Greetings, glorious testers!

Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.

To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.

Class combination names

At the risk of being redundant, I wanted to post my take on the class names. I've just recently found out about this game and I am really hyped for it. It's just that some names of the class combinations didn't click with me. I have posted my take on the class names to reddit as well (that was before I found out there is this forum too). A few people really liked it, so I thought I'll post it here as well to reach out to more people.

I do know there have already been a few posts regarding this very topic and yes, I don't fully know how these classes are going to play out in the finished game. I do know I wouldn't necessarily want play a "Spellmancer", for example. This is not a post to bash the developers, not in the slightest! It's just that the current names feel more like placeholder names imho. Maybe this post might give some inspiration... so without further ado, my take on the class names:

https://imgur.com/aCh6jLh

If you'd like I can elaborate on certain name choices I've made. I would like to know what you guys think!

Comments

  • XenelliaXenellia Moderator, Member, Alpha One, Alpha Two, Early Alpha Two
    I see you replaced "Tank" with Protector... Can't say I disagree with you on that one, having one of the archetype be named after its role is a bit odd :P I don't have anything against anything else the devs have released so far, but you have some interesting ideas in there as well! Maybe they'll get inspired by something ^^
    volunteer_moderator.gif
  • CaptnChuckCaptnChuck Member
    edited July 2020
    Bro, i posted something similar a few days back.

    https://imgur.com/a/OQ1Gr7f

    Here's the full post, https://forums.ashesofcreation.com/discussion/44826/renamed-classes/p1

    The thing is, people have been asking Steven for class name changes since the very beginning, and he has not relented.

    This means that he has a clear vision of the class' playstyle and whatever you suggest will most likely be falling on deaf ears, even if all you're doing is using synonyms.

    Yes some of the names are extremely repetitive, particularly shadow, but its Steven's choice and we have to stick with it.
  • XyphienXyphien Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    CaptnChuck wrote: »
    Bro, i posted something similar a few days back.

    https://imgur.com/a/OQ1Gr7f

    Here's the full post, https://forums.ashesofcreation.com/discussion/44826/renamed-classes/p1

    The thing is, people have been asking Steven for class name changes since the very beginning, and he has not relented.

    This means that he has a clear vision of the class' playstyle and whatever you suggest will most likely be falling on deaf ears, even if all you're doing is using synonyms.

    Yes some of the names are extremely repetitive, particularly shadow, but its Steven's choice and we have to stick with it.

    Really don't like the removal of necromancer on yours. For a summoner role, you'd think that'd be one of the first things you add as a decent bit of people enjoy playing necromancers in a majority of games.
    Aelyndar wrote: »
    At the risk of being redundant, I wanted to post my take on the class names. I've just recently found out about this game and I am really hyped for it. It's just that some names of the class combinations didn't click with me. I have posted my take on the class names to reddit as well (that was before I found out there is this forum too). A few people really liked it, so I thought I'll post it here as well to reach out to more people.

    I do know there have already been a few posts regarding this very topic and yes, I don't fully know how these classes are going to play out in the finished game. I do know I wouldn't necessarily want play a "Spellmancer", for example. This is not a post to bash the developers, not in the slightest! It's just that the current names feel more like placeholder names imho. Maybe this post might give some inspiration... so without further ado, my take on the class names:

    https://imgur.com/aCh6jLh

    If you'd like I can elaborate on certain name choices I've made. I would like to know what you guys think!

    I do think tank is a boring name and should be changed. Though, for the sake of my GF I hope siren stays lol.
  • CaptnChuck wrote: »
    Bro, i posted something similar a few days back.

    https://imgur.com/a/OQ1Gr7f

    Here's the full post, https://forums.ashesofcreation.com/discussion/44826/renamed-classes/p1

    The thing is, people have been asking Steven for class name changes since the very beginning, and he has not relented.

    This means that he has a clear vision of the class' playstyle and whatever you suggest will most likely be falling on deaf ears, even if all you're doing is using synonyms.

    Yes some of the names are extremely repetitive, particularly shadow, but its Steven's choice and we have to stick with it.
    I totally agree with you. It is funny to see the many similarities between yours and my renames, since I made my list before I discovered this forum. You have good taste, haha. Though as I said before, this is not to bash the developers, and I don't believe that was your intention as well, but the amount of "Shadow-..." is indeed very repetitive and other names made no sense to me at all (i.e. "Spellmancer", it's like calling a class "Magicmage"). Hopefully if people like us post enough of these rename lists, someone on the development team has to bat an eye.

