The New Necromancer in Elder Scrolls Online, is the necromancer we need in AoC xD

Here is a video about the class:
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Comments

  • Damokles wrote: »
    Here is a video about the class:

    Don't make a mistake, this necromancer class looks amazing but I think that's the ESO Necromancer that fits THAT world fantasy, lore and mechanics, but I expect the necromancer in AOC to be a very specific type of necromancer, after all, didn't we support this project because we have enough of seeing very similar classes with similar game mechanics in most games?
    ualpdob62df.png

  • Lumbermark wrote: »
    Damokles wrote: »
    Here is a video about the class:

    Don't make a mistake, this necromancer class looks amazing but I think that's the ESO Necromancer that fits THAT world fantasy, lore and mechanics, but I expect the necromancer in AOC to be a very specific type of necromancer, after all, didn't we support this project because we have enough of seeing very similar classes with similar game mechanics in most games?

    I agree, but I do like the rpg elements added like the guards putting a bounty on you for using necromancy in cities.
  • DamoklesDamokles Member
    @lumbermark
    I was more interested in the mechanical design of the necromancer to be honest with you :D
    Switching between healing and damaging, reviving teammates and turning enemies into bombs in the same moment.
    Soulmagic for healing while necromancy is the damaging aspect etc.
    That sounds really interesting to me and I hope that IS will do something in that direction with the necromancer^^
    uQHKizC.gif
  • Goddamn !!!

    That is literally everything I would like to see in the necromancer in AoC !

    Well .... including his point about a permanent pet ....
  • georgeblackgeorgeblack Member
    edited June 13
    Eso combat feels empty without impact and the animations are just fluff. The colosus for exame on the video is a target ground AoE that deals X dmg for 3 seconds. The arms of the summon are not real, cannot be blocked or targeted of anything.
    The abilities you see are mostly weak with the exception of 4/30.
    Anything from ESO should be an example to avoid.

    A necromancer should be a class of curses and summoning REAL pets. Not this.
    I do play ESO for the past 5 years reason being the good graphics, however the game is:
    Boring ez PvE
    Boring ez single player
    Exclusivelly Instanced PvP with only 5 solid builds out of the 50 or so possible.
  • DamoklesDamokles Member
    @georgeblack
    I didnt mean a one to one translation here.
    What i wanted was the playstile of freely switching between dealing damage and healing/support depending on your chosen augmentation.
    And what do you mean with real pets? Because a consistent horde of adds is pretty busted tbh. GW1 had a necro that could summon nearly consistent adds, leading them to be extremely op in PvE. Even 2-3 consistent pets are pretty much op. The necro would never have to fear being physically attacked by npcs.

    I think the best idea would be that Necros are able to summon smaller amounts of weak and non-consistent adds that either autoattack or do one specific task (like exploding and slowing enemies, infecting them with a disease, heal/buff allies etc).

    We have a really interesting summoner/necro thread here somewhere and you should really look into it, there are some really cool ideas!
    uQHKizC.gif
  • JoselineJoseline Member
    edited June 13
    As for summoners in general, I hope we get things like this Necromancer as well as some summoners that go 2v1 with only 1 summon that they keep with them and some that just summon a creature for a single skill that despawn right after the skill finished

    By the amount of classes we have there is a lot of potential variety, reaching from classes that summon hordes of weak minions to summoners that build their entire kit around a single summon and perhaps enchant this one fruther with skills as well as some summoners that just "open a gate to hell", let a death-train run through the battle field that vanishes seconds after into another gate that opened simulatneously

    The Necromancer in the video looks like your basic conjurer in most TES games. Not exactly the same but nothing too special either.. well expect that he seems to be viable this time
    TES always had this issue of "really cool looking stuff thats actually just traight up boring". You either like TES because of anything but the combat system or you just straight up dont like TES. Elsweyr isnt an exception to this

    Taking inspiration from a TES build is fine, taking inspiration from a TES combat mechanic is not
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