Legendaries - What do you think about them and how should we be able to obtain them?
krojak made a good point in todays video of his.
"Make Legendaries great[legendary] again."
I played WoW since Vanilla. I crafted Sulfuras 4 times(Once for me and three other times for friends). I farmed the Glaives of Azzinoth. I made Shadowmourne. Completed the Cloak in Pandaria. Even made the Ring in WoD. (I like to make/obtain such things, even if the last two where nearly pure grind.) And then Blizzard ruined Legendaries in Legion and made them mainstream (even more mainstream as in WoD, but you had to at least do a bit of work to get everything for the ring...).
I remember a time, where legendaries where something that you worked hard for. Things that you bled for.
In my opinion there should be three kinds of obtainable legendaries.
Craftable Legendaries with epic drops from a wide variety of raid end bosses. Maybe you have to fight a humongous wolf or another kind of creature and at the end you can take it apart and you have the chance to obtaine its fur in pristine condition and use that to craft a piece of armor together with other epic materials.
Legendaries obtained through achievements. Like the Legendaries in Guild Wars 2. You have to take many steps. Kill Worldbosses, Craft things on Grandmaster level obtain hard to get reputation with different factions. Live through a story and survive it. And then everything you did culminates into a piece of Weaponry or armor.
Obtainable ones through killing a extremely hard worldboss. Make it something gruesome and extremely dangerous. Something where you would need your whole guild. Think Thunderfury. Obtain two pieces from two different end bosses from raids that correlate (i know that in WoW both pieces dropped form the same raid). Combine both pieces through a lenghty questchain, and summon a worldboss, which you have to kill