Wandering Mist wrote: » Neurath wrote: » I think it would be good if there is no level barrier to the chats. Some MMOs force you to reach a certain level before you can use the chat. I believe most of those are P2W Models. I don't think we need invulnerable new players or flagged new players. I rate immersion quite high in terms of gameplay and differentiating new players doesn't add immersion, it separates the new players from everyone else. Chat restrictions are to help stop gold sellers spamming the chat channels on level 1 characters.
Neurath wrote: » I think it would be good if there is no level barrier to the chats. Some MMOs force you to reach a certain level before you can use the chat. I believe most of those are P2W Models. I don't think we need invulnerable new players or flagged new players. I rate immersion quite high in terms of gameplay and differentiating new players doesn't add immersion, it separates the new players from everyone else.
leonerdo wrote: » I actually think the sprout icon (indicating a new player) is one of the biggest reasons for FFXIV's friendly community.
tugowar wrote: » Ok, so this forum thread so far: "How do we help retain new players? here's one idea" "that's a super shit idea, I hate it!"
leonerdo wrote: » In any case, it lasts a decently long time. In a way, I suppose it's a double-edge sword, because once you lose the sprout icon, people assume you've been playing long enough to know what you're doing.
tugowar wrote: » To Wandering Mist's comment, why not just make someone PvP immune for the first 10 hours of their account?
winner909098 wrote: » tugowar wrote: » To Wandering Mist's comment, why not just make someone PvP immune for the first 10 hours of their account? what if someone creates an account, but then has work or school?
Dayuhan wrote: » winner909098 wrote: » tugowar wrote: » To Wandering Mist's comment, why not just make someone PvP immune for the first 10 hours of their account? what if someone creates an account, but then has work or school? Make it the first 10 hours of online activity then.