Watch this video, from 1:49:40 to 1:51:10.
This is what I said before, about how the corruption system won't be sufficient enough to stop heavy griefing for streamers.
There are several ways to abuse this system. Players can create new accounts on the server that the streamer is playing on, and mass grief him/her. There wouldn't be any way to stop this as low levels won't care about dropping their gear. For the PvP dampening effect to take place, it only comes to players that repeatedly kill innocent people. This means that if a 100 trolls were to create a new account on the same server as say, Asmongold, he would have to die over 200 to 300 times before these trolls became combat ineffective. I'm not sure how that would be fun for anyone.
People, back then, told me that it wouldn't be a problem at all. I really hope Steven recognizes this issue and fixes it. There are several ways to do it, such as including the ability to be immune to player damage, for a while, after dying a certain number of times. This effect can be paused when the player enters PvP instances, like caravan PvP, Sieges, Arenas, etc.
What do you guys think?