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Griefing should not be a thing in this game
tugowar
It is really lame when you kill a certain community member over and over for the shitty actions that they have taken in the past, and then they are able to go to a customer support ticket and complain about you griefing them. Then you get timed out.
Instead, the complainer should have game mechanics to ignore the offending party, and the corruption system should be sufficient punishment for the griefer. No GM moderation needed.
Like if you agree. Comment if you don’t, and “I’ll put a jihad on you too.”
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Nagash
I liked and commented. what does that mean
tugowar
That you are quite agreeable and contrarian at the same time!
Varkun
It's the ones that just grief over and over for no reason, but just have to wait until the corruption system gets tested and see how things shake out.
I would honestly hope that the corruption system mitigates the need for GM's to police this sort of stuff. You want to kill someone over and over for some slight against you and you suffer corruption for it then no I don't think GM's should really touch it.
Devorandom
What tools to ignore would there even be?
tugowar
devorandom
wrote:
»
What tools to ignore would there even be?
Ignore in chat and voip. No need for you to listen to someone verbally abusing you.
And ignore tool should not have a limit of five like our dear forums do, and I don’t want to see the blocked message like you do in discord.
Atama
I disagree partially. I agree in the sense that griefing is crap and those who do it suck. I agree that the corruption system should be able to curb it and work as an automated system to punish those who perform certain kinds of griefing. But I disagree that it will be enough.
To start with, it’s going to happen if you have open world PvP. It just will. The system is designed to discourage that behavior but not to prevent it. So it’ll happen, and as long as it happens it’ll frustrate some people and likely drive them away. There’s a reason why world PvP games are always a niche market. But I think everyone expects that.
But let’s say that somehow the system prevents PvP griefing or discourages it enough that it’s very rare, rare enough that most players never experience it. (That won’t happen but let’s pretend.) There are many ways to grief. Somebody is going to find a way to park an indestructible wagon on a rare resource to prevent everyone from harvesting it. Someone will figure out a way to manipulate node development to prevent it from advancing. There will be exploits, scams, and other ways that people will discover to be an asshat. A creep is going to find a way to be a creep. So we’ll never have a system that lets us avoid contacting GMs about harassment and other kinds of griefing.
tugowar
If you did not want me to park my Tauren War Mammoth over the mailbox, you should not have given me a Tauren War Mammoth.
tugowar
First, let’s distinguish that we are talking about three different things.
1. Player killing - the original post
2. Player inconveniencing - blocking a resource, etc
3. Harassment
I do not think the GM’s should be involved in player inconveniencing. If it was an unintended system, then the development team needs to have a quick update process to rectify the game system. If the system is in the game, the player should be able to use and abuse it. Otherwise, you are left with a situation where you are punishing the more creative player because he thought of something that you did not.
In the case of harassment, I posit that it should be impossible to be harassed purely in game. Harassment is aggressive pressure or intimidation ( which by the way is what this game is built upon...)
You should have enough control over your own experience through ignore and other social interaction functions that a person cannot interact with you if you choose not to let them.
For those you must interact with, such as other guild leaders, you need to have a big enough backbone to be able to defend yourself, and a thick enough flesh to not be offended. But that’s a comment on all of society, not just gamers. #gamersRiseUp
Damokles
"Player inconveniencing" also called, camping a resource spot and killing everyone who is not from your guild?
Everyone who does that should get ganged up on by the other guilds, we need a guild police !
Devorandom
That could be so easily abused. If I just put everyone on the enemy side of a siege on the do not interact list then I wouldn't have to fight them.
tugowar
Do not interact does not mean do not PVP. Fighting and social are totally different in my opinion.
dphantomtv
If you can be an asshole on the internet, what’s the point xD
Devorandom
Then the traditional ignore system should be fine.
Ezenkrul
I just think the normal ignore system is fine.
Block/Ignore this applies to chat and voice
As for killing over and over again...make friends and then there's the corruption system. There should be not GM intervention for getting killed by another player, even if its over and over again.
Of course if its not intended, it should get fixed, but allow the players to solve problems that exist.
*Grow a backbone*
Karthos
Tug already has me on KOS.
I'm too opinionated and stubborn to really have the luxury of avoiding it. Might as well embrace it
Jahlon
If you don't want to get griefed in a PvP based game, don't play PvP based games.
Bilbo said it best:
It's a dangerous business, Frodo, going out your door.
The corruption system is all we need. If you did something and you get ganked, you get ganked.
Wandering Mist
Often times it is the community that decides what is considered acceptable, not the developers.
ReluctantRaven
Lets be honest and address the elephant in the room. The ashes of creation community is somewhat toxic.
You can block them they will make an alt corruption system could have work around. Example use a mob to get the last hit on a player so you don't gain corruption iv seen it on other games. At the end of the day griefers will grief and most game companies don't address it because that less money at the end of the day. Telling people to not play a game just proves how asinine you are. cant really say what options the game will offer to lessen the griefing lessen being the key word there will always be griefing on some level.
Viymjr
If you are pk'd by someone over and over and you have the choice to move away and go somewhere else then a GM should not need to be involved. The corruption system "should" ensure the attacker can only keep this up for a short amount of time and if you dont want to get killed over and over get good or join a decent guild.
Jubilum
As long as open world pvp is a thing griefers/PK'ers (douches) will exist and thrive. The ONLY way to avoid it is to not allow open world pvp (period).
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