Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Bad mayors
consultant
Member
More of a Question but lets say you have a mayor that stopped playing. Or starts playing at odd hours or is a traitor that has other nodes interest in mind. Or a mayor that can be bribed for x amount of gold. I am just saying met a lot of strange people on line. You guys know what I am talking about. Really what type of measures does Ashes of Creation have in place for this. I mean in theary it sound great. But maybe when you add the human element then well there might be candidates paying people gold for their vote.
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Comments
Mayors which play at odd hours, are bribable, or are traitors should not be prevented to a certain extent. The mayor shouldn't be able to erase the entire node. However, he should be able to cause issues which others will have to fix again like pushing the node in a completely new direction which doesn't help its current progression. Taking away the ability to be something like would dull the game down. If you vote for someone you should know that person or you are gambling.
Maybe there could be voteable council which can call for a reelection or trust voting, but it shouldn't be free. Of course, the council could also be in on it but then voters would be at fault.
Formerly T-Elf
Article with the story:
https://kotaku.com/how-eve-players-pulled-off-the-biggest-betrayal-in-its-1806168400
Formerly T-Elf
In order to prevent a mayor from holding the position of power uncontested for too long, elections will take place. There are four different types of election methods:
- Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
- Economic node governments are able to be bought and sold by citizens with the most money.
- Mayors of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.
- Scientific node governments are elected democratically.
These means will ensure that if an individual or group is dissatisfied with the current mayor, they themselves are able to be elected.
Otherwise you can always declare war on the node
Formerly T-Elf
Convince another node to do it XD
Yep, that.
Formerly T-Elf
yes thats what has been said about the subject and it was mentioned "you have to be a good mayor and do your job if you want to be mayor again and get elected"
im not negative but ive seen enough to know it WILL happen...
but more importantly, im upset about the military node mayor.
it says the "last player standing in arena like event becomes mayor"
you know what this concept seems to me ?
like having 'tormund giantsbane' from the game of thrones to sit on the iron throne.
a tough fighter does not make a good leader by default!
at the same time, i am very happy with how divine node mayor is elected.
So then the wise and popular leader of a military node gets a dozen of his stoutest followers to join him. They keep him healed and protected while systematically slaughtering all those who seek the position. Once the field is empty of everyone but the leader and his gang, they surrender or commit suicide or kill each other or whatever is needed to eliminate them from the competition. That ensures that their leader takes charge.
This method means that the mayor is not necessarily the best warrior, but rather the person who can gather and coordinate the most powerful and loyal comrades. Which is perfect for that kind of node.
And if his followers turn on him instead, well, that’s just awesome. And not unexpected in a military dictatorship.
but then only the person with connections will become mayor, so a certain guild can control that node
we had that happening in another game where a hero was elected and stood there for 2 whole years.
it breaks and poisons the small community from within I think.
but that's just my feeling.
IS said, that military nodes held a martial competition or something to determine the leader.
Couldnt that lead to someone who is extremely geared and skilled to supress anyone else in the node, and then do whatever they want?
Intrepid should implement something to counteract in such a situation.
On another hand, it would be really cool, if there was a rebellion inside of the node and they then worked together with other nodes overthrowing the government (thinking of Vol'jins Rebellion in WoW)
If your node is just a small town no one might care and you might stay in power, if its a city or metropolis and your abusing your citizenship your city will become a ghost town and a target.
Formerly T-Elf
Well lets assume for a moment that one guy does everything from above. He somehow monopolizes the major position and does nothing to advance it or does a pisspoor job.
It is still at least a city level node so it will stand in the way of another node at some point (or not but thats further down) since its a weak node with no extra defenses it should fall to a siege. Problem solved.
Somehow there are a shitton of people that love this specific node for whatever reason and withstand the siege of an equal node.
There should be a conflict of interest with the metropolis node that needs a well run node so that metropolis node mobilzes against it too. -problem solved.
Lets say there is no conflic on a node level, but that node for whatever reason is really relevant and there is no possible node location nearby to replace the tyranny node. ( this is really far fetched. There should always be several zones adjucant that can replace any given node aka. Problem solved. For the sake of worst possible scenario ill continue)
So you cant replace it with an equally well placed new city and the next zone is really inconviniently placed.(which is still only one zone at worst mind you)
Now it becomes a mentality and balancing act.
What weights more, a node that gives none to only bare minimun services from being run badly, but has extremely (one zone maximum otherwise another zone and node possibility would be even better) short travel times to whatever makes this node so valuable. Or a new node with good services but worse travel times.
The only flaw in all this is we do not know the actuall zone borders so it might take some time to find the new zones to establish camps, but the way it all is set up there should always be camps surrounding cities through natural quest and task generation. They send you out far enough into the wild.
I can be a life devouring nightmare. - Grisu#1819
Really could use in game gold to pay people to destroy their own node just to have another chance to fly on the dragon mount.
I mean who would not wnat to fight for the dragon mount
. I hear you.
"Messy drama" also known as "assassination attempts all over the city"