Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Chronicles of Elyria has ceased development.
Tanerlorn
Member, Founder, Alpha Two, Early Alpha Two
https://chroniclesofelyria.com/forum/topic/34919/state-of-elyria-into-the-abyss
I don't want to turn this into a mean spirited fanboy war. But I would like to bring this to the attention of the Ashes community. Another game with a somewhat similar mentality of Sandbox Fantasy MMO has shut down development. After 4 years of lacklustre communication, obvious inexperience and scope creep, promised pre alpha stuff either absent or released barely functional, and finally the sudden cessation of development. Ashes of Creation is now king of the mountain by default.
I was looking forward to both games. I've had my salt over Ashes. And I still maintain that the BR was a silly idea for testing game mechanics when pre-alphas for specific features like hybrid combat would've been more efficient. But not once have I ever thought Stephen and the team completely incompetent. I always knew they could at least make a game. I never really got that from four years of following CoE. Say what you will about Ashes, they're showing off Alpha 1. They showed off videos of Alpha 0. They at least were capable of making a Battle Royal. I can say at least for now that Ashes is coming out and it's the game I personally want it to be.
CoE never had that. We had concept art that was amazing, some very early looks at character creation, and then... nothing. For two of the four years of development we had nothing but placid discord posts and forum fillibusters about lore, art assets, and what the devs would like to see in game. Without any actual game to play. We all knew something was up when the Settlers of Elyria event happened. We were all supposed to claim land based on what we backed. And the whole system fell apart within a day. Was shut down. And then bought back nearly 6 months later. Only to go back to read only mode. Just before the announcement I just posted. That was supposed to be the start of "Elyria" as a game. The very foundations of the Courtly intrigue and player driven narratives that would make up the game. And Soulbound couldn't even get that right.
Regardless of how you feel about Ashes, they are making a game. And they seem to be doing really well at that. I'm genuinely going to think before I get salty at Ashes again. Because the alternative is CoE's development. And those backers just got left in the cold.
I don't want to turn this into a mean spirited fanboy war. But I would like to bring this to the attention of the Ashes community. Another game with a somewhat similar mentality of Sandbox Fantasy MMO has shut down development. After 4 years of lacklustre communication, obvious inexperience and scope creep, promised pre alpha stuff either absent or released barely functional, and finally the sudden cessation of development. Ashes of Creation is now king of the mountain by default.
I was looking forward to both games. I've had my salt over Ashes. And I still maintain that the BR was a silly idea for testing game mechanics when pre-alphas for specific features like hybrid combat would've been more efficient. But not once have I ever thought Stephen and the team completely incompetent. I always knew they could at least make a game. I never really got that from four years of following CoE. Say what you will about Ashes, they're showing off Alpha 1. They showed off videos of Alpha 0. They at least were capable of making a Battle Royal. I can say at least for now that Ashes is coming out and it's the game I personally want it to be.
CoE never had that. We had concept art that was amazing, some very early looks at character creation, and then... nothing. For two of the four years of development we had nothing but placid discord posts and forum fillibusters about lore, art assets, and what the devs would like to see in game. Without any actual game to play. We all knew something was up when the Settlers of Elyria event happened. We were all supposed to claim land based on what we backed. And the whole system fell apart within a day. Was shut down. And then bought back nearly 6 months later. Only to go back to read only mode. Just before the announcement I just posted. That was supposed to be the start of "Elyria" as a game. The very foundations of the Courtly intrigue and player driven narratives that would make up the game. And Soulbound couldn't even get that right.
Regardless of how you feel about Ashes, they are making a game. And they seem to be doing really well at that. I'm genuinely going to think before I get salty at Ashes again. Because the alternative is CoE's development. And those backers just got left in the cold.
5
Comments
I looked at CoE a year or so ago, and the feeling I got was that the ideas would make for a good tabletop RPG, but not a good MMORPG.
I've not gone back to look since.
SC? Star Citizen?
