Dygz wrote: » I don't ever recall a story of heroes where the team says - "Oh! You are not performing at the expected minimum, so we are kicking you out of this adventure and replacing you!" That is something that elitist gamers do.
Noaani wrote: » Dygz wrote: » I don't ever recall a story of heroes where the team says - "Oh! You are not performing at the expected minimum, so we are kicking you out of this adventure and replacing you!" That is something that elitist gamers do. That is something all sports teams do. From the top end professional teams to the local bowling team trying to win their league. You want to look at MMO's as if they are comics. Cool, have at it. To many, they are more akin to a sport. You should opt to keep out of discussions that are about the more serious side of MMPO's, as it is inevitable that you will be shown to have no idea what you are talking about.
Vhaeyne wrote: » Every time I see the words "YOU DON'T PAY MY SUB!", I think...
Dygz wrote: » Steven comes from pen and paper Pathfinder. In pen and paper RPGs, you don't kick people from your group. You figure out the strategies that will allow the your group to succeed. Even if you have to carry someone. It's elitist gamers in MMORPGs, striving for the meta, who kick people.
Aerlana wrote: » Did so much pen&paper... We are so far from what mmorpg is... And yes... even in pen & paper situation, you can kick people outside of your table. Never had to do it in table i were. But i know it exist, i have many story about it. and i never blamed people doing it. Because all time there was one common thing : The kicked player did not fit the mindset of the table.
Barkbat wrote: » The only people who are opposed to DPS/buff/Debuff/cc/heal/threat/damage taken meters are the people who are either stuck in world of warcrafts LFR singleplayer mentality and doesnt want to join a guild with likeminded people OR they want to be in that 90%+ guild but they dont want to carry themselves.
Aerlana wrote: » on FFXIV forum, most of people on "anti parser" side when there is a topic about it, are Grey/white-stats in FFXIVlogs. (and they are the "You don't pay my sub" people) It means that most people defending the "no parser" (and mostly wanting yoshida to ban ACT/FFXIV app users) on the forum are people that are just carried all along... (being on fflogs mean they did content and their data was uploaded with the other 7 data by at least 1 guy of the team... it is not a 100% chance it happens, far from it) People "who don't care meta" and just want to enjoy the game are on "neutral" side. and mostly are on green/blue stats in FFXIV logs. So they are totally good level enough for story mode content (and i think, able to train harder)... And... NO "carrying people" is not a thing everyone have to do. carrying the "weak" is a favor the team does to this guy. I did end game, i spent hours playing the game to be top level for it. i waited for my 39 then 24 teammate (or 7 for sadic content on FFXIV) to also train, and be ready for the content. And yes, we kicked out the deadweight (and not only because "combat tracker said bad DPS" ... many of kicks were from things outside of combat tracker... like people doing tunnel DPS on boss, and not switching to add. avoiding rarely AOE, etc etc... They were top DPS but remained deadweight... ) With this game level, i was able to sell run on FFXIV, mostly because to break boredom while nothing else interesting to do. So in this situation, i got millions of gils to literally validate the kill for people who prefered pay for it. we asked them to die asap in the begining of the fight (because FFXIV got some mechanic were a guy can generate a wipe by itself...) and so, we did the boss with a team of 7 people instead of the 8 intended. in 15 years of guild officer on WoW then FFXIV, and even in dungeons in Aion (Dark poeta/beshmundir mainly) I was totally ok (and happy) to carry some people in the guild thru content. but not only i did carry them, i also learned them how to do the fight. I have no problem helping "the weaks" to do content. but none have to force me to do it when i don't want . the weak is useless in the team. Never Superman Carried Batman... Not in the way we speak about "carry" here : doing the work while batman can AFK. Batman always did his part in any fight he was part. The "weak" people are carrying is a deadweight. Call me elitist if you want. I never had shame the way i played online game. Was proud to sometime not avoiding some people to join my party because "too weak". I was also proud to sometime spend time to help guildies with far lower level gameplay. And proud to do it when i wanted, never when anyone forced me to. My FFXIV guild was RP, i was officially "bad". i was not the smiling officer saying "it is ok, we will kill the boss" i was the one saying "Move your fucking ass to avoid AOE, else the boss won't die." I know most of the guild knew i wouldn't do any gift, and would never shut my mouth about their mistakes. They also Knew they would never be invited to join the party of the top of the guild, the one that discovers content when it is released, killing the bosses far before them... I was always honest to them about their game level. They knew even on those "low level team" if they were not able to improve enough, they would be on the bench in favor of really invested people. They never complained, even more, they thanked me... I was just doing what i thought i had to do. And this risk to finish on bench, never anyone complained... For a simple reason : they didnt want to be on bench, but also didnt want to play with people who had no care about playing well ! And neither of them were "top player" they were good... or even average. But they were all on the global same mindset about how much effort they invested in the content ! "You don't pay my sub" complained people on FFXIV as a "you don't have to kick me because i am bad" but i could answer the same "you don't pay my sub" meaning "i don't have to carry you". Pay me, and i will carry you MMORPG is not about hundreds and thousands of friendly people... it is about GROUP of people A group with a same mindset. you don't join a roleplay guild if you don't care roleplay right ? so Don't join a group with far more commitment in the game that what your own commitment is. Or accept to be kicked. Join people with the same mindset. And so, combat tracker ? You don't like it? join Guild who doesn't care about it. You want to be with people with high comitment ? yes, they will use combat tracker. Funny to see people against combat tracker are mostly those considering the carry is a due, not a favor... The weak wanting to be carry is as toxic as the dumb top end player full of disdain... And with your message claiming people have to carry the others, you prove to be toxic.
