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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Magician / Sorcerer Differences
TheGuardian
Member
First off, A pleasure to meet everyone.
I've been looking over the sub classes and Wow! There's a lot! What stands out to me personally is the Mage/Bard combination of Sorcerer and the Bard/Mage combination of Magician.
We have no idea what these two look like, how they work, or what they're capable of.
What do you think the differences are? What the unique skills and spells would be? Let's dream up some speculations.
Regardless, I'm really excited to find out the real differences eventually.
I've been looking over the sub classes and Wow! There's a lot! What stands out to me personally is the Mage/Bard combination of Sorcerer and the Bard/Mage combination of Magician.
We have no idea what these two look like, how they work, or what they're capable of.
What do you think the differences are? What the unique skills and spells would be? Let's dream up some speculations.
Regardless, I'm really excited to find out the real differences eventually.
0
Comments
Sorcerer (Mage/Bard):
A more instant/short cast based class that buffs itself over time or that buffs itself before entering combat.
Magician (Bard/Mage):
A literal magician. Using mind games and diversion he will create illusions to support his allies and debuff his enemies.
So for example, a Bard/Mage would still do mostly Bard things, but with some Mage flavor added on. So it would still dance around the battlefield, giving buffs and boons, and playing tricks on or distracting the enemy (CC), but those actions would take on a more mystical thematic. Maybe something like an illusionist. Some of these "tricks" and "performances" would probably cross the line from being distractions or placebos, into being actual magical spells, so a Bard/Mage would do more upfront damage than a typical Bard.
On the other hand, a Mage/Bard would start from a position of building up arcane engergies (mostly immobile casting) and unleashing big spells with elemental effects. The Bard influences might make these spells even flashier, while giving them some bonus support-y effects, like dazing/blinding CC, or longer debuffs that make an enemy more vulnerable. Maybe the Mage has a magical armor skill, and a Bard augment can make it into a party-wide aura. The Mage's teleport might change to leave an illusion behind, or allow other party member's to follow via a portal. So the Mage/Bard would be less of a back-line artillery caster, and more of a mid-line flexible, well, Sorcerer. Ensorcelling things. Maybe some mind-magics.
Guardian of the Kingdom of Tyria.
all joking aside we really don't have much info on the hybrid classes, or bards, or summoners
It is a shame that we know nothing about the bard *sigh*
Hmmm? Oh yeah, the summoner was a thing... Yeah, I guess its a shame about the summoner too.