Yes
Yeah I've backed both projects too. SC I'm pretty happy with. Even though I went for the cheapest package that contained both SC and Squadron 42 for that hot Mark Hamil on Garry Oldman action. Ashes, as I said I'm happy enough with now that I plonked down a bit extra other than my Pioneer package to get those awesome Undead cosmetics and that bad ass Tower. I am happy to give Steven and the lads even more cash so long as they remain on course for the MMO. As an Archeage refugee this and SC will be my go to games once launched.
Holy.... What were you supposed to get for all of that money? xD
I know that they didnt sell skins or anything like that.
I have always wondered, and especially now with CoE that had cross over elements woth AoC, if there was any opportunity and/or value in the acquisition of key portions of their IP that suit to compliment and expedite works on AoC.
it's even worse when its a Kickstarter back game
Yes it is, people get burned too many times and it will just get harder and harder for MMO's to KS. So many already burnt in the past.
I would have been the lord of a county, as well as be able to design a weapon or shield with the devs unique to me and whoever I choose to teach the pattern too.
It was apparent from quite early on that Caspian, although his ideas for a game and universe were great, was very poor at management and decision making. Real shame. But this and SC are the last two projects I'm backing and I already have a hefty amount in SC so will put a little more attention here if it looks like the devs are doing a good job.
SC is my money pit and I have developed a higher level of patience than I thought possible.
IS has been giving me warm fuzzies by hiring skilled, experienced people and showing just enough sneak peeks to keep me checking back in regularly.
But this is the new way of showing early progress rather than either 1) keeping it (mostly) under wraps until ready to launch or 2) quietly killing it so only a few devs remembered working on it years later.
I think the biggest issue is starting your studio with an MMO. It's a huge project. Not only will it take a long time before it's released and you will start seeing money from it but it takes a lot of people to make, which you don't have when you start.
It's a huge risk.
Lets tweet @there devs to get them on this projet
sure lets add a bunch of devs that failed in making a mmo to make another mmo
There are good people that work at shitty companies. Steven got on last night and said Intrepid has a hiring process. Anyone from COE could apply and they might make the cut if they have what Intrepid is looking for. From following COE's shitshow from the outside for the last few years, the fish was rotten from the head. There might be some tasty filet still able to be harvested from the corpse.
I was just mentioning in my guild discord that Crowfall and Camelot Unchained better release soon and offer something amazing if they plan to repay their investors and keep their game alive.
This will only be true if Ashes releases with almost everything promised, has a set roadmap for things promised but not yet delivered, be somewhat bug free, have server loads under control within a week of launch, AND Intrepid deal with their first player controversy in a fair and dignified manner.
Any one of these things will turn large swathes of potential players from the game.
If they do manage all of this, then I do feel sorry for both CU and CF.
I was about to say something similar. There are too many unknowns to be so sure that AoC will be a surefire hit. But from what I've seen, Stephen isn't as prone to violent tantrums like Caspian was. And above all I want the game to succeed. I want it to be fun. I want AoC to be seen as the future of MMOs. Allowing an expansion of the genre that many devs and publishers threw away like a dirty shirt to chase MOBAs and Battle Royals.
Also if in the process of this we could get City of Heroes 2 and Star Wars Galaxies 2 that would be nice, big nosed money men of the industry.
Livestream of yesterday for Ashes was great shows the amount of work they have done so far and looks promising for the future. There are no guarantees of course for success but there is a great foundation build.
As a company going under, I'm more sad for the investors, and employees who are now out of work. That completely sucks.
EMPYREAN IS ABOUT TO DIE
Actually the way they monetized the game was really interesting. You'd age in real time. You could die loads of times and your spirit would have to find it's way back to your body. This was easy when you were young. As you got older you would start to need help from a spirit guide. Eventually after about 1 - 2 months you would get too old or die too many times. And you would have to make a new character that was a descendant of your old one. With all their gear, stat buffs and what not. Priced at $5 - $10 per soul. It's basically a monthly fee that rewards smarter gameplay with more game time and punishes playing the game frivolously. I wish another game had that system.