Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I have a couple of questions regarding AOC combat
1) Will we have individual cooldowns for each ability based on how strong the effect and impact is?
2) I am worrying about combat looking glitchy if you allow ability animations to be cancelled before the ability input/output registers.
Will animation cancelling be a thing?
I think that the animation AND effect of an ability should ONLY be cancelled in order for a player to react to an opponents move, by dodging or blocking.
What is your vision for a good looking combat once we get to later stages of development?
Will you add features to share your house, decorate?
Recently a friend introduced me this project, sincerely I have been passionate from the moment I started reading about what it was about. I had the opportunity to enter the previous test, and I can say that they have beautiful scenarios, but they still need to improve details so that they look even more amazing, like with the bushes that looks pretty ugly. And as for the design of the characters, animations, they still have a long way to go to make them look more realistic and not deformed.
I will wait as long as necessary to play this wonderful game, I just ask you, do your best in this project, and do not limit yourself to a "that is difficult to do" as I heard there in one of your streams. You seek to be what your name is "intrepid", so do what others do and do it much better, seek to innovate, seek to be better, seek to be unique, I know you can do it. And I think almost the entire community expects the same from Intrepid Studios. Dream it, believe it, and build it.
-We already know about utility skills and have seen things like polymorph on apoc. What variety of out of combat skills and mechanics can we expect from the different classes? Can you share any example?
Most MMOs focus too much on combat skills and it's a shame. Most if not all classes should have plenty of uses outside of combat.
-And another one. When can we expect to start listening to McCreary's work? Really love his works and think that the sound track is a very important part of any game.
Thanks
Just curious have you given any more thoughts on having a NA server with events set within an EU timezone. Just want to know for us EU folk that want to play on intrepid servers and want to do events during EU prime time much love malgus
In regards to dungeons: Given the more action oriented style of the game in comparison to classic mmos, will you be implementing any new and unique dungeon/raid mechanics that arent just 'kill the thing to get to the next thing' (ie. platforming puzzles, environment manipulation, etc.)?
2. RuneScape has probably The best quests compared to other MMORPG because of The lore, difficulty levels, requirements and puzzle solving mechanics..is there any chance of getting similar system where also players personal skills and intelligence gets really tested?
Can we harvest the monsters or creatures we killed that we can use for cooking, alchemy, and other material.
Thanks.
We don't really know anything, about any class
I seriously doubt that. But if i remember correctly, you can focus 75% on one of the combat types
I recall they said so. There will also be racial traits
They did at one point, talk about fx a lake that was frozen, and when it thawes, you can swim into the lake and in the lake, there might be caverns
All the more reason ^^