Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The First Week Of Release.
Varkun
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I know that is somewhat premature as we are who knows how far away from this actually happening.
But what are you're in game plans for that first week of release?
I will create my Ren'Kai tank and head off into the world find where to collect my gathering tools as this being my main will be a gatherer, miner to be precise. Try to gain a level or 2 then start work on getting my guild formed and my nufty guildmates organized. Obtaining a mount will be a fairly high priority as well along with some bags/backpack to haul my gear around in.
Then quite quickly will come up to 3 alts race and class yet to be decided, the main role of these 3 will be as mules for storage but the main reason is to get their artisan skills underway 1 processor 1 armorsmith and 1 weaponsmith. This no doubt will be subject to change as we find out more details about the artisan skills and how they work.
I know the best-laid plans of mice and men but this is what I hope to achieve in my first week of the live MMO.
But what are you're in game plans for that first week of release?
I will create my Ren'Kai tank and head off into the world find where to collect my gathering tools as this being my main will be a gatherer, miner to be precise. Try to gain a level or 2 then start work on getting my guild formed and my nufty guildmates organized. Obtaining a mount will be a fairly high priority as well along with some bags/backpack to haul my gear around in.
Then quite quickly will come up to 3 alts race and class yet to be decided, the main role of these 3 will be as mules for storage but the main reason is to get their artisan skills underway 1 processor 1 armorsmith and 1 weaponsmith. This no doubt will be subject to change as we find out more details about the artisan skills and how they work.
I know the best-laid plans of mice and men but this is what I hope to achieve in my first week of the live MMO.
Never write a check with your mouth you can't cash with your ass!.
2
Comments
Formerly T-Elf
Until the first server downtime.
Then most people would sell their own mother's torn out heart for a chance to piss in the eye of their best friend.
When you and five friends start at the same time, and only one survives the server crash xD
The bloodbath is legen-... wait for it... -dary. Legendary!
A successful launch is only the end of your first trial. Many more await you in the great journey.
The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it.
White shores, and beyond, a far green country under a swift sunrise.
The end times come
I'll do what quests I can, explore, try to help level the node. I don't know how the whole inventory\bags thing is going to work. It's been a while since I read up on it and I don't know what might have changed. Come to think of it I'm not sure I remember what info has even been released yet. I might have to work on that as well.
Oh my is it just the first trial
2 - Make more meaningless alts to try to placeholder 'future' wanted names
3 - Just wander about a bit with the community, trying to encourage them that after years of 'end game' swift levelling, a slower pace might be more fun, that sticking around rather than burning out and leaving all of us slow levellers behind in an empty world would be better for them in the long run.
4 - Make lots of notes. Copious notes. I hope that there will be an in game function for note taking regarding story/hints of npcs etc etc.
5 - Work at building guild contacts so I can do what I can to manipulate encourage them towards my own long term goals. 'So your guild wants x long term? Over here is this other guild I know who wants y and would happily do x to get it. Oh and while you're at it, I don't suppose you could possibly do z? Pretty please?'
6 - Work out where the RP hub is likely to be and do what I can to help RPers achieve everything that would encourage them to make RP a more inclusive / public / mainstream affair.
7 - Play the game whilst RPing along.
8 - Enjoy.
This is of course only assuming that a game that is intending to keep it's promises doesn't come along in the meantime, in that case I'm out of here. *Huge grin* I am trying to keep grumbling down to only once a post, the rest of the time I'm staying positive.
Thats APoC
One does not simply walk into MMORPG game development. Its black gates are guarded by more than just Orcs. There is evil there that does not sleep. The great Eye is ever watchful. It is a barren wasteland, riddled with fire, ash, and dust. The very air you breathe is a poisonous fume. Not with ten-thousand men could you do this. It is folly.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther