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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Hybrid Combat System Poll
perseus01
Member
What style do you see yourself playing most?
[Poll]
-Mouse
-AWSD
-Both/Hybrid
[/Poll]
Is there no way to make a poll or am I missing some code?
[Poll]
-Mouse
-AWSD
-Both/Hybrid
[/Poll]
Is there no way to make a poll or am I missing some code?
0
Comments
To answer your question, in Ashes there will be both traditional MMORPG camera and 'action stance' options so you have nothing to worry about in that regard.
Thanks, Magic Man. You really are a magician pulling quotes out of your hat, haha.
Great parenting.
Especially if the AI isn't up to snuff.
Indeed
(That’s why it’s called a tab system.)
He clearly means he doesn't want to do anything but just turn towards the target 🤨 using the tab key to select a target is pretty tarded but not gonna get into that.
Right, soft targeting your opponent by "looking" at them, which is still reticle based.
...what if...the system changed based on skillset. I mean doesn't it do that now. Like the meteor shower is different, so like maybe the "skill" shots from say a ranger are the same way in a sense of a "volley". So power shots will just be action combat unless ofcourse you are playing "tab" target.
I think I just closed my own topic.
BTW, doing a great job Intrepid!
If you want to “aim” in a tab system, you have to click the enemy. Tabbing just cycles you through in an incredibly unreliable way.
If I’m actually aiming, then the game should be smart enough to react to that aiming.
I’ve played tab target games where I never click on enemies. It depends on how it’s designed. Done well, it’s actually less clunky than soft-targeting. (Not that a soft target is bad either, that can work well.)
But the idea that tab target=have to click on enemies is just wrong. Using that as a criticism of the system is basing your argument on misconceptions and ignorance.
No, I understand perfectly how tab systems work, and it’s not ignorance to point out that they’re unintuitive and unresponsive to manual aiming. That’s the primary reason I found FFXIV combat unenjoyable.
If tabbing picks the closest enemy when my reticle is on my desired target slightly farther back and to their left, then tabbing is not going to work and I will have to click on my target, or I waste however long it takes to cycle through the “closest” enemy which may change from second to second and take up time I shouldn’t have to be spending just to get to the right target.
Tab requires you click on enemies for the quickest accurate target selection, except in the case you are fighting only one to three mobs where maybe you’ll end up in the tight spot for a single tab to grab the right target.
Soft targeting allows for quick responsive action on the player’s part, meaning you can design gameplay around a player being able to target and cast without the arbitrary delays and lockouts inherent in a tab system.
Tab will always take more time to complete an identical action than a soft-target system, because you will always have at least one more button to press in the targeting process. That small bit of time can be the difference between a groupmate living or dying.
Action combat with a soft-target is becoming fairly common in MMOs. The only problem with soft-target is it's not very precise. Unless you are fairly close to your target, it might select the player/mob next to your target. DPS players probably will rarely experience this problem and love soft-target. Healers don't like soft-target as much as they don't like seeing their strong heal hitting the nearly full health DPS near a Tank at 30% health. How about, borrowing from what appears to be an upcoming trend, an AI-enhanced soft-target that would take context into its target process would be nice. It could somehow figure out the Tank would be the more likely target of the large heal and soft-lock the Tank instead.
If the imprecise nature of soft-target could be fixed it would be the better system. Till then, Tab-target will need to stay around in some fashion.
You spend .05s to reach for tab, I take .05s to turn my camera and we both press an ability.
Tab is fine if aren’t capable of quick reflexes for some reason, but anyone with quick reflexes will just be hindered by the delays of having to tab to use an ability.
Context-based soft target healing already exists in some games. It’s perfectly simply to use, and paired with ground AoEs/HoTs for primary proactive healing, leaving smart heals as reactive burst healing. Directional abilities with conditionals, prioritization systems, group synergy abilities they can use themselves for healing or buffs at their leisure. Tab healing becomes whack a mole where healers are too reactive and not very proactive, watching healthbars instead of the overarching fight.
I prefer to learn and play the game myself instead of expecting it to do my playing for me.
Lmao, clicking on an enemy and then being guaranteed to never miss is much more of the game playing for you than having actual aim being required to hit something.
Soft target that takes into account context when you have multiple allies in your reticle isn’t the game playing for you. Having your abilities hit the enemy you’re aiming at isn’t the game playing for you. Sure it means you don’t have to fight the game to actually get the hits on your desired target, but claiming asking to have that useless hassle removed is asking to have the game play itself is absolutely laughable
Edit: you can play whack a mole healing all you like, I’d prefer to preempt damage and offer actual group buffs, not be constantly watching health bars just to click and burst heal every other second.
So do I, I just don't like it when I get in position aim at the tank and then the rogue gets the heal/cleanse even though the Tank clearly had the retical over him. I'm looking for smarter/better soft targeting. Maybe as Caeryl mentioned, the soft-target systems of current games work better than the ones I have experienced in past games. I definitely don't want the game playing for me, but I don't want it mostly getting it wrong for me past a certain distance either.
So are you just a troll or what? Soft targeting is expecting the game to be smart enough to work off what is most likely intended by the player.
Tab is the epitome of the game holding your hand.