Damokles wrote: » Sarevok wrote: » Damokles wrote: » Sarevok wrote: » I'd be very interested to see how different a Dreadnought turns out vs a guardian or Knight. If dreadnoughts come out to be almost as strong DPS wise vs other melee classes but have more survivability with a shield/2h/dw then I might have found my class. I enjoy brawler classes and typically have to go down a tank path but then mix in a lot of DPS elements to reach that potential. Well Dreadnaughts are still mainly Fighters. The real question is: are Fighters dps classes? If steven goes for the D&D approach, then they could very well be tanks. I myself always see the classes this way: fighter/tank are enduring, rogue/ranger physical damage, mage/summoner magical damage, bard/cleric support. Ah yes. The old D&D approach. I think the same way usually. Except bards are typically useless and are more for RPing than actually useful. 😜 Tell that my Bard/Rogue who charms ladies at night and slits his enemies throats at night ;D
Sarevok wrote: » Damokles wrote: » Sarevok wrote: » I'd be very interested to see how different a Dreadnought turns out vs a guardian or Knight. If dreadnoughts come out to be almost as strong DPS wise vs other melee classes but have more survivability with a shield/2h/dw then I might have found my class. I enjoy brawler classes and typically have to go down a tank path but then mix in a lot of DPS elements to reach that potential. Well Dreadnaughts are still mainly Fighters. The real question is: are Fighters dps classes? If steven goes for the D&D approach, then they could very well be tanks. I myself always see the classes this way: fighter/tank are enduring, rogue/ranger physical damage, mage/summoner magical damage, bard/cleric support. Ah yes. The old D&D approach. I think the same way usually. Except bards are typically useless and are more for RPing than actually useful. 😜
Damokles wrote: » Sarevok wrote: » I'd be very interested to see how different a Dreadnought turns out vs a guardian or Knight. If dreadnoughts come out to be almost as strong DPS wise vs other melee classes but have more survivability with a shield/2h/dw then I might have found my class. I enjoy brawler classes and typically have to go down a tank path but then mix in a lot of DPS elements to reach that potential. Well Dreadnaughts are still mainly Fighters. The real question is: are Fighters dps classes? If steven goes for the D&D approach, then they could very well be tanks. I myself always see the classes this way: fighter/tank are enduring, rogue/ranger physical damage, mage/summoner magical damage, bard/cleric support.
Sarevok wrote: » I'd be very interested to see how different a Dreadnought turns out vs a guardian or Knight. If dreadnoughts come out to be almost as strong DPS wise vs other melee classes but have more survivability with a shield/2h/dw then I might have found my class. I enjoy brawler classes and typically have to go down a tank path but then mix in a lot of DPS elements to reach that potential.
ferryman wrote: » Damokles wrote: » Sarevok wrote: » I'd be very interested to see how different a Dreadnought turns out vs a guardian or Knight. If dreadnoughts come out to be almost as strong DPS wise vs other melee classes but have more survivability with a shield/2h/dw then I might have found my class. I enjoy brawler classes and typically have to go down a tank path but then mix in a lot of DPS elements to reach that potential. Well Dreadnaughts are still mainly Fighters. The real question is: are Fighters dps classes? If steven goes for the D&D approach, then they could very well be tanks. I predict otherwise. Frontline melee damage dealers like fighters or warriors are generally quite popular and without having a single one in Ashes would be quite odd solution. In addition, the feel of the fighter has been more on direction of damage dealer rather than a tank. Like wiki says: "The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes." Moreover, tank has already its role in the class name which separates it from fighter. There is also Mage and Ranger as ranged damage dealers so Fighter would be quite obvious pair for Rogue. There is also Cleric as only healer why most likely one tank is enough as well. I guess that Fighter and/or Fighter/Tank can be played as a off-tank but generally taken the fighter will focus more on offence. This is ofc my prediction, but tbh I would be a really surprised if Fighter would be a tank.
Damokles wrote: » Sarevok wrote: » I'd be very interested to see how different a Dreadnought turns out vs a guardian or Knight. If dreadnoughts come out to be almost as strong DPS wise vs other melee classes but have more survivability with a shield/2h/dw then I might have found my class. I enjoy brawler classes and typically have to go down a tank path but then mix in a lot of DPS elements to reach that potential. Well Dreadnaughts are still mainly Fighters. The real question is: are Fighters dps classes? If steven goes for the D&D approach, then they could very well be tanks.
