Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Remove that and you basically need to redesign everything in the game and how it works and functions in order to make it purely PvE. Which would make it a completely different game.
Touché
See New World, they changed the focus of their game from PvP to PvE right before launch, and it added a year to the development of the game.
Skyrim 37,000m2
WoW 207,000 m2
https://www.youtube.com/watch?v=80vctFJqoG8
Surely the land will be large enough to immerse yourself and not have to worry about pvp if you don`t want to.
With the system in place, being a non-combatant will keep you pretty much out of it for the majority of the time. A very occasional death to a player ultimately is not much different to a mob death.
If there are death penalties associated with PvP deaths (I really despise this method), you have to always worry about it.
But if you don't have penalties then you wouldn't care about dying. You need those penalties to make players care about what they do, what they risk.
Should I go to this mine and risk being killed or just farm some things at home?
If by "predominant mindset here" you mean "one of the most basic design pillars of this game"...
If you really despise death penalties, I fear this may not be the game for you, as there is death penalties for death period, outside of organized PvP.
https://ashesofcreation.wiki/World_map
I mean, the tulnar are practically that already. A playable mob
Virtue is the only good.
If it's all pvp, I hope that there is a way to never engage in it and not get horribly bullied for it...
1 linear km is 1,000 meters, but when you square it, 1 square km is 1,000,000 square meters (this is just how squaring things work).
Since Ashes is 480km squared, that means it would be - if converted to square meters, 480,000,000 square meters.
Skyrim is 37,000,000 meters squared and WoW is (at best guess) 207,000,000.
If you want to measure by km² then you can drop 6 digits.
Apparently not your type of game
The solution:
Try it out and see if you like it anyway. it's 15 bucks per month with no box cost.
How:
That's already in the game.
I can be a life devouring nightmare. - Grisu#1819
I also don't see how node sieges or castle sieges would work if there were no PvP on one of the servers. At least in a matter that would provide the same experience as that of a server with PvP