Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Group Size in AoC
Some games are open world others are instanced.
Lately in mmprpgs you find 4man Dungeons(tank heal 2 dd) and 12man Trials.
If we take in consideration that AoC has a couple more roles than tank heal dd and if we take in consideration that AoC will be mostly open world with a FEW nice dungeons, what do you think a good group size would be to include tank dps bards summoners healers?
PS. most games have Command Channels in which 3 or 4 Groups have one designated leader that enables visual commands on screen/chatbox. This function is separete to a Group Size.
Lately in mmprpgs you find 4man Dungeons(tank heal 2 dd) and 12man Trials.
If we take in consideration that AoC has a couple more roles than tank heal dd and if we take in consideration that AoC will be mostly open world with a FEW nice dungeons, what do you think a good group size would be to include tank dps bards summoners healers?
PS. most games have Command Channels in which 3 or 4 Groups have one designated leader that enables visual commands on screen/chatbox. This function is separete to a Group Size.
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Comments
We already know the party size is 8 and the raid size is 40
This is subject to change based on testing.
Personally, in systems with 4 roles, I like 6 person parties (tank, healer, support, 3 dps) and 18 or 24 person raids.