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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
hybrids!
skearnz
Member, Alpha Two, Early Alpha Two
i remember a thing about hybrids being a possible possibilty, that in mind;
what hybrid playstyle/idea do you guys fiond the most interesting?:)
(mine is sum/tank and having a pet acting as tank or a tank/bard being able to minor buff its party:D)
i also posted this on discord for interests and giggles:3
what hybrid playstyle/idea do you guys fiond the most interesting?:)
(mine is sum/tank and having a pet acting as tank or a tank/bard being able to minor buff its party:D)
i also posted this on discord for interests and giggles:3
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Comments
Bard/Fighter or Bard/Rogue most likely.
Really? I would never have thought you would like that...
Bard and mage = I am hoping for some kind nice balance between CC and Damage
Cleric and bard = combo of healing with powerful buffs just sounds really fun to me especially in a game that community driven ... spread that love
i was surprised for a moment, then i saw the name xd
Rogue stealth will be something that only characters with the rogue as mainclass will be able to do i believe.
Summoner it is then. Sucks though the rouge's stealth looked so nice
It could be that i am wrong, but i really think to remember that steven once said it to be exclusively for rogues. But things are still changing, we will have to wait and see
I myself plan to play a Trickster, Tellsword or Siren.
Well Dreadnaughts are still mainly Fighters. The real question is: are Fighters dps classes? If steven goes for the D&D approach, then they could very well be tanks.
I myself always see the classes this way: fighter/tank are enduring, rogue/ranger physical damage, mage/summoner magical damage, bard/cleric support.
Ah yes. The old D&D approach. I think the same way usually. Except bards are typically useless and are more for RPing than actually useful. 😜
Failing that, I'm ditching the hybrid sitch to rep a cleric/cleric ✌️
Tell that my Bard/Rogue who charms ladies at night and slits his enemies throats at night ;D
I predict otherwise. Frontline melee damage dealers like fighters or warriors are generally quite popular and without having a single one in Ashes would be quite odd solution. In addition, the feel of the fighter has been more on direction of damage dealer rather than a tank.
Like wiki says: "The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes."
Moreover, tank has already its role in the class name which separates it from fighter. There is also Mage and Ranger as ranged damage dealers so Fighter would be quite obvious pair for Rogue. There is also Cleric as only healer why most likely one tank is enough as well. I guess that Fighter and/or Fighter/Tank can be played as a off-tank but generally taken the fighter will focus more on offence.
This is ofc my prediction, but tbh I would be a really surprised if Fighter would be a tank.
Less throat slitting but what I imagine every Bard does.
https://youtu.be/u21ICe3f6oU
Yeah, but everything has to be balanced doesnt it?
If we go with your distribution we would either have:
-1 tank, 2 melee dps, 3 ranged dps, and 2 support
Or
-1 tank, 3 physical dps, 2 magical dps, 2 support
I would count the rogue as a frontline melee damage dealer btw.
Warriors would still be warriors. The only difference would be that they had abilities to mitigate damage or to fight battles for a long duration.
Enduring doesnt mean tank. Enduring means that they can keep on fighting for a long time without outside help.
For the fighter, besides doing melee damage/weapon mastery, only other attribute we really know about is they are supposed to be mobile.
In the past, the cleric also had a lot of close range offensive power. Not sure how it's changing but they are supposed to be the masters of life and death. Steven even mentioned in one of the PAX talks that we have only really seen the life side of the cleric.
As to OPs point, I'm usually a melee players so interested in all fighter combinations. I'm especially interested in none fighter primaries with a fighter secondary as I'd like to see how the fighter affects them. If it turns them more into a melee class, I see a lot of potential.
That is not my distribution. 1 Tank, 1 Healer, 2 Melee DPS, 2 Ranged DPS, 1 Support (Bard) and I am not sure where to put Summoner tbh. If there is one healer then one tank is also enough. Tanks are usually those which are less played and needed anyway. So I do not see why there would be two tanks, but zero warrior like melee damage dealers, it just not make that much sense.
Rogues are not quite at the same way frontline soldiers as fighters and warriors. Fighters usually can take more hit, wear heavier armor and spend more time amongst enemy lines. Rogues in other hand trust more on mobility, moving in shadows and attack by surprise but also vanishing when pressure is getting too high. That is the difference I was referring to.
I do not see a single reason why fighter would be a tank, but I see several why it would be a melee damage dealer like I have mentioned. I can see Fighter or Fighter/Tank as a off-tank but not same way main tank as the tank class. *
*And who is responsible of naming the tank class after a role? *facepalm*
The Class, which is the combination of two Archetypes
OR
A class that fits two separate roles (DPS/TANK/HEALER)
In my case,talking about classes, the first and main character will be a Predator (Rogue/Ranger) which will obviously be a full DPS and I'm planning on specialize it in PVP, because I'm going to take the Bounty Hunter title (I really want to say profession but as the wiki says, its a title)
And talking about a hybrid of roles i wanna try any of the two combinations of Rogue/Cleric (Cultist/Shadow Disciple), seems like adding the rogue archetype is what it takes to be in the "dark path" when we talk about classes, i can picture any of this two classes being like the shadow priest in WoW focusing on self healing wile be able to heal others
PD: Now that i think of it, I have always wanted to be some kind of "Inquisitor" in a game, you know, this character who is a zealot of his fate but can take some unorthodox paths in order to accomplish his/her gods will, hope any of the clerics archetypes offers something like that
i act had something ion mind about this! not fighter but rather cleric/tank
imagine being able to tank and hold aggro through healing spells xD
maybe i can help out on that^^
we know of necromancer that he can summon zombies and spirits that can whisk around throwing about heals (i suspect some smaller heals tho), i believe steven said something like this in a prev q&a:3
anything goes, hybrid playstyles and hybrid roles are both very interesting to me:3
dark pathing zealot sounds insanely cool:D
makes me think of witch hunters and flagellants of warhammer
so the idea is that i clad myself largely in plate and to some lesser part in cloth and using heal-over-time healing with 2-3 aoe healing spells (one with a heal-over-time effect ofc^^), and a hefty one just incase.
i hope in some way that there would be an augment to allow for more threat production allowing me to heal and pool mobs by just standing there and "looking pretty" xD
so what do you guys think of this?:D
edit: if this does work it could open up a spot for an extra dps/tank/healer since one would hopefully effectively fill 2 roles
artorias taught you well:3