unknownsystemerror wrote: » posting an achievement or meter information will not be an indication of ability to do content successfully a second time.
georgeblack wrote: » Dps meters are a dungeon mechanic. If dungeon bosses are dps races then they are badly designed.
wanderingmist wrote: » georgeblack wrote: » Dps meters are a dungeon mechanic. If dungeon bosses are dps races then they are badly designed. DPS race bosses do have their place, but they need to be used sparingly. I am actually a huge fan of bosses where the difficulty slowly ramps up over the course of the fight. While not a strict DPS check with a hard enrage, these fights gradually build up the pressure on the dps who need to finish the fight before the healers run out of mana and everyone dies.
azathoth wrote: » I like the thought of these typea of encounters, but I am not sure why they would benefit from a Tracker/Meter.
azathoth wrote: » I agree, but I do not think a DPS/ACT are needed for those 100% Role Checks. If the area/mob* is for a certain level range of play, then there should be a variety of builds that could perform at that level. So the 100% on point Tank Check would either be successful or not. You'll know with or without a tracker/meter. Because of the stipulation of being 100% on point a good player with the meta tank build could still fail, so what use is the meter? Hopefully the 100% on point checks are more robust. Situations where the Tank/ Mage doesn't quite have to be at 100% but the Tank/Rogue would have to be and vice versa. Same with all the other augments.
noaani wrote: » I still fail to actually see the issue with combat trackers at all.
noaani wrote: » Some people seem to have some fantasy that in games without combat trackers, every one can play what ever build they want and no one they group with will care or know if they are pulling their weight or not. That isn't true.
noaani wrote: » If anything, in games with many possible builds, people are MORE willing to give you a shot if you have an out there build and they are able to see the numbers that build can produce.
noaani wrote: » Without a tracker, if people don't "get" what they can see of your build (class, weapon, armor, skill selection) they often just won't bring you along on content. This does force people in to some cookie cutter builds.
dygz wrote: » Yeah, but add-ons aren't supported.
dygz wrote: » When the modder gets banned.
dygz wrote: » It's not really even about having many possible builds - it's about having more than one viable strategy to defeat bosses. Elitist players who just want the fastest, most efficient strategy as determined by combat tracker stats don't care if there are more than one viable strategy.