Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Wonder if a mage can teleport through a doorway being blocked by people
That seemed to be possible from the livestream. But I doubt all classes have such movement abilities. And I don't want them to have it either for the class identity aspect.
My guess would be yes. Especially since in the interview with Asmon, Steven mentioned that a major upgrade to the fighter "Charge" ability was to make it a teleport. It wouldn't be much of an upgrade if it was stopped by collision the same as the standard charge.
Agreed on the class identity.
Someone mentioned the collision is momentum based though, so if they are trying to block a door and you run at them you will move them more .. You could also mount up and charge through.
Hopefully there's a simple 'push' command that doesn't flag you, and is animation locked to prevent it from being spammed in PvP.
The "push" command seems like a really good idea tbh. It's just difficult to gather how it could be abused atm. But I like it waaay more than noclip.
push has issues...everytime the person is trying to turn in a quest push them out of range of the NPC
You could easily just add a cooldown to the command to fix that issue.
Good point. Still hilarious ^^. So I revert to my first idea to allow teleport through blocking characters if you run at them for long enough. It just needs to be tested enough so you can't use it to glitch through the world and stuff.
its age of conan pvp
There are two points to make in regards to this.
First of all, if you are soloing as a tank, your second class should be something to give you some DPS.
Second, Steven is quite ok with the notion that some classes won't solo as well as others. If you are likely to level up in a way where you won't usually have people to group with, a tank or healer would be a bad idea.
It is also worth pointing out that you don't always need to have a system in game to prevent things.
Archeage had an issue with players blocking bridges, preventing players running trade routes which essentially broke the games economy (and the game as a whole, as a result). Trion got sick of waiting for XL to fix it (because XL didn't believe that there would be people petty enough to waste their time doing this), and so they simply implmented a policy - if you are blocking another characters path, they can report you and your character will be despawned, and any vehicle you are using to block will be destroyed (they were able to be repaired, but it cost a bit).
This put an end to blocking over night.
It is worth noting that this was the game that Steven was playing when he decided to create this game - he is well aware of this.
Now, something like pushing players off a cliff seems to be to be a valid game mechanic - though in Ashes, that player should gain corruption.