Damokles wrote: » ferryman wrote: » Damokles wrote: » Sarevok wrote: » I'd be very interested to see how different a Dreadnought turns out vs a guardian or Knight. If dreadnoughts come out to be almost as strong DPS wise vs other melee classes but have more survivability with a shield/2h/dw then I might have found my class. I enjoy brawler classes and typically have to go down a tank path but then mix in a lot of DPS elements to reach that potential. Well Dreadnaughts are still mainly Fighters. The real question is: are Fighters dps classes? If steven goes for the D&D approach, then they could very well be tanks. I predict otherwise. Frontline melee damage dealers like fighters or warriors are generally quite popular and without having a single one in Ashes would be quite odd solution. In addition, the feel of the fighter has been more on direction of damage dealer rather than a tank. Like wiki says: "The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes." Moreover, tank has already its role in the class name which separates it from fighter. There is also Mage and Ranger as ranged damage dealers so Fighter would be quite obvious pair for Rogue. There is also Cleric as only healer why most likely one tank is enough as well. I guess that Fighter and/or Fighter/Tank can be played as a off-tank but generally taken the fighter will focus more on offence. This is ofc my prediction, but tbh I would be a really surprised if Fighter would be a tank. Yeah, but everything has to be balanced doesnt it? If we go with your distribution we would either have: -1 tank, 2 melee dps, 3 ranged dps, and 2 support Or -1 tank, 3 physical dps, 2 magical dps, 2 support I would count the rogue as a frontline melee damage dealer btw. Warriors would still be warriors. The only difference would be that they had abilities to mitigate damage or to fight battles for a long duration. Enduring doesnt mean tank. Enduring means that they can keep on fighting for a long time without outside help.
ferryman wrote: » Damokles wrote: » ferryman wrote: » Damokles wrote: » Sarevok wrote: » I'd be very interested to see how different a Dreadnought turns out vs a guardian or Knight. If dreadnoughts come out to be almost as strong DPS wise vs other melee classes but have more survivability with a shield/2h/dw then I might have found my class. I enjoy brawler classes and typically have to go down a tank path but then mix in a lot of DPS elements to reach that potential. Well Dreadnaughts are still mainly Fighters. The real question is: are Fighters dps classes? If steven goes for the D&D approach, then they could very well be tanks. I predict otherwise. Frontline melee damage dealers like fighters or warriors are generally quite popular and without having a single one in Ashes would be quite odd solution. In addition, the feel of the fighter has been more on direction of damage dealer rather than a tank. Like wiki says: "The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes." Moreover, tank has already its role in the class name which separates it from fighter. There is also Mage and Ranger as ranged damage dealers so Fighter would be quite obvious pair for Rogue. There is also Cleric as only healer why most likely one tank is enough as well. I guess that Fighter and/or Fighter/Tank can be played as a off-tank but generally taken the fighter will focus more on offence. This is ofc my prediction, but tbh I would be a really surprised if Fighter would be a tank. Yeah, but everything has to be balanced doesnt it? If we go with your distribution we would either have: -1 tank, 2 melee dps, 3 ranged dps, and 2 support Or -1 tank, 3 physical dps, 2 magical dps, 2 support I would count the rogue as a frontline melee damage dealer btw. Warriors would still be warriors. The only difference would be that they had abilities to mitigate damage or to fight battles for a long duration. Enduring doesnt mean tank. Enduring means that they can keep on fighting for a long time without outside help. That is not my distribution. 1 Tank, 1 Healer, 2 Melee DPS, 2 Ranged DPS, 1 Support (Bard) and I am not sure where to put Summoner tbh.
Chezshire wrote: » But by hybrids do you mean: The Class, which is the combination of two Archetypes OR A class that fits two separate roles (DPS/TANK/HEALER) In my case,talking about classes, the first and main character will be a Predator (Rogue/Ranger) which will obviously be a full DPS and I'm planning on specialize it in PVP, because I'm going to take the Bounty Hunter title (I really want to say profession but as the wiki says, its a title) And talking about a hybrid of roles i wanna try any of the two combinations of Rogue/Cleric (Cultist/Shadow Disciple), seems like adding the rogue archetype is what it takes to be in the "dark path" when we talk about classes, i can picture any of this two classes being like the shadow priest in WoW focusing on self healing wile be able to heal others PD: Now that i think of it, I have always wanted to be some kind of "Inquisitor" in a game, you know, this character who is a zealot of his fate but can take some unorthodox paths in order to accomplish his/her gods will, hope any of the clerics archetypes offers something like that
easy wrote: » darkrunner
ferryman wrote: » @skearnz There has been discussions and predictions how the Summoner will be implemented. It can be a 'jack of all trades' like mentioned before or perhaps ranged damage dealer or support or some kind of hybrid of these two. I am not sure is there any exact answer at this moment so I guess we have to wait a little bit longer to get more information.
Sarevok wrote: » Like a Tank/Summoner running a potion launcher who summons mobs to soak up damage
skearnz wrote: » i act had something ion mind about this! not fighter but rather cleric/tank imagine being able to tank and hold aggro through healing spells xD
Ventharien wrote: » Sarevok wrote: » Like a Tank/Summoner running a potion launcher who summons mobs to soak up damage From what we've been told only main class summoner will actually have summoned creatures. I'm betting a tank summoner would actually be an anti summoner, locking down summoned creatures.
Damokles wrote: » Ventharien wrote: » Sarevok wrote: » Like a Tank/Summoner running a potion launcher who summons mobs to soak up damage From what we've been told only main class summoner will actually have summoned creatures. I'm betting a tank summoner would actually be an anti summoner, locking down summoned creatures. A summoner doesnt always have to summon anmials. I could imagine a Tank/Summoner to summon walls and shields to soak aoe damage. ;D
Nagash wrote: » let lose the BONE WALL!
Ventharien wrote: » Nagash wrote: » let lose the BONE WALL! That's littering!