Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Character Creation
Varkun
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
It has been said a number of times that AOC will have a character creation tool on the level of BDO if not better. What I am curious about is are there any traits or additions to appearance that you like to add or have when creating your character for the first time.
For me, I like to make my character as tall as I can and quite heavily set. I also like to have an eye patch not because of any pirate fetish but as a means of showing that he has been around and has the wounds to prove it. I also make my character appear older, weather-beaten, grey or greying hair. Other details will be different from character to character but my main usually follows these ideals when I first create a character in a new game. Perhaps this is a reflection of me as I get older.
So do others have any preferred way to model their first character in a new MMO?
For me, I like to make my character as tall as I can and quite heavily set. I also like to have an eye patch not because of any pirate fetish but as a means of showing that he has been around and has the wounds to prove it. I also make my character appear older, weather-beaten, grey or greying hair. Other details will be different from character to character but my main usually follows these ideals when I first create a character in a new game. Perhaps this is a reflection of me as I get older.
So do others have any preferred way to model their first character in a new MMO?
Never write a check with your mouth you can't cash with your ass!.
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Comments
This time i am going for a lean and tall built for my rogue and bard characters
Formerly T-Elf
In one Gameplay someone manage to do The Joker in that character tool I I think that was amazing even if at some point it becomes irrelevant...
I think that the major problem for characterization will be the body type,for example if I want to have a big belly dwarf obviously it doesn't matter if my big round stomach just disappears when I put on an armor...
Personally I like to change my character as he goes thru the game. He\she starts out young and buff and ready to take on the world. Then as he\she advances in levels and gets closer to max level I change their appearance (that is if the game allows you to do that). Say the max level is 50. When I get a character to 25 or 30 I'll change their hairstyle, give them a few scars, etc. Once they hit 45 or 50 then I'll change the hairstyle again and make it gray or white, make the body not quite as buff, etc. I like my characters appearance to change and evolve to reflect their experiences in game. It makes them more real to me that way.
Formerly T-Elf
I have two character ideas for AoC;
Fighter/Tank - fit looking female/male with some muscles and scars. If male I'd like for him to be graying a bit and if female I'd like her in her prime at her early 30s of course with buff muscles (think female orc level muscles from WoW)
Mage/cleric or summoner - younger female/male. Petite, mid twenties, plain not super pretty, I'd really like to have freckles.
I do like the idea of having a missing arm (no arm or with a fake arm replacement) but i dont think it'll be that in depth.
I want my guy to look like he's seen action.
Or just have a serious gambling problem.
Agreed. I'm a white dude but I generally try to design my avatar like Sarevok Anchev from the Baldur's Gate RPG series. In BG he is protrayed as a giant human, tall and strong, and I am pretty sure he is black. Would be nice to be able to customize his appearance accordingly.
Formerly T-Elf
Apoc was really just focused on networking, action combat abilities and gear.
They aren't super-concerned with providing us with char-create sliders at the moment because that's relatively easy to implement when they're ready.
We didn't see Dwarves or Elves or Orcs in Apoc either, but there's no reason to be concerned that the game(s) won't have them at launch.
I love that idea
Formerly T-Elf
And it's fine as a skin. It's kinda like getting an Elemental skin
I don't really consider that to be the same thing as character create.
And what we currently have for Apoc is bare bones - it's not really intended to be indicative of the actual character creation system.
I'll cross my fingers about that. I'm hoping for a very extensive character creation system. Wish it would be at the level Aion was.
Formerly T-Elf
I very much want an in-depth character creator, it was promised so think they will deliver.
AION had the perfect level of character creation tbh.
Games like BDO and ArchAge took/take it too far in my opinion.
I find having the options and not using them is better than not having them.