Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Know Your Nodes Series
LieutenantToast
Member, Alpha One, Alpha Two, Early Alpha Two
Nodes are a key component of the Ashes of Creation MMORPG, and our “Know Your Nodes” series of blog posts is a great way to learn more about them! From the basics to more advanced design plans, this ongoing series aims to give you a look at all the aspects of Nodes.
Know Your Nodes: The Basics
Know Your Nodes: Advance and Destroy
Know Your Nodes: Scientific Node Type
Know Your Nodes: Economic Node Type
Next up - Know Your Nodes: Divine Node Type
For other Node-related content, we recommend checking out our video series as well:
Nodes: Part One
Nodes: Part Two
Know Your Nodes: The Basics
Know Your Nodes: Advance and Destroy
Know Your Nodes: Scientific Node Type
Know Your Nodes: Economic Node Type
Next up - Know Your Nodes: Divine Node Type
For other Node-related content, we recommend checking out our video series as well:
Nodes: Part One
Nodes: Part Two
23
Comments
Take my money stupid.
iron, amber, wood and bone.
AMNESTY
PvX OCE/SEA Guild
Discord https://discord.gg/amnesty
https://www.amnestyguild.net/jointheguild
iron, amber, wood and bone.
gotchya
a dead node ^^
Na, dead node = nothing to reawke for you
Edit: Ignore this. I just miss read the information. *puts on hat of shame*
It's raised to the ground still
Siege targets have a minimum, not a cap, of level 3. "Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges."
I would venture to guess the reason you can't siege level 1 or 2 nodes is that level 2 and below do not vassalize or restrict the growth of the nodes around them. In addition, lower level nodes can be built up in a matter of hours (it was said somewhere...), so there seems little point in going to the trouble of either attacking or defending them. Why bother doing the required quest to start a siege, arranging to have trebuchets built, etc, just to reduce a level 1 node to level 0? And why bother defending it when the level 1 node can be brought back with just a few hours of fishing in the nearby lake?
You have to be in a clan/guild and work all together to increase the level of the Node?
Or its individual and everything expands by the players own decisions?
Cheers
Nodes don't really belong to an individual or a group of players. Nodes level up as a result of players (any players) gaining experience (whether from adventuring, tradeskilling, whatever) in the vicinity of that Node. How much impact one player can have, though, is hard to say. Once a Node is leveled up, anyone can come and benefit from the new NPCs/buildings that spawn as a result, even if those people didn't previously contribute to the Node's level. (Although, some Node benefits are restricted to citizens of that Node.)
I imagine for most players, the leveling of Nodes will be mostly irrelevant to their own day-to-day exp grinding, questing, and crafting-- something "cool" that happens in the background, but not what guides their decisions as to where to hunt next.
When you least expect it.
just like some men in red coats I know