Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Outnumbered
15 years ago I started playing mmorpgs.
I looked clips of players in the open world beating an enemy player of the same level/gear.
Some times a player would beat TWO enemy players of the same level/gear
Killing THREE enemies was impossible unless mobs get involved.
I would watch these videos and say this guy is good AT HIS CLASS.
I look at mmorpg PvP clips not and I see one player taking out 5-10 enemies of same level/gear and Im like... meh... broken combat.
Do we want this for AoC? Do we want a combat system in which meta can create massive differences?
Take a certwim class with a certain weapon and certain armor and certain skills and become unkillable due to great resource sustainability?
Wont this make build variety an illusion?
This is what I will be focusing on as soon as the tests reach that point.
What do you think?
I looked clips of players in the open world beating an enemy player of the same level/gear.
Some times a player would beat TWO enemy players of the same level/gear
Killing THREE enemies was impossible unless mobs get involved.
I would watch these videos and say this guy is good AT HIS CLASS.
I look at mmorpg PvP clips not and I see one player taking out 5-10 enemies of same level/gear and Im like... meh... broken combat.
Do we want this for AoC? Do we want a combat system in which meta can create massive differences?
Take a certwim class with a certain weapon and certain armor and certain skills and become unkillable due to great resource sustainability?
Wont this make build variety an illusion?
This is what I will be focusing on as soon as the tests reach that point.
What do you think?
0
Comments
It is more about realistic survivability vs broken combat seen in other mmorpgs.
Again I did not open this discussion based on anything in AoC.
I don't like 1 person being able to kill 10, but there has to be a mechanic in place to balance zergs. If 1 is always equal to 1, then zergs clearly win.
A skilled player should be able to take out 3-4 players on his own if he plays well.
a skilled player taking out 2-3 enemies of the same gear/lv.
The factor of SKILL was never in question.
The point of this topic is what's best for the health of the combat system.
Any single player should not be able to do everything.
I assume IS will have a function determining how many average players a group of highly skilled players should be able to take on.
I would like to see something like:
Skilled -> average
1 -> 2
2 -> 5
3 -> 9
4 -> 14
5 -> 20
That's how you know the game has a decent skill cap.
But yes, I do prefer steady, tactical combat to the One-Shot Everything meta.
It ruins PvP
Creates elitism in PvE
Why go with randoms?
And if your guild members are undergeared how about you do smthg meaningful and help them gear up instead of running the same instanced dungeon for the 10000th time to score 2 points more than last time.
Never in open world mmorpgs there was a need for dps check.