an example of what I'm talking about:
Set like this is not only aesthetically pleasing but also looks practical. It's a light design revolving around mobility and protection of most vital organs. The only thing I would change is the plating on her stomach and rise it to her clavicle bones but other than that this is my favourite spellcaster design. Basically, this is the approach I want to see in MMO's rather than just making all sets for mages just robes and dresses. Ofc. we can have some robes and dresses to keep the variety going.
This is also a good example of light armouring for light class:
Another interesting approach to caster class design:
And one more:
This is also a good approach to light armour design:
Designs like above are way more fitting into AoC world art style which is in many places more medieval than fantasy and they also make way more sense and armour sets for the game than what we saw so far in AoC.
Whether we will be able to pair light class with medium/heavy armour that's completely different discussion but I know it works because this is what we did in ESO and it was a lot of fun. On another hand, it's absolutely possible to design mage class which would be armoured like a tank and have balances abilities.