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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What Kind of Player are you Poll
HiddenDaggerInn
Member, Alpha One, Alpha Two, Early Alpha Two
We have a lot of new players coming in, and I would like to see the demographic of what kind of players we have here.
https://www.strawpoll.me/20711325
What type of Player are you?
Hardcore PvP will do PVE if needed
Hardcore PVE will do PVP if needed
Hardcore Crafter will do PvP and PVE is needed
Enjoy PvP with some light crafting and PVE
Enjoy PVE with some light PvP without consequences
Hate PvP won't do it
Hate PVE only doing it because I have to for Level/Gear
Just give me my Tools and maybe I make Armor for you.
Vote
https://www.strawpoll.me/20711325
What type of Player are you?
Hardcore PvP will do PVE if needed
Hardcore PVE will do PVP if needed
Hardcore Crafter will do PvP and PVE is needed
Enjoy PvP with some light crafting and PVE
Enjoy PVE with some light PvP without consequences
Hate PvP won't do it
Hate PVE only doing it because I have to for Level/Gear
Just give me my Tools and maybe I make Armor for you.
Vote
3
Comments
In most cases it's very easy for PvE and crafters to avoid PvP, not so much for PvP'er. We are forced to do quest after quest to go there, do this, come back rinse repeat.
Would be terrific if I could kill people and get experience that way.
I heard a bird ♫
Well if I had a gun to my head I would still ask for the same option.....
- If it was nothing but PvE then I would eventually get bored of the continual grind and quit
- If it was nothing but PvP I would tire of the repetitiveness of taking the same keeps over and over (or defending them.
- If there was no crafting, I could probably live without that one.
That's why I loved games like DAoC, WAR and ESO. I could PvE all I wanted and when I wanted something a bit more challenging and exciting, I could go join the fight! Having all 3 available allows me to move from one to the other and avoid burnout on any single element of the game.
That's why I was curious so when I see people reactions to post I can get a gauge on what type of community we have so I can understand better.
The only pvp-ish thing that I found enjoyable wasn't really even PvP, but more of a PvEvP; where players would need to contribute points towards their respective allied Nations around the global map, which after a month would tally up the points and that Nation would run that zone, effecting market pricing at shops, certain benefits for those who were allied to that Nation, and decreasing the morale of Beastmen in that zone(Beastmen NPCs would also try to contest these zones too, if they won they'd be much stronger).
It was an interesting system, haven't seen it since, and AoC is pretty similar to this.
Sorry for the rant! TL;DR: Enjoy PvP with some Light PvP without consequences; PvP for the most part always comes off as a pointless event to me in most MMOs, because of the lack of impact it has on the world as a whole.
This is where AoC will help convert you to some PvP I believe, because taking a city can bring you benefits to try and help, and Defending it for your benefits you will be all hands on deck I'm sure so you won't lose it.
I can see your point in jsut random world PvP, that's why there should be areas clearly marked for PvP, so if you go in there you're warned.
I heard a bird ♫
What type am I? I am a PvE player that will PvP to support or serve a purpose. Am I going to go out for there shear purpose to "pop me some greenies" or "gank other players"? No. But I will PvP to defend my town or any other reason to preserve my PvE play style.
I like the idea of defending caravans but I can't see it being competitive to raiding. I don't want to just grief people and steal their progress. Just find PvP way more engaging than PvE.
The most fun PvP I have in other games is usually open world GvG's the design problem I see with PvP is that it is usually lots of fun but usually yields no rewards at all.
This game is heavily focused on risk V reward . I'm hoping for a game that is Fun and rewarding. Anything less is a chore.
Ah, that means you probably played DAoC around the same time I did! I will be the first to agree that BOTH DAoC's PvE and crafting were....primitive.....BUT then you have forgotten the perfect place in DAoC, Darkness Falls. It blended the 2 together perfectly imho. I loved that you could have your portal cut off and at any time the enemy could be coming at any moment to get you. The remaining would bind together and defend on a more personal level. Then there were the lower levels that were all about killing incredible creatures with a zerg. Only thing I regret is never participating in taking on Legion Oh my gosh, I spent the majority of my time either in there or taking keeps so I could get back in there. Good times.
Oh no I loved darkness falls, if I needed seals that's where I went. The PvP aspect of darkness falls when it flipped hands was so great. Then you would always have enmies log out in there and suddenly they log in and the enemy has it, then they go killing
I will be primarily PVE, with a significant time investment in consensual meaningful PVP. I am looking forward to node sieges, castle sieges, caravan defense, strategic caravan assaults, arenas, battlegrounds, and the occasional impromptu lets go kill the bad guy (corrupted) roam.
That brings me to PvP which in MMOs is always inherently unbalanced. If you've spent 100 hours getting gear, you will always eventually fight someone who's spent 200 hours. If the other player is half decent you won't win no matter how skilled you are, but you will crush someone who is newly max leveled with no challenge. Open world PvP usually boils down to who has the most players in the area, again not much skill involved when it's 5v2 or you gank someone fighting 2 mobs.. So I see PvP it as a fun little side activity sometimes but there's no real satisfaction to be had there.
PVP depends. I don't like planned arena style PVP. World PVP is a different animal. The thrill of the hunt. Keeping an eye out around you in a forest to make sure you aren't being followed. Stumbling upon a trail of dead carcasses and following them to an unsuspecting enemy. Staying off the main roads when travelling to avoid being mugged by some hooligans. That's my style of PVP. It's more natural, and to me it feels more rewarding. I love the adrenaline and fear rushing through my veins; My heart is pounding while listening for footsteps. The casual encounter with the enemy. Will they attack me? Do I want to attack them? If we're just here passing through, there may not be need for it. Perhaps we decide it's our kings who are at war with each other, not ourselves. Mayhaps they make an aggressive move towards me and force my hand, mayhaps.
Stuff like capture the flag seems out of world for me. Although, having a unique created sport in game for players to participate in could be fun.
"Hardcore" is a choice, it's because they "Want" to play a lot. it's not a dirty word haha
U.S. East
What I focus on tends to be determined by the needs of the game, and what has the greatest time consumption needed.
Crafting is a fun thing for me and I like to be able to craft everything for myself, not sure if that will be possible in this game though so it'll be an interesting change for me to specialize and rely on others.
PvP is a touchy area but since this game will revolve around a dynamic PVP and PvE progression in each node/zone area it will obviously be a very high focal point for everyone.
PvE seems to be 100% neccessary in order to progress the stages of zones/cities and unlock more content and areas for both pve and pvp
So it seems to me this game has actually (in theory) managed to build a game where all aspects of the game are interdependent on each other to cultivate a sort of "wheel" of PvE, PvP, and resource/crafting
U.S. East