Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Thoughts on the new Pre-alpha footage?
Hjerim
Member, Leader of Men, Alpha One, Alpha Two, Early Alpha Two
Hey everyone,
First and foremost - What a lovely display!
I think you really have nailed down a lot of the communities desires and wishes already.
The gameplay itself already looks engaging and the sense of exploration is real.
Link to the video, in case you missed it
Pre-Alpha 4K GM Gameplay
Visuals:
The improvement in quality is starting to get ahead of some of the big MMO's that are out there right now, and that is nice to see. In the beginning of the video it was clear to see intricate details and how the light bounced of the different materials - I was immediately impressed!
The characters themself still look like something out of ESO in my opinion, but I know this has not been one of your priorities to work on until recently, so that is understandable (also with that in mind that you are in pre-alpha/alpha 1?)
Combat:
The combat is in my opinion one of the strong points at the moment. The abilities already looks interesting and impactful (especially that AoE heal and the Black Hole ability). I know you talked about scaling down on the visuals of these abilities, but I hope you leave some of the "bigger" abilities as they are - they look great.
Wishes for the near future:
First and foremost - What a lovely display!
I think you really have nailed down a lot of the communities desires and wishes already.
The gameplay itself already looks engaging and the sense of exploration is real.
Link to the video, in case you missed it
Pre-Alpha 4K GM Gameplay
Visuals:
The improvement in quality is starting to get ahead of some of the big MMO's that are out there right now, and that is nice to see. In the beginning of the video it was clear to see intricate details and how the light bounced of the different materials - I was immediately impressed!
The characters themself still look like something out of ESO in my opinion, but I know this has not been one of your priorities to work on until recently, so that is understandable (also with that in mind that you are in pre-alpha/alpha 1?)
Combat:
The combat is in my opinion one of the strong points at the moment. The abilities already looks interesting and impactful (especially that AoE heal and the Black Hole ability). I know you talked about scaling down on the visuals of these abilities, but I hope you leave some of the "bigger" abilities as they are - they look great.
Wishes for the near future:
- I miss the music when you are playing. I would really love hear what you guys have been able to do with Bear McCreary unless you haven't gotten the opportunity yet.
- Night and day cycles would also be something that I would love to see an early iteration of soon so we can get a feeling of how dark the nights actually become (Here is hoping for pitch black so that lanterns or something similar is required)
3
Comments
The world and all the art assets look fantastic and are some of the best I've seen in ages. The main problem I have is with the characters themselves. I'm not sure how to describe it, but they look off, its almost like they don't fit in the world around them. The movement also looks very floaty. I'm sure this will be fixed but its just something I thought.
A bit more testing and asset polish and this world will be better than most games out right now.
I think it might be because the characters lack life and personality right now. They don't feel like they interact with the world.
It will maybe also help once we get introduced to the other races so they help filling in the context void.
And the battle itself looked really interesting!
Hope something similar will make it to the final game!
It clearly has bugs, and they weren't shy about pointing them out, but this early on that's to be expected.
I have to say, it's the most encouraging footage I've seen of the game in some time.
It seems combat is coming together nicely, not enough lightning spells though...but the love for fire based spells is evidently crystal clear.
Let me start off by saying the new build for toons are 110% better than the last time I saw them, but
I will agree about the toons. Some look stellar while some seem just a bit off...especially the ones with predominantly white in their make up. It's too clean to me and bright. It's like they just donned their outfit that came straight from the dry cleaners. Some with the gold are like this too, and yes, I know these will be improved upon as time goes on. Just putting it out there. Maybe tone down some of the brightness and dirty them up a bit?
The only real quirk I find is the dragon's wings...they just don't fit for me personally. But do let me say thank you for not going the angry chicken two legged route...THANK YOU!
The node buildings being built are awesome was hoping to see the apothecary building as well but no biggie.
The open world dungeons look the best I've seen in ages. So vast and intriguing keep doing what you're doing with those!
This was a A++ for me. Especially showing the bugs that are present.
Keep on doing the great stuff all the team is doing. It's always awesome to see progress!
Sitting watching the game play from last week I found myself with a smile on my face just happy to see the MMO world of Verra begin to come to life.
I felt bored with all the forced daily gameplay and the isolated sterilized repetitive instanced gameplay that current mmorpgs provide.
This game will have real social aspects, as well as guild gameplay, rather than LFG random(or 'guild) BG(or dungeon) runs, port in from Bank.
I cant wait for my A1 access to start, but I am mostly interested in whichever period will get into the class, weapons and combat systems in depth.
A picture of the Elder Dragon (we still need to see it animated)
Personally I would love to see Chinese-style dragons used more in games.
As a guy whos flag is a red dragon I have to say that the elder dragon is stunning
They could just go the route BDO took and allow players to turn off other players spell effects so you don't get overwhelmed when there's a bunch of people on the screen.
Same for glowing weapons and armor - you will be able to turn that off in case you don't want to see others light shows. (Correct me if i am wrong, but I remember it from a livestream long ago)
Thanks for pointing it out - I think you might be right.
FF14 also had such a system where you could choose to either see all effects, only the effects of your group or only your effects.
And it was necessary. Some of the spells (especialy the lvl 50 Whitemage spell) were outrigth blinding.
That said, I would find it extremly negative and a sign of bad effect design if something like that were necessary (as long as the number of players in a certain area is under a certain limit).
I want to see what happens in the world and not seeing anything anymore just because one character of a certain class is present would be rather disapointing.
Does anyone know how hard it is to change the intesity of effects?Because that sounds (for me) like the better option. So instead of just choosing to see or not to see you could choose to see all but the brightness/flashiness is turned down to a degree were (50%, 20%,..) you are able to see.
lucky its a combination of tab and action combat ^^
Sounds like Street Fighter to me.
I'd rather a game that is about using the right ability at the right time, but where there are dozens of factors to take in to account to know which ability is the right one to use.
Basically, I'm going to pit my brain up against your twitch ability.