Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I can see why, and that's the reason why I think this "adaptation/evolving/growth" stuff should only be applied to extremely rare items, such as legendary items or drops from raid or high level dungeon bosses
I think that it would be okay if they siphoned exp from the wearer. Let them eat 25% of all exp earned by the wearer and then implement upgrade requirements.
They start at white and need x amount of exp to fill up until you get a quest to upgrade them. You then have to collect specific materials and then bring it together with the equipment to a smith npc to upgrade it to green.
You repeat that with an ever increasing amount of exp and rarer materials until you reach epic.
After reaching epic, you dont need to fill it with exp anymore, instead it collects the souls of slain enemies and other epic equipment.
Lets say:
-1.000 killed pvp enemies in 1v1 combat
-1.000 npc elites
-100 world bosses/raid bosses
-100 pieces of epic gear
-extremely rare materials that are rarely found in dangerous zones in the world or from rare world boss spawns
After getting all the requirements the wearer has to speak with npcs from all metropolis types (a scientific smithing grandmaster to combine them all, a religious node archbishop to get his blessing, a merchant guildmaster to get the location to finish the last step, and a martial warlord to recieve information about the raid boss that you will have to kill). After speaking with all of them the wearer and his guild have to travel to a specific location to summon a raid boss. After killing it, they imbue its power into the legendary (the last step can be done with multiple people who are at the same step).
And done, you have a new legendary!
Actually this is...A REALLY COOL IDEA!!!
yeah I like it a lot, but we have to clarify that this would apply only to this specific weapon, the other legendary items should have their own distinctive mechanics and not all of them should grow or evolve, some are just an actual OP/extremely rare boss drop or something that should be crafted from a rare world boss material I mean we don't have to get rid of the oldies mechanics just incorporate new ones so the game is just not everything we have seen before
OMG now its coming to my mind two more legendaries a bow and a pair of daggers
Maybe I could write them and put their lore here!!!!
Thats what this thread is all about bro!
Cant wait to see what you thought of.
Legendary or one step down for legendary shields are rare and usually with no special abilities. So would like to see really good shield for tanks.
You mean basic spells for all magic based classes? (Bards, Clerics, Summoners, Mages)
Because it would make no sense, that a book would let you use rogue abilities .
Just to be clear you are talking about a giant spell book book correct? Think that would be a great idea. And since there are not gear restrictions well maybe there could be pally version of it. One of the abilities it could have is to make next spell uninteruptable.
I got another idea guys, do you think it would be interesting for a shield to have an unique skill like the already existing wall that you build as a TANK, but instead we're using the shield making sort of ethereal screen not a physical one for like 30s. It would provide additional resistances from all types of ranged attacks. The "shield wall" can be moved but with a decent CD, moving it would cost mana. Also its duration can be increased at the cost of a constant consumption from the mana pool of the owner.
Name: Aegis
Effect: Erect a phantom shield infront of the player, that reduces incomming projectile and magical damage by 50%. The shield always remains jnfront of the player, even if the player moves or changes direction.
Do you know Braum from League of Legends? It would work like his E, just with the ability to rotate with you.
they would have individual cooldowns but the cooldowns are longer than the normal spell as you have not mastered it like the over class
Be cool if we could get a legendary bow string. Does not matter how cool a bow is in MMOs bow string is always white. so maybe a bow string that had a nice blue, gold or green after glow yes kind of neon lights in need for speed. Real simple in fact do not know why Companies do not do that more often. Plus you could also have the and unstrung bow that yo have to search to go with it plus an Archer hand guard (little shield like arm gaurd). And there you have it three parts to legendary bow.
Could Easily be done with axe single blade to double blade to pike on handle and pike that sticks out on top.
Matter of fact if you have blades look like dragons wings with pike on top it could double as a cross bow or single shot cross bow. Plus handle could get longer and shorter dependind on range needed.
Do you have a reference for this information anywhere, cause this is fairly new to me?
Well I tried to find article were artist describes 3d rendering but doubt that i will find it. But if you are interested in digital art and weapons check out a websited called devienat art.
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/e1c0f424-dc32-4a8e-b7ca-ad647f2be245/d5zcx3i-40effeba-d6c1-4454-9047-d36febb8d796.jpg/v1/fill/w_1024,h_768,q_75,strp/heretic_battle_axe__perspective_view_by_samouel_d5zcx3i-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvZTFjMGY0MjQtZGMzMi00YThlLWI3Y2EtYWQ2NDdmMmJlMjQ1XC9kNXpjeDNpLTQwZWZmZWJhLWQ2YzEtNDQ1NC05MDQ3LWQzNmZlYmI4ZDc5Ni5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.oxVLuNPr8QKIE59LGg3MYDGmGic6UTp6mulNZ_DAK6E
Pretty long url but check out other works of Samouel here is another one
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/36ed2e46-7779-47b0-ae7e-f49680aae258/d5obk24-00de4bc4-56da-48b2-a1f9-e9c791e205e6.jpg/v1/fill/w_1279,h_625,q_70,strp/speed_model___warhammer_by_metonymic_d5obk24-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzgyIiwicGF0aCI6IlwvZlwvMzZlZDJlNDYtNzc3OS00N2IwLWFlN2UtZjQ5NjgwYWFlMjU4XC9kNW9iazI0LTAwZGU0YmM0LTU2ZGEtNDhiMi1hMWY5LWU5Yzc5MWUyMDVlNi5qcGciLCJ3aWR0aCI6Ijw9MTYwMCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.vy_cDoOfP6a4oz-xVYRYMIA5kQrTo7oe-LUd3-qKl8E
This images are actually for sale super cheap too. And already 3d rendered. Pretty standard for axes or hammers to make handle first then half the head or blade the mirror it and there you have it cool new weapon. Plus there are actual videos out there on how to render weapons.
