Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
This. I left ESO because of the lack of fluid combat. WoW has mastered this and AoC will need to match it.
1. One of the most interesting points of AOC is the dynamic content, but I'm concerned this presents the biggest challenge in execution with the potential for a lot of bugs or unexpected interactions. I'm concerned that a node levels and the dungeon that was supposed to level with it become buggy, or that destroying a metropolis node in a siege crashes the server, or that when the first raid spawns its causes all caravans to fly into outer space, etc.
2. In the eternal casual PvE vs PvP player debate, I'm less concerned about corruption (which currently seems sufficiently harsh that I doubt PvPers will do a lot of open world ganking) than I am with caravans. Gathering, processing, crafting are all typical things for PvE-oriented solo players, and in AOC its sounds like caravans will be essential for those activities. My guess is that players who enjoy open world PvP will constantly hunt and destroy caravans as a way to get PvP and gold without being punished by corruption. I expect a lot of complaints by PvE players whose caravans are destroyed, hours of gathering goods lost, and threats to quit the game.
3. Someone previously touched on this, but I'm concerned what players decided to do if/when their high level node is destroyed. This is especially important if (as many predict) causal players congregate around nodes near the divine gateways, causing them to become the first metropolises, but making them potentially prey for nodes with more hardcore players who want to destroy those metros to advance their own nodes. When those metros are burned to the ground, do the casual players try to rebuild or move to a nearby node, or do they just quit the game en masse?