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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Within-server population distribution
ArchivedUser
Guest
I was wondering if there is any information on how the devs plan to prevent clustering of players wanting to settle down in a few nodes (i.e. metropolises).
I recognize there are ways to disincentivize players from clustering like cost of citizenship for example. I also know there are lots of incentives to explore and travel the world, but what about settling down? The only thing I can think of is expanding businesses such as taverns but I am not sure that requires players to "settle down" anywhere specific.
Is there any reason why a player would make their home in a village when there are metropolises available (ignoring costs etc)?
I recognize there are ways to disincentivize players from clustering like cost of citizenship for example. I also know there are lots of incentives to explore and travel the world, but what about settling down? The only thing I can think of is expanding businesses such as taverns but I am not sure that requires players to "settle down" anywhere specific.
Is there any reason why a player would make their home in a village when there are metropolises available (ignoring costs etc)?
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Also if I can plop my freehold down in a secluded area of forest in an opening near a river I'll be happy... Maybe greet people with an arrow or an ale.
I totally agree, and think that most people would value exploration quite highly but I was mostly curious about how the economy/play style of smaller nodes will fare once metropolises are up and running. Will people feel like they are missing out on buffs and good markets by not being a resident/citizen in one? Or will there be some incentive to still populate a smaller town?
Also given how dragons etc seem to follow nodes with higher population/more activity, residents of such nodes may be exposed to more "cool" events at their doorstep that those in more rural nodes may "miss out".
I should mention that I think metropolises SHOULD be much more populated than other nodes and I love the idea of "ghost" nodes or very low population ones that are locked out of leveling by neighboring ones. But of course, there is a fine balance and I do hope that there is some decent player density (in terms of residence) outside of metropolises.