Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

The New Necromancer in Elder Scrolls Online, is the necromancer we need in AoC xD

DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
Here is a video about the class:
https://www.youtube.com/watch?v=zwiBcuPhOXY
a6XEiIf.gif

Comments

  • HexcatHexcat Member
    damokles wrote: »
    Here is a video about the class:
    https://www.youtube.com/watch?v=zwiBcuPhOXY

    Don't make a mistake, this necromancer class looks amazing but I think that's the ESO Necromancer that fits THAT world fantasy, lore and mechanics, but I expect the necromancer in AOC to be a very specific type of necromancer, after all, didn't we support this project because we have enough of seeing very similar classes with similar game mechanics in most games?
    giphy.gif
  • lumbermark wrote: »
    damokles wrote: »
    Here is a video about the class:
    https://www.youtube.com/watch?v=zwiBcuPhOXY

    Don't make a mistake, this necromancer class looks amazing but I think that's the ESO Necromancer that fits THAT world fantasy, lore and mechanics, but I expect the necromancer in AOC to be a very specific type of necromancer, after all, didn't we support this project because we have enough of seeing very similar classes with similar game mechanics in most games?

    I agree, but I do like the rpg elements added like the guards putting a bounty on you for using necromancy in cities.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    @lumbermark
    I was more interested in the mechanical design of the necromancer to be honest with you :D
    Switching between healing and damaging, reviving teammates and turning enemies into bombs in the same moment.
    Soulmagic for healing while necromancy is the damaging aspect etc.
    That sounds really interesting to me and I hope that IS will do something in that direction with the necromancer^^
    a6XEiIf.gif
  • theonegargoyletheonegargoyle Member, Alpha One, Alpha Two, Early Alpha Two
    Goddamn !!!

    That is literally everything I would like to see in the necromancer in AoC !

    Well .... including his point about a permanent pet ....
  • georgeblackgeorgeblack Member
    edited June 2019
    Eso combat feels empty without impact and the animations are just fluff. The colosus for exame on the video is a target ground AoE that deals X dmg for 3 seconds. The arms of the summon are not real, cannot be blocked or targeted of anything.
    The abilities you see are mostly weak with the exception of 4/30.
    Anything from ESO should be an example to avoid.

    A necromancer should be a class of curses and summoning REAL pets. Not this.
    I do play ESO for the past 5 years reason being the good graphics, however the game is:
    Boring ez PvE
    Boring ez single player
    Exclusivelly Instanced PvP with only 5 solid builds out of the 50 or so possible.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    @georgeblack
    I didnt mean a one to one translation here.
    What i wanted was the playstile of freely switching between dealing damage and healing/support depending on your chosen augmentation.
    And what do you mean with real pets? Because a consistent horde of adds is pretty busted tbh. GW1 had a necro that could summon nearly consistent adds, leading them to be extremely op in PvE. Even 2-3 consistent pets are pretty much op. The necro would never have to fear being physically attacked by npcs.

    I think the best idea would be that Necros are able to summon smaller amounts of weak and non-consistent adds that either autoattack or do one specific task (like exploding and slowing enemies, infecting them with a disease, heal/buff allies etc).

    We have a really interesting summoner/necro thread here somewhere and you should really look into it, there are some really cool ideas!
    a6XEiIf.gif
  • JoselineJoseline Member
    edited June 2019
    As for summoners in general, I hope we get things like this Necromancer as well as some summoners that go 2v1 with only 1 summon that they keep with them and some that just summon a creature for a single skill that despawn right after the skill finished

    By the amount of classes we have there is a lot of potential variety, reaching from classes that summon hordes of weak minions to summoners that build their entire kit around a single summon and perhaps enchant this one fruther with skills as well as some summoners that just "open a gate to hell", let a death-train run through the battle field that vanishes seconds after into another gate that opened simulatneously

    The Necromancer in the video looks like your basic conjurer in most TES games. Not exactly the same but nothing too special either.. well expect that he seems to be viable this time
    TES always had this issue of "really cool looking stuff thats actually just traight up boring". You either like TES because of anything but the combat system or you just straight up dont like TES. Elsweyr isnt an exception to this

    Taking inspiration from a TES build is fine, taking inspiration from a TES combat mechanic is not
  • zabildzabild Member, Alpha Two, Early Alpha Two
    I am so stoked for necromancer I like eso necro but I want something different for aoc I think it should be a lot of debuffs and dot damage as well I think they should be empowered or heavily buffed in war surrounded by death as well I think they should be able to have a few permanent minions that change based off of what the corpse it was i.e. reanimate a orc this minion is gonna have a higher str stat or an elf they will have higher int. People will seek out boss monsters to reanimate in order to have a strong minion as well they will have to protect said minion or it will be a massive loss for them as well instead of skeleton 1 or 2 I think based off of what was raised should dictate the name
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    I want nothing from ESO.
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I want nothing from ESO.

    Why? Just because it's ESO? I'll never understand this kind of attitude, that just because a mechanic was used in a certain game you don't want to use that mechanic.
    volunteer_moderator.gif
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    I want nothing from ESO.

    🤷‍♂️
    a6XEiIf.gif
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited March 2020
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • Where's our friendly neighborhood skeleton when we need him?
    Where there is light, there is shadow. I am the shadow without the light. The shadow of nothingness. The VoidShadow
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.
    volunteer_moderator.gif
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Nagash wrote: »
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice

    The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)
    a6XEiIf.gif
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    Nagash wrote: »
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice

    The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)

    to be fair guild wars never had the best balance
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Nagash wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice

    The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)

    to be fair guild wars never had the best balance

    *Mesmer PvP flashbacks*
    a6XEiIf.gif
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited March 2020
    Damokles wrote: »
    Nagash wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice

    The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)

    to be fair guild wars never had the best balance

    *Mesmer PvP flashbacks*

    What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair :p
    volunteer_moderator.gif
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    Nagash wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice

    The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)

    to be fair guild wars never had the best balance

    *Mesmer PvP flashbacks*

    What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair :p

    Just like the elementalists, who could one-shot anything with two spells ;D
    a6XEiIf.gif
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice

    The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)

    to be fair guild wars never had the best balance

    *Mesmer PvP flashbacks*

    What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair :p

    Just like the elementalists, who could one-shot anything with two spells ;D

    Ah I remember the good old air spike builds, they were so much fun to use.
    volunteer_moderator.gif
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice

    The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)

    to be fair guild wars never had the best balance

    *Mesmer PvP flashbacks*

    What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair :p

    Just like the elementalists, who could one-shot anything with two spells ;D

    Ah I remember the good old air spike builds, they were so much fun to use.

    I was a man of culture and played a Dervish/Assassin build with Critical agility, Deaths Charge and Avatar of Grenth. Imagine a big afro american man with a scythe running and teleporting after people spreading disease werever he goes. (Fully anti healer/mage)
    a6XEiIf.gif
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice

    The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)

    to be fair guild wars never had the best balance

    *Mesmer PvP flashbacks*

    What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair :p

    Just like the elementalists, who could one-shot anything with two spells ;D

    Wouldn't that be a two-shot?
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Damokles wrote: »
    Nagash wrote: »
    Nagash wrote: »
    I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.

    Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.

    I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice

    The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)

    to be fair guild wars never had the best balance

    *Mesmer PvP flashbacks*

    What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair :p

    Just like the elementalists, who could one-shot anything with two spells ;D

    Wouldn't that be a two-shot?

    One spell was preparation. ;)
    a6XEiIf.gif
  • SarevokSarevok Member, Alpha Two
    Should necromancers be allowed to summon demons or would that be something a Conjurer or maybe Brood Warden should get?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Sarevok wrote: »
    Should necromancers be allowed to summon demons or would that be something a Conjurer or maybe Brood Warden should get?

    Necromancers deal with dead things - hence the "necro" part of the name (hint; it's Greek).

    If the demon is dead, then that is within the class purview.

    If it is not, then no.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sarevok wrote: »
    Should necromancers be allowed to summon demons or would that be something a Conjurer or maybe Brood Warden should get?

    no that would be a warlock
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • TanerlornTanerlorn Member, Founder, Alpha Two, Early Alpha Two
    True Necromancers should work like Masterminds from CoH. I've been playing that a lot on the Thunderspy server and I love how you can have more than one pet. In fact you can have ten or more in some instances. And it never feels like a clusterfuck because the controls for everything are super tight. Give me my Necromancy powerset!

    x8xrumrbc4n41.png?width=960&crop=smart&auto=webp&s=7258142602a15cf0cc7915b37878b9174e29b123
  • RavudhaRavudha Member
    edited March 2020
    .
    Tanerlorn wrote: »
    True Necromancers should work like Masterminds from CoH. I've been playing that a lot on the Thunderspy server and I love how you can have more than one pet. In fact you can have ten or more in some instances. And it never feels like a clusterfuck because the controls for everything are super tight. Give me my Necromancy powerset!

    I mean, necromancers in games and fantasy that are about controlling undead (for combat etc) are all modified versions of the original meaning of the word, so it's really which modified version do you like the best.
  • I like the idea in ESO that Necromancer can use the actual corpses as a resource for your spells. This adds a nice tactical aspect and makes Necromance's power be at least partly dependent of the corpses lying near by.
    Do you need a ride to the Underworld?
Sign In or Register to comment.