Tsukasa wrote: » Class diversity. Why?https://ashesofcreation.wiki/Weapons Look at all these basic and boring weapons. Which weapon would a bard even use? If they don't add more before implementing augmentation system, classes will lack diversity/originality. For example, A fighter might start as a boring warrior, but when he chooses Blade Dancer, I want it to not feel like a fighter anymore, but like Blade Dancer; mobile, fast and slippery. It's all about STYLE. If you like the older style, you simply pick fighter/fighter for an improved version of the same style. < this is what I hope for.
tugowar wrote: » Guys, it’s called critical failure points. It’s a very normal analysis. Fluid combat
hazardnumberseven wrote: » Open world PvP. I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing. Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term.
Aardvark wrote: » hazardnumberseven wrote: » Open world PvP. I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing. Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term. Hopefully some dungens and raids will be and will not be instanced. Some each way would be best. And yes pvp for a reason is not generally griefing. But attacking someone because you just want to find someone anyone to piss off is.
Wandering Mist wrote: » Aardvark wrote: » hazardnumberseven wrote: » Open world PvP. I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing. Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term. Hopefully some dungens and raids will be and will not be instanced. Some each way would be best. And yes pvp for a reason is not generally griefing. But attacking someone because you just want to find someone anyone to piss off is. The majority of grouped content will be open world.
Aardvark wrote: » Wandering Mist wrote: » Aardvark wrote: » hazardnumberseven wrote: » Open world PvP. I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing. Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term. Hopefully some dungens and raids will be and will not be instanced. Some each way would be best. And yes pvp for a reason is not generally griefing. But attacking someone because you just want to find someone anyone to piss off is. The majority of grouped content will be open world. Which means every single dungeon run or raid will be a pvp griefing mess and pve progression will almost not exist in the pvx game. Open pvp in a dungeon or raid does not work well if you expect any kind of pve progression to be possible. I don't want to raid at 3am just because there 1000 people who can't complete it and want to make sure noone else can since they aren't good enough to be able to.
Lincoln Hawk wrote: » Aardvark wrote: » Wandering Mist wrote: » Aardvark wrote: » hazardnumberseven wrote: » Open world PvP. I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing. Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term. Hopefully some dungens and raids will be and will not be instanced. Some each way would be best. And yes pvp for a reason is not generally griefing. But attacking someone because you just want to find someone anyone to piss off is. The majority of grouped content will be open world. Which means every single dungeon run or raid will be a pvp griefing mess and pve progression will almost not exist in the pvx game. Open pvp in a dungeon or raid does not work well if you expect any kind of pve progression to be possible. I don't want to raid at 3am just because there 1000 people who can't complete it and want to make sure noone else can since they aren't good enough to be able to. I mean if you arent flagged and a group comes in to kill you they still have to deal with corruption right??
Lincoln Hawk wrote: » I mean if you arent flagged and a group comes in to kill you they still have to deal with corruption right??
Aardvark wrote: » Wandering Mist wrote: » Aardvark wrote: » hazardnumberseven wrote: » Open world PvP. I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing. Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term. Hopefully some dungens and raids will be and will not be instanced. Some each way would be best. And yes pvp for a reason is not generally griefing. But attacking someone because you just want to find someone anyone to piss off is. The majority of grouped content will be open world. Which means every single dungeon run or raid will be a pvp griefing mess and pve progression will almost not exist in the pvx game. Open pvp in a dungeon or raid does not work well if you expect any kind of pve progression to be possible. I don't want to raid at 3am just because there 1000 people who can't complete it and want to make sure noone else can since they aren't good enough to be able to and are jealous.
Neurath wrote: » Lincoln Hawk wrote: » I mean if you arent flagged and a group comes in to kill you they still have to deal with corruption right?? Technically, a Raid could just nuke the Main Tank, only the killing death blow would go corrupted (If the flagging system is applied). If they are open dungeons, there's nothing stopping two allied raids arriving, one to PvP clear and the other to PvE.
hazardnumberseven wrote: » Aardvark wrote: » Wandering Mist wrote: » Aardvark wrote: » hazardnumberseven wrote: » Open world PvP. I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing. Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term. Hopefully some dungens and raids will be and will not be instanced. Some each way would be best. And yes pvp for a reason is not generally griefing. But attacking someone because you just want to find someone anyone to piss off is. The majority of grouped content will be open world. Which means every single dungeon run or raid will be a pvp griefing mess and pve progression will almost not exist in the pvx game. Open pvp in a dungeon or raid does not work well if you expect any kind of pve progression to be possible. I don't want to raid at 3am just because there 1000 people who can't complete it and want to make sure noone else can since they aren't good enough to be able to and are jealous. Nah, because corruption. Also, well .. Too bad. That's the game.
Aardvark wrote: » Or they could just stun/cc all the healers until the boss kills everything
Aardvark wrote: » Lincoln Hawk wrote: » Aardvark wrote: » Wandering Mist wrote: » Aardvark wrote: » hazardnumberseven wrote: » Open world PvP. I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing. Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term. Hopefully some dungens and raids will be and will not be instanced. Some each way would be best. And yes pvp for a reason is not generally griefing. But attacking someone because you just want to find someone anyone to piss off is. The majority of grouped content will be open world. Which means every single dungeon run or raid will be a pvp griefing mess and pve progression will almost not exist in the pvx game. Open pvp in a dungeon or raid does not work well if you expect any kind of pve progression to be possible. I don't want to raid at 3am just because there 1000 people who can't complete it and want to make sure noone else can since they aren't good enough to be able to. I mean if you arent flagged and a group comes in to kill you they still have to deal with corruption right?? Not until you are dead and then you have already been wiped...and they only get corruption if your raid group doesn't fight back. Raid on raid actively killing each other won't give corruption
Aardvark wrote: » Neurath wrote: » Lincoln Hawk wrote: » I mean if you arent flagged and a group comes in to kill you they still have to deal with corruption right?? Technically, a Raid could just nuke the Main Tank, only the killing death blow would go corrupted (If the flagging system is applied). If they are open dungeons, there's nothing stopping two allied raids arriving, one to PvP clear and the other to PvE. Or they could just stun/cc all the healers until the boss kills everything
Aardvark wrote: » hazardnumberseven wrote: » Aardvark wrote: » Wandering Mist wrote: » Aardvark wrote: » hazardnumberseven wrote: » Open world PvP. I am worried about player agency and PvP being compromised by all the anti-PvPers who consider non-consensual PvP griefing. Included in that, is instanced content. Worried it will be too rewarding without risk, since they are removed from the open world PvP component of the game and essentially (from a PvPers perspective) rendered invulnerable/godmode while still progressing. The way it is described now seems fine, but my worries are more long-term. Hopefully some dungens and raids will be and will not be instanced. Some each way would be best. And yes pvp for a reason is not generally griefing. But attacking someone because you just want to find someone anyone to piss off is. The majority of grouped content will be open world. Which means every single dungeon run or raid will be a pvp griefing mess and pve progression will almost not exist in the pvx game. Open pvp in a dungeon or raid does not work well if you expect any kind of pve progression to be possible. I don't want to raid at 3am just because there 1000 people who can't complete it and want to make sure noone else can since they aren't good enough to be able to and are jealous. Nah, because corruption. Also, well .. Too bad. That's the game. It should not be... any game where you can beat a dungeon with your eyes closed but can't because there are tons of jealous people griefing you has no business calling its self a pvx game where pve is important. That would be a pure pvp game with a tad of pve as a cause of pvp. They claim they are making a pvx game where both are important. Not just a pvp game with some extras as causes of more pvp.