Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
tinfoil hat on!
There is a love/hate relationship with quest and area walkthroughs. With there being so many differences between servers and the ever changing surroundings (plus there are no markers on your map), I hope it adds to the difficulty. I want to see each server community have to work together to gather information . If they manage to make a game with a mostly positive community, well, that will be entirely different!
But if anything else I am just hoping for a fresh start with an RP community that won't destroy/deteriorate itself... TALL ORDER, yes, but plausible.
And a few years later my.com will go away. Then everything will be as it should be c:
By now its such a refined as genre that there is almost no room to make somthing entirely unique. The closest was Blade and Soul and thats more of a fighting game then an MMORPG.
Every new MMORPG can only add so much new that it wont feel like something entirely new. There are just some flavours to add that can make it feel fresh.
I think the mmo market has never been more primed for something like ashes. Which is part of the reason we are all here since the current games in the genre just hasn't been doing it right. When ever I go to mmo circles online I often hear them talk about things ashes has. I hear them say things like I miss large scale battles, open world pvp, hard raids, legendary quest chains, not having LFR, real community, not being able to easily solo everything, 40 man raids, complex crafting systems, not having pay to win, not hitting max level in 5 hours, not having race and gender locked classes. And this is only the tip of the ice berg of things people miss. I could easily go on for pages about why I think ashes will succeed because at the very least there is not really any competition for it since no game is quite like ashes and I believe it will be the first of the kickstarter mmos to launch.Perhaps in Nov 2020. From what I can gather the other ones are least 1 to 2 more years out. Unless crowfall suddenly gets it together. I heard things about a soft launch that was later cancelled.
Wow classic will likely be a big game since it to has many features that has left the mmo space. Especially since many online personalities who don't usually play mmos have said they are interested in streaming it. But I believe it will reignite interest in the genre and build hype for a game that is once again not wow. Though wow classic will satisfy big portions of the mmo community it won't be enough for everyone. There are no castle sieges, ship combat, mounted combat, nodes, changing seasons and more in wow classic. And to my knowledge not many dynamic events in response to player activity or as much pvp as ashes plans to have in wow classic.
Also modern wow is killing itself really badly with youtubers who have played the game for over a decade saying that they cant bring themselves to play anymore. He said he tried to politely talk to someone in a dungeon since there was no one chatting and he got told to stfu and then silence followed for the rest of the dungeon.
https://www.youtube.com/watch?v=Q2_63N5dkRk&t=4s
The community must also agree since the most liked post on the wow Reddit ever is a letter by a long term fan saying that wow isn't as good as it used to be.
https://www.reddit.com/r/wow/comments/a7rrmy/a_letter_to_blizzard_entertainment/
@Autumnleaf one can hope
One thing that everyone needs to remember is that when AOC launches its just the beginning a starting point from which we will hopefully see a fun innovative game grow.
Just like every MMO it wont satisfy everyone.
Will it be a WoW, no. Those days of MMOs being a industry changer are over.
I do believe it'll have success and longevity if it delivers on promises.
If you turn it into a steampunk western 8/10 stars as a game and as a Netflix show.
I really hope that IS will stand strong against the crybabies.... I for one like the deleveling of nodes and the destruction of freeholds... If you cant defend it you dont deserve it!
@sunfrog that's the thing really let crybabies cry...just make a good game and in time people from all genres enjoy it! Not just desperate and pathetic 'MMORPGers'
The problem is that the whole genre is asphyxiated by WoW.
Did you notice that after the release of WotLK the whole genre slowly started to die out? It is because everyone, like you said, just started to imitate WoW, and no one could beat WoW, because how can you beat something if you only imitate it?
Even MMORPGs that tried something different died out, because most of the casual playerbase is/was gobbled up by WoW. Now that WoW is slowly dieing, i believe that MMORPGs have an ectual chance again.
Yeah but the thing that leads to the mass migration wont stop. WoW is just... Too old? I dont know how to say it... It is always the same, if you know what i mean. you get max level nearly instantly with your first char through the lvl100 boost and do you 10 level, then you start world quests, and qorld quests and world quests, and then dungeons and dungeons followed by dungeons... AND EVERYTHING IS SO EASY! They scaled WoW too easy, because they listened to crybabies who didnt want challenging level experiences, then they listened to crybabies who didnt want to level from 1 to max and demanded a boost, then they listened to people that raids where too hard, so they gave them lfr.
The moment, that Activision bought Blizzard led them to a slow death.
They should go down on their own accord, not silently into the night of regrets. I dont like shitting on WoW (I fukn grew up with that game, i played it since i was 12... But I cant defend it anymore)
Yeah I first played wow during Burning Crusade and Warcraft 3 was my first game ever when I was less than 10 but when tried wow during Legion I just couldn't get into it, the game is really stale right now and way too easy. All you do to level up is get level 20 (I think) and jump into Group finder, then steam roll through dungeons because all your teammates will be people who have done them multiple times and will not give a fuck just run through the whole thing.
It feels as if they have WoW on lifesupport... They just want to make as much money as possible.
welcome to the world we live in that will be £5
Very accurate. I wish someone made a darksouls mmo xD
I wouldn't say the players wanted the max level boosts because leveling is hard, but rather because leveling in WoW is so boring, takes far too long and doesn't make any sense from a lore, character progression or player teaching standpoint.
As for why so many people are leaving WoW for other mmorpgs, I can only speak for myself here. I left because I hated the decisions Blizzard made when it comes to end game gear progression. You are right that Blizzard are making the game easier but the reason why players aren't able to complete the content is because of how Blizzard distributes gear.
Blizzard is as much to blame for the players incompetence as the players themselves.
I see a lot of promising concepts, and personal investment to make it work....but I've seen promising projects fail.
MMOs are one of the hardest games to get right, and MMO players are some of the hardest to please.
Given the extreme development costs, and the risks involved, anyone's motivation for making a good game is highly influenced by some very cruel pressures and I don't know if anyone or any system, or any team gets out of it unscathed.
I'm rooting for the team, and I wanted the project to happen. I've done as much as I can on my part to lessen the burden on the team financially to help alleviate the problems that publishing and those things can add that makes games get released before they're done, and die an early death.
I'm hoping we see a hard earned success.
What do you mean with end-game gear progression? Do you mean the fact, that Activision-Blizzard throws Epic gear around as if it was candy, or that Dungeons can give better gear then raids? xD