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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
AOC competitive play
I want to hear your opinion on AOC in term of competitive gameplay.
We already know that there is a point system in the arena but as far as I know that for separately for each server. Could studio implement that to also apply one big ladder that will connect all servers?
And if they can could there be a guild vs guild, also added to that competitive play?
And maybe we even get professional competitive for 1 Vs 1, team fight or even guild fight?
I would very much like to hear your opinions on it.
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I believe you can initiate GvG already, I don't believe the arena system is going to be a focal point as they want pvp to occur naturally in the world. I could be wrong but that's the direction I see arena moving.
Competitive
https://aocwiki.net/PvP#Will_there_be_any_.E2.80.9Cequalized.E2.80.9D_PvP_in_this_game.3F_.28For_example.2C_zone_into_a_battleground.2C_everyone_with_equalized_stats.29.5B48.5D
Having an arena mode where only skill mattered would be awesome for competitive play and improving class balance.
I think the guildvguild competitive play will be more in the node system. Best guilds fighting for most productive nodes leadership.
Having followed the team a bit I dont think 1v1 will be what the game is balanced around.
Theyll more likely focus on 3v3, 5v5 or larger groups
From my experience owpvp and pvp where you can hurt the playing experience of others are the types where dicks bloom.
When youre fighting someone on the grounds of an arena you only learn by losing.
Also since forever people have fought and competed for the title of the best. Wouldnt arenas thus reflect reality?
The first part of the post seems good but then it gets filled with personal bias.
If someome says PvPrs are toxic in general then maybe take another look at the posts by the nonPvPrs.
What makes people toxic isnt PvX but how they perceive the world.
Do they want things for them and people alike or can they see situations from multiple points of view.
Anyways, I've started a competitive pvp discord for ashes. Feel free to utilize it.
https://discord.gg/vat3DF2
The game can become an esport if the community wills it, sort of like how guild wars 2 tried to force that but it didnt really "click" cuz the hype/demand wasnt there.
While my personal stance on the matter is neutral, your overly passionate attitude towards new ideas (on the border of toxicity) does, in your own words, nothing for community building.
In the end all content types should be welcome over time in an mmorpg, the more the merrier (within reason/boundaries) to cater to the vast playertypes, ensuring growth and longevity for this great game.
Dawn on war destoryed his own game, I mean the first game and dlc where amazing
I am okay with BG and Arena leadership boards. All other leadership boards and competitive play (besides the current state of PvP) imo does not add to the game or community enough of a benefit to spend time and resources on.
Like @UnknownSystemError I am open minded to a lot of new concepts, I just don't think they should all be crammed into Ashes.
Whats on their workboard will most likely be enough, and if that path kept growing obviously theyll hire new staff to try and make those people keep playing.
In this world, if you want to stroke your E-peen, you can rise up the leader board of who collected the most bounties, who has accumulated the most wealth, who makes the most badass weapons or armor, etc.
A large portion of us backed this title because it promised to bring back the traditional MMO where you got ahead by play skill, making discoveries and putting in effort, not a Credit Card.
Yet part of that fun is being competitive, but for me there's a line.
I'll use a game we all should be familiar with as an example, Overwatch. I was stoked for this game. I played the hell out of TF2 and Overwatch seemed to be a spiritual successor. But I just couldn't get in to the competitive scene because the community was (and still is) filled with complete garbage. I got tired of hearing people piss and moan because they took themselves way to serious, so I quit all together. It's a game, have fun.
The rot that took hold in competitive play leaked down into Quick Play. And I feel like that's a symptom of how much the eSports scene was crammed down our throats with Overwatch. People just take it way to seriously, like the angry dad at Little League games who yells at the umpire because they think their 11yr old is going pro. The interesting thing is, you didn't see this in TF2. Maybe it was a different time in gaming, but I think it's because the competitiveness of the game grew organically with the players. There was no official "pro league". What existed was players forming their own teams and running their own.
So on the one hand, competition makes gaming fun, but then people tend to way over do it and it mucks up the community. AoC is going to need a good community if it hopes to achieve what it wants to.
This is why I advocate allowing competition to be managed by the players. Let guilds set up their own seiges, their own wars. Let PvP come organically when possible. Give the arena group their arenas and rankings for ePeen points, but allow the players the freedom to still create competitive content of their own.
It is about ppl and trust me. MMO players are the most worst kind of ppl in game industry. I can deal with it, try it too.