Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Which means every single dungeon run or raid will be a pvp griefing mess and pve progression will almost not exist in the pvx game. Open pvp in a dungeon or raid does not work well if you expect any kind of pve progression to be possible.
I don't want to raid at 3am just because there 1000 people who can't complete it and want to make sure noone else can since they aren't good enough to be able to and are jealous.
I mean if you arent flagged and a group comes in to kill you they still have to deal with corruption right??
Not until you are dead and then you have already been wiped...and they only get corruption if your raid group doesn't fight back. Raid on raid actively killing each other won't give corruption
Technically, a Raid could just nuke the Main Tank, only the killing death blow would go corrupted (If the flagging system is applied). If they are open dungeons, there's nothing stopping two allied raids arriving, one to PvP clear and the other to PvE.
Nah, because corruption.
Also, well .. Too bad. That's the game.
Or they could just stun/cc all the healers until the boss kills everything
It should not be... any game where you can beat a dungeon with your eyes closed but can't because there are tons of jealous people griefing you has no business calling its self a pvx game where pve is important. That would be a pure pvp game with a tad of pve as a cause of pvp. They claim they are making a pvx game where both are important. Not just a pvp game with some extras as causes of more pvp.
Touché, it would be nice for those people who wait until the boss is at 10% Health, then kill the current combatants and do a swift kill from 10% to 0%. The options are unlimited at this point.
Edit: Hopefully the boss would reset. A boss might have to fight numerous raids before the night is out.
Ok so dont fight back, they go corrupt, you go back wipe them and take their gear and the boss loot even if they have killed it depending on how long it takes to get back.
I understand your concern, but I promise you it won't be anything less than very awesome. I played an open PvP Everquest server back in the day, and raid groups were VERY rarely interrupted by PvP, and when it was .. the people who started off as salty, were not at all by the end of it because everyone was just having so much fun.
That's what PvX and open-world PvP mean. The PvE is still there. If you were expecting to be able to escape PvP and still get the best stuff in the game, I'm sorry, but I promise you it won't be anything like you fear... It will be very fun and awesome. Just wait and see, you'll love it, I bet you anything you'll love it more than any game you've played before.
Don't forget about corruption, either!
Here's some quotes just so you don't think I'm pulling this stuff out of my arse.
"Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal. Outside of these and arenas there will not be too much instancing anywhere else."
"We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get."
"The PvP flagging system presents an opportunity for open conflict."
"There will be an 80/20 split between open world vs instanced encounters."
Just think back to WOW when you had LBRS, UBRS, MC, and BWL intrances like 100 yards away from each other...sometimes it would take 2 hrs just to get into your dungeon/raid... if the dungeon raid didn't have an instance we might be still waiting for a world 1st clear on the pvp servers lol
Yeah, but WoW sucks... and also there was no consequence to death so people are willing to risk their own character's life to kill others much more freely. There was also no corruption system.
I totally get why it might bother you if you're more interested in PvE, but it just has to be that way to keep things functional. I know you don't want to exploit the system, but other guilds would. They'd farm instanced content 24/7 with no risk, in a game that is built entirely on risk vs reward. Imagine how ridiculously powerful a guild like goonsquad could get if they had 1000s of members constantly grinding PvE content. They could just buy the loyalty of every single player and there'd be no way to counter it with PvP! Infinite riskless wealth!
If only the hardest raids were instanced and you could only clear the hardest ones 1 time a week it would be impossible to over farm them. Make it where only the open world ones can be farmed all the time and there you have to deal with pvp annoyance . On the very few that are instanced give them a long repeat timer and leave most uninstanced with no timer.
I don't know if any raids at all will be instanced, it only mentioned some dungeons and arenas.
Also, I seriously doubt timegated content raids like that found in WoW will ever be even considered for AoC. At least I hope not. Nearly all of us here are trying to get as far away as possible from WoW-style MMOs.
So you say you don't want people to farm raids 24/7 but you don't want them time locked...can't really have it both ways. If they are not locked the biggest guild will be able to hold the area most the time and farm the crap out of it while noone else can get near
PvX does not mean there is PvE content and also PvP content and you get to pick whether you will play a PvE or a PvP game.
PvX does mean everything is both PvP and PvE content. Everything is connected all at the same time.
Please just accept this fact and stop demanding the game be changed to a PvE title.
Honestly, and I'm not trying to be a dick .. but with all the things you dislike about this title, why did you back it and why aren't you playing WoW? WoW has all those things you want. In fact, most MMOs have all those things you want. You don't need to wait for Ashes of Creation, the type of games you want to play already exist in the world. We do have to wait for Ashes of Creation because the type of game we want to play doesn't exist in the world.
No they can't, because they would have to murder people to do that and they would gain corruption.
To the developers: Please ignore this nonsense. Do not give into the "game is too hard, make it easy please" crowd. Don't become another participation trophy MMO like everything else is today.
I have some serious doubts that they can ever make all the classes to be perfectly in balance with one another. But I do believe that it is possible to make the separate classes unique and fun because they aren't balanced. From what I've seen so far about this game, you shouldn't be able to be good at everything. People can play on each other's strengths and weaknesses and groups as a whole can be balanced against each other instead of the individual (as much). Just waiting to see like everyone else here tbh. But my hope is that there will be alot of testing with alot of people and this community can work on this game as much as the developers are. I'll gladly do my part
Power creep is not going to be an immediate issue, but if the team isn't proactively combating it, they're proactively setting their game up for failure, a few ways to curb power creep is to offer gear side grades, rather then upgrades, where new gear unlocks new and exciting game playstyles, while also not invalidating current gear sets.
I think the team is well aware of the challenges they will face balancing 64 classes.
Ashes of Creation from my point of view has a major advantage to combating content gaps since the game seems to emphasize player interaction / server lore rather then world lore, however, lack of new content to keep people interested could be devastating, I have played too many games where I get to the end game and all you do from that point is log on to do dailies, then you log right off until raid night.
I also feel strongly that the 64 classes is going to be problematic. I not yet convinced that there will be a strong identity for all 64 rather than just 8 core classes with 8 minor sub classes and along with this given other games track records on balance it seems likely that there will be problems. Even if these end up being minor problems class issues are very important to people and it seems like one of the most likely areas for problems.
While combat could certainly be a problem, Steven seems to be aware of how important it is. The game can be good with problems in other areas but if the combat sucks then the game just won't be fun.
Hopefully these and other problems can be avoided and I am very excited and hopeful for the game.