So Should be extremely easy to put these weapons in game.
The thing is, that Ashes wont work that way...
We dont know how weapon crafting will work at all, if it will require you to create different parts to then combine them into a weapon (like gw2) or if you will just need the ingredients (like wow).
Another thing would be, that not all weapons are symmetrical.
The legendary weapons could be something specific that starts from a rare drop on extremely difficult content, the player that wins the item then has to complete every difficult step of the quest and if a certain step(s) fail then the item is destroyed. Also, the item that begins the quest would have a reward outcome for whatever weapon the player wants at the end. Example: Thunderfurry but the player can choose to make a wand or Potion-Launcher version. This way we don't have Legendary items only built for certain archetypes.
For crafting legendaries I think players that reach the top of that difficult climb in their profession should have a chance to proc the quality of an item to be Legendary in which this pertains to the the allotted stats an item is allowed. Not only do the stats of the item, based on the quality of reagents used, the Crafter's skill level and a little RNG tossed in has the ability to push the bounds of that BiS item just a little farther. Once the legendary proc succeeds the crafter's name is added to the item. Example, if I craft a breastplate using the best ingots, specific jewels with specific targetted stats and it procs I craft, Sarevok's Unholy Breastplate of Suffering! Maybe my intended item was to be slightly less powerful but due to a low <5% chance to proc based on my crafting skill it moves the bar on possible stats up by ~5-7% more. Toss in a glow, aura or some other special effect that makes the player stand out from others.
Really do not know how any one could say it does not work that. That way unless you are talking about concept art. But tell you what will do some more research on it. There are a ton of videos out there on this topic.
And besides even if Ashes does not do it that way well the point is to have questlines drops were you have to collect the different parts of the weapon not so much How Intrepid Studios Renders there 3d elements. So how They render art in Ashes of creation while mention not really relevent to the topic. In fact took take that statement out and would not change the meaning of it. Plus I did say from what I know so not really proclaiming some fact.
Name: The Tyrants Fist (1handed Hammer, because flails are sadly not a thing i believe )
Effect: Mark enemies that user taunts with "Tyrannic Mockery", decreasing their armour and additionally increasing their damage taken. User recieves a stacking "Tyrannic Villain" debuff depending on enemies afflicted with "Tyrannic Mockery". Each stack decreases movement speed by 25%, recieved healing by 10% and drains 1% of the users max hp every 5 sec per stack for 30sec (maximum of 4 stacks).
Though these then begs the question of stagnation and power creep for the individual holding the item. We don't want the player holding onto the legendary to then stop playing and that item is then lost to the whole server, particularly if it's like I stated above a wholly unique item. We also don't want it to fall off in the later stages of the game since it's a "legendary" item.
My suggestion to the first issue, stagnation, is either to side step the problem by making then non-unique and extremely hard to acquire through raids/crafting/story line. This would still give them their weight of being legendary even if it's a bit watered down by their duplicity.
Or you could make it so the item (unique) is highly drop-able in a PvP sense (this idea is take from a novel). The item is also impossible to store (no banks/bags/ect...). It's also giving your location away like a notification of a boss monster on the server (though with some delay like 30min/60min) so people can track where it is at any given time so they can have a chance at it. Ect... Of course these parameters can be altered based on the gameplay (maybe not have it a risk during guild wars/node wars ect...).
My suggestion to the second issue, power creep, is to make the item a growth item (as suggested to the above). This way the developers can always have the next "growth" of the item staggered with patches (to make sure it's not broken op or under powered).
Another Idea is to make it have wholly unique passive/actives that sit ontop of your traditional weapon, sort of like a skin for weapons. You have that 1H maces that does the legendary wack-a-mole passive, but it can be applied to any weapon that you own so that you don't lose out due to power creep.
These are just some random ideas I had on the topic, hope you found it interesting.
Like 100 point of blood that decreases over 2 week , you fill it by using it , once at 0 the item go back where you got it and give a chance for some one else to got it.
So like, time ghosts or something haunt him, idk.
So prince of Persia and the dahaka ^^
I loved Warrior Within