Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Formerly T-Elf
If one adds an elemental affect to their weapon, either through a spell or permanent buff from enchanting, will affects be applied to the weapon to show this?
Ex: I add fire damage to my sword and now my sword is on fire.
This is a project I was looking forward to seeing but given the time and resources that seem to have been put into a BR game, which is so far from the MMORPG genre I have serious doubts I'll be able to follow this much longer, especially given how long this game has been known to the public with no release date anywhere in site.
I'd say if the game isn't done by really early 2021 it will be dead before it launches as many new MMORPG's will come out before this one does or it will die horribly if it fails to deliver even one of the core aspects of the games promise given its current and suspected future development time before a full release.
When will we see the Kicksstarter skins?
Seeing them would help some people decide on the cosmetic add ons that are monthly(ish). I like matchy, matchy and don't want to clash.
Won't this more rigid and legacy style of class/role design lead to players, especially at very high levels of play, being benched because tank and healer slots scale unevenly with difficulty and are minimized (traded for more DPS classes) once the content is more known, as well as more players having to start from scratch to change roles?
Now Sieges will be at every 4th week. Does this mean, that sieges will always be in a fixed season of the (ingame)year? If so, are there plans to let sieges happen in different seasons to add a little more variety?
1.How many abilities will we be able to have on a hotkey bar for each weapon?
2.Do we have a viable option of using just one weapon set?
3.Can we get a huge list of all the abilities you've created and the ones you're working with soon?
Or will we be locked into a generic class like APOC BR.
Here is a link to the wiki that says there will be class kits in Castle Siege. But maybe we can get confirmation that this is still happening (and if not at the start, when during Castle Siege).
https://ashesofcreation.wiki/Ashes_of_Creation_Apocalypse_castle_sieges
Will the freehold be moved, or will it be that you cannot put a freehold in a place that is part of a later level?
tedious gear micro-enchantments, with the use of some stones/crystals/etc,
or
will we craft a gear set having put a bit of time and effort, enhance it to our prefered bonus attribute,
in order to achieve good gear stats for a tier of levels?