Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The New Necromancer in Elder Scrolls Online, is the necromancer we need in AoC xD
Damokles
Member, Alpha One, Alpha Two, Early Alpha Two
Comments
Don't make a mistake, this necromancer class looks amazing but I think that's the ESO Necromancer that fits THAT world fantasy, lore and mechanics, but I expect the necromancer in AOC to be a very specific type of necromancer, after all, didn't we support this project because we have enough of seeing very similar classes with similar game mechanics in most games?
I agree, but I do like the rpg elements added like the guards putting a bounty on you for using necromancy in cities.
I was more interested in the mechanical design of the necromancer to be honest with you
Switching between healing and damaging, reviving teammates and turning enemies into bombs in the same moment.
Soulmagic for healing while necromancy is the damaging aspect etc.
That sounds really interesting to me and I hope that IS will do something in that direction with the necromancer^^
That is literally everything I would like to see in the necromancer in AoC !
Well .... including his point about a permanent pet ....
The abilities you see are mostly weak with the exception of 4/30.
Anything from ESO should be an example to avoid.
A necromancer should be a class of curses and summoning REAL pets. Not this.
I do play ESO for the past 5 years reason being the good graphics, however the game is:
Boring ez PvE
Boring ez single player
Exclusivelly Instanced PvP with only 5 solid builds out of the 50 or so possible.
I didnt mean a one to one translation here.
What i wanted was the playstile of freely switching between dealing damage and healing/support depending on your chosen augmentation.
And what do you mean with real pets? Because a consistent horde of adds is pretty busted tbh. GW1 had a necro that could summon nearly consistent adds, leading them to be extremely op in PvE. Even 2-3 consistent pets are pretty much op. The necro would never have to fear being physically attacked by npcs.
I think the best idea would be that Necros are able to summon smaller amounts of weak and non-consistent adds that either autoattack or do one specific task (like exploding and slowing enemies, infecting them with a disease, heal/buff allies etc).
We have a really interesting summoner/necro thread here somewhere and you should really look into it, there are some really cool ideas!
By the amount of classes we have there is a lot of potential variety, reaching from classes that summon hordes of weak minions to summoners that build their entire kit around a single summon and perhaps enchant this one fruther with skills as well as some summoners that just "open a gate to hell", let a death-train run through the battle field that vanishes seconds after into another gate that opened simulatneously
The Necromancer in the video looks like your basic conjurer in most TES games. Not exactly the same but nothing too special either.. well expect that he seems to be viable this time
TES always had this issue of "really cool looking stuff thats actually just traight up boring". You either like TES because of anything but the combat system or you just straight up dont like TES. Elsweyr isnt an exception to this
Taking inspiration from a TES build is fine, taking inspiration from a TES combat mechanic is not
Why? Just because it's ESO? I'll never understand this kind of attitude, that just because a mechanic was used in a certain game you don't want to use that mechanic.
🤷♂️
Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.
I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice
The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)
to be fair guild wars never had the best balance
*Mesmer PvP flashbacks*
What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair
Just like the elementalists, who could one-shot anything with two spells ;D
Ah I remember the good old air spike builds, they were so much fun to use.
I was a man of culture and played a Dervish/Assassin build with Critical agility, Deaths Charge and Avatar of Grenth. Imagine a big afro american man with a scythe running and teleporting after people spreading disease werever he goes. (Fully anti healer/mage)
Wouldn't that be a two-shot?
One spell was preparation.
Necromancers deal with dead things - hence the "necro" part of the name (hint; it's Greek).
If the demon is dead, then that is within the class purview.
If it is not, then no.
no that would be a warlock
I mean, necromancers in games and fantasy that are about controlling undead (for combat etc) are all modified versions of the original meaning of the word, so it's really which modified version do you like the best.