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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
HA, too funny. I knew they did a double push back but didn't look into the exact reasons why. This explains a lot. I also agree that they should have KNOWN. There are plenty of older games out there they could have researched (and should have) but obviously didn't. I was actually interested in this game until I saw how they were restructuring PvP. It's gonna get a pass from me. Good thing Amazon has deep pockets and can afford to take a potential loss like this in stride.
but I digress.....
Just a note about, "narrow time frame". This is not the case unless Amazon delays NW for a 3rd time which I don't think will happen due to anti-hype factor. So that means NW will release Spring 2021, so 7ish months away while we know AoC will not release for 2 years (or longer) .That gives me nearly a year and a half to even TRY NW, completely play it out, get bored of it and quit.
I appreciate IS not rushing into finishing this game because nothing kills a game quicker than releasing something half-baked. WoW got away with it because, well because there was nothing else like it at the time but now a days, with MMOs around every corner, you have got to get it right out of the gate.
I heard a bird ♫
And those are still my concerns for each game.
Intrepid wants the best MMO ever.
You can see it very clearly in their directional designs and game concepts (corruption, siege, open pvp without flagging) and their rush to release, followed with extreme 180 design changes with half baked attempts at AoC's systems designs but didnt attempt to fully implement them, creating an uninviting experience for both PvP'ers and PvE'ers looking for an engaging and challenging combat and endgame.
Another issue is that this is Amazon people, lol, they do not care about the quality of the games experience for players or the game itself. Their funding will not be going towards making the game good, the engine upgradable, the servers quality for lots of players, or their workers paid well and rewarded for innovative and good idea implementations. They want their bottom line and I will bet you twice what I backed AoC that NW will have pay to win in its shop.
Another reason why exactly. Intrepid has a clear design path and has been expressly clear about their combat and mechanics implementations and what they are going to put forth.
New world clearly was just meant to be a pvp open world esque game that was going to have pve mobs as a generic pokemon like level system without a real lore backstory or depth
And if this is what they intended, they could have actually made it work. There is nothing wrong with a PvP centric game. It probably would always be a niche game but still possibly successful.
DAoC is a good example of this. It has plenty of mobs to kill and even PvE dungeons but the real focus and the end goal was RvR. If you weren't doing that you kinda missed the boat.
So what Amazon should have done after discovering how toxic PKers could be is to rework and refine what they had, not completely gut it and try to turn it into something it never was, a PvE game. We already have PLENTY of those so NW really won't stand out for doing something a bit different.
New World right now is making me want AoC even more, but it's the only thing to play atm
I'm playing the new world preview this days and the game is very far away to be complete, when you pass the first town which is basic the "tutorial" the game became very boring, the mob are basically always the same, and so the missons. The game main point is the faction pvp but the only real intersting way to play it are the 50vs50 wars but even there after 15 minutes is all over. The player base economy is nonexistent.
If they relase the game this spring the game will "die" very fast, i don't think they can change a lot in a few months.
https://www.reddit.com/r/MMORPG/comments/eqeytv/why_everyone_should_be_wary_of_new_new_world/
Here is the key part of the page:
That’s absolutely horrible. This game is going to bomb so badly.
I’ve done some reading and they’ve added fetch quests. Those are the only kind of quests though.
Yeah I'd have no problem if their focus is pvp. A games developers are the content creators and if thats their design choice more power to them.
They just definitely didnt implement it right. Or have interesting... well anything besides visuals.
But lets be honest updated and good graphic visuals are about the only thing going for alot of modern games today. I feel like most have lost any depth or character or systems with anything beyond (what is the least amount of effort)
Most of the effort has gone from developing game depth to figuring out how to monetize the **** out of games to rip players off through microtransactions. Let's face it, this is the real innovation in the last few years.
Micro transactions stem from wow's influence on the genre. That game's addicts fed that, even with how poor the game is (in my opinion)
That being said content expansion prices dont bother me. Neither do cosmetic only stuff. Artists and coders spend alot more time designing stuff than we give credit for. Especially for the higher demand for higher quality stuff in todays age. Higher quality with higher technology needed has higher costs and therefore justify proper compensation to satify our selfish desires for "fabulousness".
But in general yes micro transactions do have a negative impact.
Seems like a lot of this turned out to be... not so true, eh? A few notes:
(1) It is one thing for testers to think a game will fail and for one to actually *know* that a game will fail. In other words, the opinion of a few testers doesn't really tell you much.
(2) The game is far from complete (especially seeing as it keeps being delayed and modified). So how can you at all know how players will react to it? How do you know what its endgame will even consist of? How do you know it will reduce to cosmetic display? There's no basis for this.
(3) It won't take the rest of 2020 to die, because it still hasn't been released in 2021... lol -- But maybe you'll be right about 2022. We will see. So far, though, not too accurate, bud.
You didn't address the topic of the thread: how do you think the two games compare, so far?
You probably shouldn't base your entire view of something on one single streamer. Best to try to come to your own conclusions. Many of them are very biased... and always very convincing (even if they may not have the best viewpoints). Always trust your own instincts over others.
Honestly, they can easily patch the game to include much of this, especially considering it's still in development. So who knows.
Seems like a lot of generalizing there. I've seen players these days help out with ganking. So... *idk*
Yeah, not sure NW will even be an MMO at all. Last I heard, it's more of a survival game.
Yes, Covid is definitely causing delays. Not entirely sure if anyone is hiding behind it, because it's literally holding back games across the board. Everything is messed up, from industry to industry. Might have a fullblown economic depression on our hands, soon.
Landscape
New World has layered & grouped landscape elements that make sense for each biome type. The baren areas feel barren and desolate, the open areas feel open, fresh, and free, the forests give a true sense of enclosure and with dense tall thick undergrowth, you feel like you are in a forest. With Ashes going the fantasy route does not preclude the same depth and layering, just an understanding of the what makes an environment as well as the how to put it together.
Sounds
New World very impressive sounds, some of the best and most striking I have come across in any mmorpg.
The crack of a musket echoing through the landscape would stop you in your tracks.
The sound of a felled tree has similar gravity.
Costumes
Wonderfully detailed
Ashes - yet to see.
I wonder if they coded in the sound to play even if there's no-one around to hear it...
Common practice is not to play it if there's no-one around. Saves resources to spend elsewhere in the world simulation.
So the next question to ask: Are we in a simulation?
Yep, it is always good to take a look back to June 2020 and how development has changed since. AGS still has yet to release a game that they haven't immediately yanked back out of release. They continue to be a watered down version of Ashes in almost all of their planned systems, from concurrent server population caps, to land area, to how pvp is implemented, and making of actual content. Where they are both similar is that they both have realized that their envisioned combat was lackluster and needed work. Various people in this community are in that testing and have good things to say about the combat direction. It isn't there yet, but they are working on it. Still won't help them with my original post from June last year. There is no endgame shown once you "cap out" beyond grinding the same mobs over and over. Could they implement a content progression system? Sure. Let me know when they do.
It is hard to be an internet Nostradamus, especially when dealing with game development. But like many others, doesn't really matter at this point. AGS has none of my money right now, and won't until they release probably. But I will play it then, just because like everyone else, there is nothing out there that isn't a decade old and beat to death. If I get the probably $40-60 of entertainment grinding away with my group of friends on crafting and lackluster content, so be it. Then I will be able later to point back at it and give you less of a prophetic vision, and more an analysis of where they were wrong.