Noaani wrote: » Looking at Stevens gaming history, I can understand his aversion to combat trackers. He is a notoriously toxic MMO player himself, and has never actually played a game where combat trackers are put to good use. When you consider it from that perspective, his opinion of them do make sense. The problem is, that perspective is not even close to seeing the whole picture. It is an incredibly narrow perspective.
Vhaeyne wrote: » A creative director who has not had an experience with or an appreciation for high-end PvE content would also in my opinion not be someone I would expect to include such content in a game they are working on. Especially when they are putting 40million-ish of their own pocket money into realizing their MMO dream.
Noaani wrote: » Vhaeyne wrote: » A creative director who has not had an experience with or an appreciation for high-end PvE content would also in my opinion not be someone I would expect to include such content in a game they are working on. Especially when they are putting 40million-ish of their own pocket money into realizing their MMO dream. As you know, Steven has said the game will have top end raid content, with progression and such. All the things you've seen me talk about that have been said. I am absolutely convinced that Steven doesn't actually understand what any of that is, as he has not seen any of it before. I had been confident that Jeff would steer the ship in regards to that content, as it is a content type he understands in it's entirety. With Jeff gone, I have no confidence that Stevens comments in this regard are still valid. I do not see any way that Ashes will get a content type that Steven is unfamiliar with.
Vhaeyne wrote: » I am confused as to what opinion you think I have?
Vhaeyne wrote: » I still maintain after a year of being on this forum that I don't think we will see raids interesting enough to need DPS meters. I just have not seen any strong evidence that Steven wants anything more than open world prize, piñatas to be fought over in zergs.
Meyrack wrote: » I know that there is a lot now about that topic but i want to put my thought about it : DPS Meters is a tool which has as every tools, a good and bad side: good : -very helpfull to midmax and theorycraft. - can help you anderstand your mistakes , and others mistakes so you can help them improove and seeing it thrue that tool.( for exemple a boss fight that someone struggle against, and seeing him improove is dps/hps beceause he dies less or something) - for hardcore PVE players it can help having stats to improove their roster ( it can be seen as something bad as you can see it like : we only want this and this dps beceause they do better on this fight , but some people are fine with this .... if you enter a guild for hardcore purpose you expect this beceause all you want is your guild to success ) BAD: - you always have bad people , having a dps meter will give them one more tool to be toxic - you can feel bad beeing behind on the dps meter ( for that reason beeing able to enable the dps meter or not and not making it default would saulve this problem ) MY conclusion : you will always have toxic players, having a dps meter or not won't make them vanish ... but this tool is still a tool so it all depend how you use it. Is the tool the one to blame for what is done with it or the people using it ? If you end up beeing in a toxic guild, all you need is to change it and find a good guild that is ready to help you with this tool and not the opposit. So you guessed it i'd like a dps meter beceause as an ex raid leader i loved having that type of tool to improove and help people improove too. This is a great tool and there is a reason why nearly all MMOs have it. (Stop blaming the tool, focus on the bad people ) PS: Sorry for my english, hi from France
George Black wrote: » Meyrack wrote: » I know that there is a lot now about that topic but i want to put my thought about it : DPS Meters is a tool which has as every tools, a good and bad side: good : -very helpfull to midmax and theorycraft. - can help you anderstand your mistakes , and others mistakes so you can help them improove and seeing it thrue that tool.( for exemple a boss fight that someone struggle against, and seeing him improove is dps/hps beceause he dies less or something) - for hardcore PVE players it can help having stats to improove their roster ( it can be seen as something bad as you can see it like : we only want this and this dps beceause they do better on this fight , but some people are fine with this .... if you enter a guild for hardcore purpose you expect this beceause all you want is your guild to success ) BAD: - you always have bad people , having a dps meter will give them one more tool to be toxic - you can feel bad beeing behind on the dps meter ( for that reason beeing able to enable the dps meter or not and not making it default would saulve this problem ) MY conclusion : you will always have toxic players, having a dps meter or not won't make them vanish ... but this tool is still a tool so it all depend how you use it. Is the tool the one to blame for what is done with it or the people using it ? If you end up beeing in a toxic guild, all you need is to change it and find a good guild that is ready to help you with this tool and not the opposit. So you guessed it i'd like a dps meter beceause as an ex raid leader i loved having that type of tool to improove and help people improove too. This is a great tool and there is a reason why nearly all MMOs have it. (Stop blaming the tool, focus on the bad people ) PS: Sorry for my english, hi from France Git gud without it