Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I really like that last spark at the end, how can anyone complain about not being able to play in a raid/group that is obviously a bad environment?
I can be a life devouring nightmare. - Grisu#1819
While I do prefer some intelligence put in to debates, I'm always happy to reply to unintelligent posts with unintelligent replies.
I'm not sure what these papers have to do with the conversation at hand though. I mean, it shouldn't be a surprise to anyone that MMO developers release the serverside logs for research purposes and have been doing so for about 15 years. Neither these papers nor this data has any relation to combat trackers - which is why I am confused as to why they are being posted here. I have seen no evidence of this other than anecdotal, and in such anecdotal evidence I have seen no attempt to provide evidence that the combat tracker was the initiator of that behavior, rather than just a tool used while said behavior was being displayed.
If a combat tracker was not the instigator of the behavior, then we should cease looking at them, and start looking at what did instigate that behavior, and also at other measures that would prevent it from happening in the first instance.
Attempting to focus on a tool that is only (or mostly) used during that behavior - rather than focusing on what caused it or what could prevent it - seems foolish.
If successful grouping requires people actively want to group with you, then there are consequences for being a dick
It really doesn't matter what opinion anyone other than the game developers have. We are not making the game. Since they are, they get to decide.
True, however that doesn't mean we can't argue our case and attempt to change his mind.
you really talk to much without having a point
I mean she usually has a point, it's just a super simple one couched in bigger words for whatever reason.
Seems to me to be a mistaken belief that if what is being said sounds sounds like it is coming from an educated perspective, people will respect it more.
Fairly sure the person has me blocked, because I call that out in the first or second interaction we had.
What this person seems to be unaware of is that technical language is specific to a given field, and should only be used when discussing that field, and only with others in said field.
They also need to understand that having a big idea is not special, using technical language to discuss a big idea is not special, but being able to take a big idea and articulate it so that others not in that field can understand it is special.
An idea is nothing if you can't articulate it well.
This is something I struggle with a bit too - so I fully understand the issue. In my defense, at least I try, and I always quote posts that do a better job of saying what I have been trying to say.
If you are talking to a specific group of people that you want to engage with you, then you make sure that you talk in a way that they can all understand and follow along.
I'm not sure why this would be something new to you - there is no point talking if no one is listening.
The trick to conveying intelligence to others does not lie in attempting to convey big ideas using big words or terms - especially when those terms belong to a field other than what you are talking about.
Rather, the way to convey intelligence is to take that same big idea and convey it to someone that doesn't understand those big words or terms.
Most people here are smarter than you seem to want to give them credit for, but when you use terms that have no place in a game forum, nobody is going to make the least bit of an effort to understand where you are coming from.
At that point, any and every idea you may have is completely wasted.
What ignore block?
Speaking of one trick ponies, got any more googled research papers to link?
Anything other than that is out of their hands.
I want these things to be kept in Intrepids hands, which is why I still argue this point.
The issue with that 90%, is the assumption that 100% of all of the game players are forum users. Just because 90% of forums say they want it, doesn't mean that reflects the opinion of everyone in the game. I sure as hell don't want them, I agree with Steven. Yet when the game is released, you probably won't see me on the forums ever again.
However, there is no connection at all to suggest a combat tracker lowers revenue.
Everything to that effect is anecdotal at best, but more often simply made up and completely ignores any advantages that combat trackers bring to the game - including those that relate to revenue.
Oh hey, that's easier than attempting to carry on the discussion!