Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
A lot of high quality music and sounds. Is important to feel imersive in the game experience
Options to change de UI, like name of playeres, size, etc.
Dont want:
they don't continue add content for a time after the realese (like 6 mounths)
.
How I wish an MMO could get it right. There are quite some MMOs out there that claim "the journey is where most of the fun is" and up being endgame-oriented. I mean, players will eventually be led to that because levels will always be limited but the amount of leveling gameplay always feels short. We'll have to see.
I heard a bird ♫
Unless you are spending a great deal of time, leveling your toon, the leveling journey means nothing, until you hit the cap, and get to do big kid stuff. No one wants a level 5 in a level 60 raid. Fact.
Leveling is just a training phase for people to learn their toons. That's all it should be. Make it a journey and now we slow down our progression. All, so we can absorb and enjoy our journey?
I'm not talking; anti-stop and smell the flowers, journey.
What I am saying is; let me get my driver licence asap, so I can drive to Yellowstone. I'll smell the flowers when I get there.
What's the point of spending time getting an item if it will be replaced in a few levels.
When it comes to professions, gathering professions are easier to do at higher levels. You can spend time doing crafting professions but with the way things become time-gated at the higher levels, it's always more optimal to rush to max level before spending your time doing other activities.
For many, I don't think leveling can be a meaningful journey until the power you get from it is reduced. In most games, it just gives you too much for you to not grind it out as quickly as possible.
- TAB target combat, because just with we can have more skills in the same time.
- Secondary class changes gameplay and visual effects, but I'm skeptical. A charge in a blink is for me not enough
- a lot to explore. I haven't plunged into a new world since WoW Vanilla.
- A good Balance between the classes.
Dont want:- customize gear colors and emblems for clans and nods for show
- A way to easily learn how to do things and what things mean in game (rewords, material, ect)
- easy to understand tutorial
- a choice to quest or pve lvl and know the consequence of each way to lvl
- equally balanced classes. (just because your a tank or berserker you shouldn't be able to clear out a
small group of people by themselves)
- a way to find clan/friends easy
- in game chat system instead of 3rd party chats only for clans?
- easy way to report people
- pets that can help pick up, hold stuff. (only helpful but not buffs you in any way)
- Name of the maker of the gear or family name
Don't want
- After running a raid or dudgeon having people waiting for you to leave with gear to kill you
- only way to get end game gear from clan farming
- gear sets are always broken (overpower) !!!!!!!
- pre requisites to talk or interact with npc's for gear, materials, ect
- overly complex crafting, enhancing gear, using trade markets
I want the boss to move, do wild crazy things that makes the whole parties mouth drop open and give the O face. I want him/her to grab a pillar look at us with deaths intent and unleash holy hell upon us.
I want a boss to jump onto a rock survey his prey and then pounce on us with evil intent.
Maybe it's the tabletop gm/DM in me but I do want that.
What I dont want is a boss who just sits there and soaks damage and does nothing except spew a few abilities.