Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Live Stream + Q&A Submission - Thursday, August 29, 2019 at 11AM PDT
LieutenantToast
Member, Alpha One, Alpha Two, Early Alpha Two
Glorious Ashes Community!
Our next live stream will be Thursday, August 29 at 11AM PDT! (Click here to convert this to your local time.)
As we've been doing for our past several streams, we'd love to gather some questions from everyone to answer live! Please submit your question in the thread below, and we'll do our best to get to as many of them as we can on our live stream next Thursday. In order to accommodate questions from more members of our community, please only post ONE question below, and the more direct/succinct the better! Submissions end Wednesday, August 28, 2019 at 11AM PDT so we can compile your questions before the stream.
We'll see you next Thursday for our development update live stream! https://www.twitch.tv/ashesofcreation
Edit:
ICYMI Our latest Live Stream is now available on our YouTube channel!
https://youtu.be/ev42u5V7ssc
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Comments
Do we have any news on the remaining classes?
As it stands, it feels like it makes melee combat unnecessarily 'floaty'.
Edit
Just tell everyone its all subject to change
Like "Mayor" for Node? (Ex: Apostle, Pope)
And if so, in what ways can players influence their religion and the religion's goal?
Second question: will there be advantages to wielding a one-hander or hand-and-a-half weapon by itself instead of being a downgrade from sword&board/dual wield?
Will Ashes have normal scheduled maintenances ? Is it true that zero downtime patching is not possible due to the open world seamless transition nature of the game?
Will it be possible to stow your weapon ?
And if so, does that mean you can have a bow and spear on your back at the same time ?
Will there be a hotkey for it and will it cancel certain skill channeling animations ? (pre-cast) >>>
>>>>> It has been sayd before that animation canceling will not be a thing in combat but what about canceling channeling ? Like if you cast a high value skill and know it is not going to hit, will you be able to cancel the channel before the actual cast starts ? And what effect would this have on the cooldown ? In a other game I played you could cancel skills if you were quick enough and it would go on about 1/5th cooldown so you could not spam it. That can really give a edge in PvP and increse skill ceiling.
Will there be evade-frames (iframes) on dodge ?
Will there be a option for 'about face' (180°) instant camera spin hotkey ?
Will there be a 'auto walk' option that moves you foreward? Holding W for a long time while travelling can be so tedious !
Will the game support a 21:9 aspect ratio ?
I played a game before that had a few statues changing as reward of a event. You could put on armour or cosmetics and it would freeze your pose in stone. Next to the Kickstarter Royalty personal statues, Will Ashes have something similar?
You have told us before that gathering resources exist more as cluster. Like a vain of ore instead of a little rock.
Could you give us another example of this; like how is that facilitated with woodcutting or fishing?
And what are you aiming for as rough estimate of time, a resource takes to deplete by 10 people gathering it ? 10 seconds, 10 minutes, 1 hour or 10 hours ?
Will the estimated TTK (time to kill) be longer in Castle Siege as it was in BR ?
Can you tell us anything about the remaining classes? More concept art, more specific information about skills,.. but most of all: At what point will we see them? After apoc or most likely during apoc testing phases?
link
2: for achievement's sake will we be able to find hidden locations or viewpoints on each region of the map to unlock that region's details? (something similar to guildwars2 climbing things) or if not for unlocking the map, only for the sake of achievements. so only those interested in exploration would care to do so.
3: will mages be able to switch between elements on the run (like gw2 for example) or is there a tree that you have to choose and follow?
4: will there be more types of magic such as nature or shadow or telekinesis (like controlling chakram weapons for mages in kingdoms of Amalur
5: will characters have a character alignment that shifts based on the actions and choices they make in their lives in verra?
an example is the game pathfinder: kingmaker's chart
6: can we have similar death options like guildwars 2 ?
7: can we contribute and be rewarded simply by doing an activity at the same place as the other people?
like if there is a raid killing a monster and its full and you need that monster for your quest, can you just start hitting it and accomplish your task when it dies ? or do you *have* to be in the raid. (again the influence is from gw2)
8: On the website, it says one of the ways of clearing corruption is "by dying or multiple deaths"
so what if someone is being really annoying and has lots of corruption
but to avoid dropping gear, they go and have their friends kill them
so even if they drop gear the friend would give it back
that's only one of the many ways
9: steven confirmed only the person who lands the killing blow gets corruption for it.
what about the trolls and nuisances that run around and pull mobs or attack someone who is grinding and lower their hp and leave them to die by the mobs?
in this regard i think there should be a level of influence on kill, meaning for example :
the person who landed the most damage regarding the hp points + there has to be a timer.
meaning if you hit someone and damage them very heavily and they die in the next (lets for example say) 10 seconds then you get the blame (corruption)
that's all thank you for your time
we know all classes
2. Now that dungeons (or some of them) will be open world dungeons. Will there be plans to prevent a group of rogues just to sneak in and attack people fighting a boss and just troll in that way? Besides for the corruption mecanics. As it is now, the game does seem to cater to trolls/a-holes with with some of the mecanics in place
3. If i follow a corrupted God, will i be able to get the corrupted look, or something similar, that you are showing on the corrupted troll? For gear or your racial skin?
2. It’s been discovered that some of the “progress” we’ve seen is actually old footage that was made years ago. What does that mean on the current progress? Is there a whole lot more that we haven’t seen yet, or have all resources been diverted to something else like the network code?
Excited for AOC and can’t wait to play some more APOC, thanks