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A Long Time MMO Player's Fears About Ashes

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Comments

  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    edited July 2020
    Namil wrote: »
    From reading your initial post it sounds like you are generally uninspired, it sounds like Ashes of Creation isn't the game for you and not every game is made for every player. The heart of this game is the interactions that come from all elements co-existing in the open world whether that be PvE or PvP and that's something players will need to accommodate for.

    The gate-keeping gameplay you talk about will no doubt be a factor in AOC as it is in many games, but groups of players can't prevent an entire area such as a boss zone from being absolutely inaccessible to the rest of the population because of the corruption system and the subsequent consequences that come from repeatedly killer other players, in my opinion the worst type of gatekeeping in an MMO is requiring players to have certain addons just to be able to participate in a high-level raiding guild and because of this I'm very supportive of there being no addons. Also, with the world being so dynamic and ever-changing, the points of interest where there may be valuable bosses and monsters to kill will change and there is potential for many nodes to provide these without scarcity across the entire world.

    I think preventing parsing addons creates a lot more personal player agency, instead of worrying about how you parse and what gear you're wearing to maximise your DPS, players can actually focus on mechanics and other aspects in the world that they can enjoy. I am a WoW player and I do enjoy the game but raiding at Heroic and Mythic difficulty and requiring addons like Deadly Boss Mods, Details and Exorcus Raid tools to participate and not be at a disadvantage was a major turn off for me, aswell as the fact that it's impossible to entirely balance all classes made me feel like I was making a wrong choice for playing a class I actually enjoyed rather than one that parsed well consistently despite me doing mechanically well on a fight.

    Realistically it sounds like the game you're looking for is the generic carrot on a stick MMO like World of Warcraft, it doesn't sound like you want to embrace the systems AOC is advertising. There is a lot more to a High-Fantasy MMORPG than just gear and parsing competition.

    With no disrespect, you do sound like a parsing drone and your enjoyment seems to derive from competitiveness rather than from the game having engaging systems. If they made the game more in line with what you're asking then it wouldn't be the unique experience they've advertised and I would personally prefer that not to be the case

    This resonates with me too, and is the experience I hope I am chasing.
  • PlateauPlateau Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited April 2023
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    leonerdo wrote: »
    1) PvE being watered-down/too easy: Yeah it probably will be. With the huge amount of content that Intrepid has to make, and the variability in the world & players, I don't think it's possible for them to make a lot of tightly-tuned, carefully-crafted encounters. But on the upside, it also means we shouldn't be tackling the same content over and over for a month at a time. There should be plenty of variety and new challenges, even if those challenges are somewhat simpler.

    And we can always make our own challenges, like by using weird off-meta builds, or doing budget runs, or plain-ol' speedrunning.
    I'm not so sure about this, to be honest.

    Intrepid have said that they intend on supporting a progression based raiding scene, and that there will be content that only a single digit percentage of the population will be able to kill (not due to it only be available on a few servers due to node state).

    This sounds to me like they intend to have a raiding scene fairly similar to many other games.

    It is also worth noting that they shifted from there being very little instanced content in their initial pitch, to the current "around 20% of content" being instanced.

    That 20% of content being instanced is more than enough to provide raid guilds with encounters that are tuned to a high degree of sepecificy - which is what top end raiding is all about in most games.

    I'm fairly sure Ashes will not support any third party combat trackers, but I am fairly convinced they will incorperate something in to the game itself - maybe not what I've been asking for since early last year, but something.
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