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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
If ONE system of AoC would fail or be very bad, which would it be?
Marzzo
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
What do you think?
0
Comments
I don't understand the need to be negative.
Don't understand enough about the game to comment on the OP, but blodprophet these kinds of questions get asked in a QA process to highlight critical and/or vulnerable parts of system. It's better to uncover things earlier in the development process rather than later.
I don't find this to be negative at all. Something negative would be "AoC is going to fail because XYZ".
Multiple will fail. and multiple will succed. That is the way of life and you need to accept it or get ready for dissapointment.
I wonder which one you would guess to fail! By answearing this, you will help the developers see problems they might have missed! In the end, giving devs insight, will make a better game.
Stop being so negative about this post
Many systems will fail. Many will be removed, and many will be reworked. But, many will also succeed and improve! If you need to guess one system that will fail, which one would it be? Let the devs here it know so they might have a chance to prepare!
Fluid combat
Virtue is the only good.
Yea, fluid combat is extremly hard to get right. The problem is making it feel engaging, fun and challenging while still not feeling clunky or restrictive.
But I think they have a lot of talent and experience and will figure it out.
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
Something that people need to just accept.
But yea class diversity and the augments actually adding enough difference to each primary class as Namil pointed out is something I really hope for.
I think the animations will be very generic and so the meta will be very prominent, with very few of the 64 combos being viable for anything other than RP and solo exp till lv 25-30.
If I am not wrong, I rly hope to see a switch away from the combo system, in favour of solid classes with unique animations and identity, essentially adding another 7 classes to the 8 primiry, and scraping the 64 combinations, hopefully before A2.
Blizzard doesn't balance, and wouldn't know how even if they wanted to.
Blizzard is famous for their inability to balance anything, ever.
Entire classes and specs can remain totally broken and non-viable for years, in a game where you subscribe to play you're told to wait a few years it will be fixed next expansion, it's a joke. A disgusting joke.
They're successful for the casual accessibility of their games, and their very talented artists.
As for the 64 classes, I am expecting it to be more like 8 classes with just a lot of variety and customization.
Perfect and permanent balance isn't possible, you're right, but balance is possible. It needs to be maintained, and it also depends what kind of balance we're going for. Balance around group content and rock/paper/scissors I think is a good way to go about it.
My expectations of how the subclass system will actually work:
Fighter/Cleric swings sword = Shiny Golden Glow!
Fighet/Mage swings sword = Fiery Sparky Effect!
Fighter/Rogue swings sword = Shadowy Smoke stuff so scary!
AoC team should take as much time as possible to do all stuff right.
"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
My guess is class balancing, not enough dungeon/raid instanced content (who knows maybe more will come later in patch-expansion), killable ground mounts, leveling time (it takes much time even for hardcore levelers). That's it for now.
Cant wait for example archwizard (mage-mage) in sieges/zerg pvp to throw aoe skill at a group of players and obliterate them like a Thanos just because archwizard-mage was balanced around group-party PvPvE content.
Weapons are still in development - concept stage. More weapons will come later.
Anyway game is still in pre alpha stage.
It's imperative that the game run smoothly and with high FPS.
I hope it doesn't!
I heard a bird ♫
I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing.
Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term.
Hopefully some dungens and raids will be and will not be instanced. Some each way would be best.
And yes pvp for a reason is not generally griefing. But attacking someone because you just want to find someone anyone to piss off is.
The majority of grouped content will be open world.
It's 80% 20%, supposedly, with the instanced content being far less rewarding because it is meant for solo/small groups or to advance a story-line. At least, that's what I have had explained to me by various long time lurkers.
This is okay, I just worry about it changing over time and stuff to drift from that.