    To others this may sounds like a very minor thing, and we shouldn't be so fussy about it, but these classes are a core part of your character and as an avid roleplayers these things really matter to me. One of the reasons I like playing RPGs is you can embody someone with a certain cool factor/awesomeness. I believe no one wants to spend enormous amounts of time on a cool character only to end up like a "Keeper". If you want to play that role, go play football/soccer.

    Xyphien wrote: »
    I do think tank is a boring name and should be changed. Though, for the sake of my GF I hope siren stays lol.
    I totally agree! Every other archetype has this classic descriptor (i.e. "Rogue", "Bard" etc.), but the "Tank" is named after a WWI vehicle, which doesn't fit the setting at all. I choose "Protector" as opposed to something like "Guardian" as archetype name because I already named the protector/ranger combo "Guardian". I thought it would be weird if there was a guardian/guardian that wouldn't be name "Guardian", but a guardian/ranger would. The "Siren" I found to be one of the cooler original class names, that's why I kept it in there. I think it fits the role really nicely.

  • CaptnChuckCaptnChuck Member
    edited July 2020
    Xyphien wrote: »
    CaptnChuck wrote: »
    Bro, i posted something similar a few days back.

    https://imgur.com/a/OQ1Gr7f

    Here's the full post, https://forums.ashesofcreation.com/discussion/44826/renamed-classes/p1

    The thing is, people have been asking Steven for class name changes since the very beginning, and he has not relented.

    This means that he has a clear vision of the class' playstyle and whatever you suggest will most likely be falling on deaf ears, even if all you're doing is using synonyms.

    Yes some of the names are extremely repetitive, particularly shadow, but its Steven's choice and we have to stick with it.

    Really don't like the removal of necromancer on yours. For a summoner role, you'd think that'd be one of the first things you add as a decent bit of people enjoy playing necromancers in a majority of games.
    Aelyndar wrote: »
    At the risk of being redundant, I wanted to post my take on the class names. I've just recently found out about this game and I am really hyped for it. It's just that some names of the class combinations didn't click with me. I have posted my take on the class names to reddit as well (that was before I found out there is this forum too). A few people really liked it, so I thought I'll post it here as well to reach out to more people.

    I do know there have already been a few posts regarding this very topic and yes, I don't fully know how these classes are going to play out in the finished game. I do know I wouldn't necessarily want play a "Spellmancer", for example. This is not a post to bash the developers, not in the slightest! It's just that the current names feel more like placeholder names imho. Maybe this post might give some inspiration... so without further ado, my take on the class names:

    https://imgur.com/aCh6jLh

    If you'd like I can elaborate on certain name choices I've made. I would like to know what you guys think!

    I do think tank is a boring name and should be changed. Though, for the sake of my GF I hope siren stays lol.

    A Summoner+cleric is not just a necromancer. It can be a summoner that worships and summons demons, or worships the dead and summons undead etc. A ritualist can be a necromancer but a necromancer cannot be a ritualist. Its just a more general name if you will.
  • MrPancakeMrPancake Member, Settler, Kickstarter
    I do agree that some names should be changed but some of the names you chose are not better. That's why it's tricky with this many names. You can't do well for everyone.
    Tq3LCNj.png
  • CrowleyCrowley Member, Alpha Two
    I only think Tank might need a different name, just because I don't feel a "Tank" is something fitting within a fantasy setting. Protector/Guard could indeed be a good option.

    For all the others I think we first need good playthrough to determine if the names do their roles justice.

    Specifically for me, I'm looking forward to playing a Falconer, and don't see why it should be Druid, as there is already a Shaman for the "nature mage" role. I envision the role to be more of a ranged fighter that can summon a bow and arrow, and has a trusty familiar with (maybe) a magical connection, sight for instance.

    It will all depend on how the devs will set up the roles I suppose.
  • KrastyKrasty Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2020
    Fighter + Bard = Bladedancer
    Bard + Fighter = Tellsword

    i Vote for reame Tellsword to Swordsinger ( like in L2)
    i think only reason they nemaed bard+fighter tellsword is "tell" on first place in this word, but from my view is tellsword ugly combination :D and they have no reason not to name it to Swordsinger, Swordsinger is a beautiful combination.

    btw l2 have best classes neames i was ever saw

    (just change races)
    https://l2wiki.com/Classes_in_Lineage_2#Human

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file