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DPS Meter Megathread

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Comments

  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    No really Intrepid, we need an unfollow button for individual discussions
    https://www.youtube.com/watch?v=3YYFFeVzmsw
    GJjUGHx.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    NiKr wrote: »
    Noaani wrote: »
    I mean, I know a lot of people that never engage with a games crafting system at all - just as I have known many players that never engage with a games raiding content at all, or never engage with a games arenas at all.
    How many games required or, at the very least, encouraged those players to partake in those activities though?
    There is almost always an economic advantage to participating.

    Sure, there wont be a lot of people in the game that sont participate at all in crafting - but that isnt the point.

    The point is thatDygz said the game will be designed around 100% participation - which Ashes will not, and no MMO ever has been.

    Even then that wasnt the actual point, it was an illustration of the point. That original point being Dygz suggesting that Intrepid inplementing a combat tracker to the game would mean all content would be designed around 100% of people using that tracker.

    Very few modern MMO's these days even assume 100% participation in their combat system (note; I am not talking about L2 here). Even back in 2004, EQ2 didnt expect everyone to participate in combat. The developers knew there would be people only interested in crafting, and people only interested in decorating houses (these people because some of the richest in the game).

    We can go even further than this, many games have various consumables found within that game. If Dygz suggestion were to be true, the fact that developers add these consumables to the game would then mean that 100% of content needs to be designed around players using them.

    My point was - and still is - that the comment of 100% content being designed with tracker use in mind if trackers are in the game is just outright incorrect.
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  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Yes, 150 pages, but just one more they said!
  • Mag7spyMag7spy Member, Alpha Two
    I see nothing has changed, still same people makin dumb arguments because they want trackers lmao. Half their arguments go based off their biased assumptions "Hey this is going to happen no matter what because i said so give us trackers" Actually dumb.
  • Mag7spyMag7spy Member, Alpha Two
    imagine protesting this hard for years and like 2 or one person just spamming in thread to push it back to top when no one else cares.
  • StreviStrevi Member
    edited September 2022
    OP got all tricks by now.I bet the game will punish DPS meter users.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Mag7spy wrote: »
    imagine protesting this hard for years and like 2 or one person just spamming in thread to push it back to top when no one else cares.

    Actually, it's always random people that push this thread to the top - usually people that were not signed up on these forums at the time of the post before the one they made.

    I have personally never posted in this thread unless there is a post that I feel warrants a reply, and also have never posted to it if the thread is not on the front page (and rarely if it is not in the top half of the front page).
    Mag7spy wrote: »
    I see nothing has changed, still same people makin dumb arguments because they want trackers lmao. Half their arguments go based off their biased assumptions "Hey this is going to happen no matter what because i said so give us trackers" Actually dumb.

    The reason the same arguments are being made is because those arguments have not been rebuffed.

    People want to say trackers cause toxicity, yet no one can explain why some games with high tracker use have low toxicity, and some games with low tracker use have high toxicity.

    The problem there isn't that we are making the same arguments, it is that no one has a response to the arguments made - yet people against trackers continue to post without making any actual reasoned arguments against this point.
  • Noaani wrote: »
    People want to say trackers cause toxicity, yet no one can explain why some games with high tracker use have low toxicity, and some games with low tracker use have high toxicity.
    That's easy. :smile:
    Trackers favor reason.
    Lack of trackers favor emotions (good and bad).
    Trackers help to see things clearly, removing the false sense of superiority and possibility to blame others.
    The word "toxic" is used by those who cannot adapt and cry. They leave and play other MMOs.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Strevi wrote: »
    Noaani wrote: »
    People want to say trackers cause toxicity, yet no one can explain why some games with high tracker use have low toxicity, and some games with low tracker use have high toxicity.
    That's easy. :smile:
    Trackers favor reason.
    Lack of trackers favor emotions (good and bad).
    Trackers help to see things clearly, removing the false sense of superiority and possibility to blame others.
    The word "toxic" is used by those who cannot adapt and cry. They leave and play other MMOs.

    While I appreciate your reasoning here, this would then lead to toxicity in games like WoW not being possible.

    If you look over all MMO's, there are games with low tracker use and high toxicity (Archeage), games with low tracker use and low toxicity (early FFXIV), games with high tracker use and high toxicity (WoW), and games with high tracker use and low toxicity (EQ2, among many others).

    The only constant among all MMO's is that trackers have no objective impact on over all levels of toxicity in MMO's.
  • Mag7spy wrote: »
    I see nothing has changed, still same people makin dumb arguments because they want trackers lmao. Half their arguments go based off their biased assumptions "Hey this is going to happen no matter what because i said so give us trackers" Actually dumb.

    So are you hoping for 0 tracker?
    Why not 'Inspect'?
    You might not like it but it isn't a bar graph which I don't like lol. It's just watching someone do damage to something. Everything has consequences and this one is only obtrusive because it's an easy to see and organize bar graph and log imo. It's not "hey this guy is doing low damage" which could be untrue and require you to check it out yourself; it's "my sensors are reading a low power level".
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Mag7spy wrote: »
    I see nothing has changed, still same people makin dumb arguments because they want trackers lmao. Half their arguments go based off their biased assumptions "Hey this is going to happen no matter what because i said so give us trackers" Actually dumb.

    So are you hoping for 0 tracker?
    Why not 'Inspect'?
    You might not like it but it isn't a bar graph which I don't like lol. It's just watching someone do damage to something. Everything has consequences and this one is only obtrusive because it's an easy to see and organize bar graph and log imo. It's not "hey this guy is doing low damage" which could be untrue and require you to check it out yourself; it's "my sensors are reading a low power level".

    The problem with this system is that it won't stop people using third party trackers.

    While you may disagree, I am of the opinion that if Intrepid add anything to the game in this regard, it should be in an attempt to replace third party trackers - essentially make it so players do not feel the need to use them at all.
  • SapiverenusSapiverenus Member
    edited September 2022
    Actually, a potent "Inspect" would solve a lot of problems. Presupposing Nameplates become less of a thing/ much more limited:
    You inspect and you see clearly either immediately or over time their Health, Mana, "Aura" size and intensity which represents their Level, Rough Damge # to Stuff, Rough Healing # of Stuff, and whatever else I guess like Archetype, Sub-spec; All of it sort of Fading in or being rough estimates.
    When in a Group with Someone or Family especially; the Inspect happens to all of them (up to 8) and those of similar Class/ Class Focus (magic or physical, melee or ranged) have their info of higher visibility but you can still focus on 1.
    This would play out pretty interesting IMO.

    When being Inspected you'd have an indication of this and the option to try and hide your info if you're a Rogue maybe Mage [click on the Eye indicator], or simply Line of Sight block them (including blocked by other players I guess).

    Who digs it
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Actually, a potent "Inspect" would solve a lot of problems. Presupposing Nameplates become less of a thing/ much more limited:
    You inspect and you see clearly either immediately or over time their Health, Mana, "Aura" size and intensity which represents their Level, Rough Damge # to Stuff, Rough Healing # of Stuff, and whatever else I guess like Archetype, Sub-spec; All of it sort of Fading in or being rough estimates.
    When in a Group with Someone or Family especially; the Inspect happens to all of them (up to 8) and those of similar Class/ Class Focus (magic or physical, melee or ranged) have their info of higher visibility but you can still focus on 1.
    This would play out pretty interesting IMO.

    When being Inspected you'd have an indication of this and the option to try and hide your info if you're a Rogue maybe Mage [click on the Eye indicator], or simply Line of Sight block them (including blocked by other players I guess).

    Who digs it

    While this may or may not be viable for Ashes, it isn't a replacement at all for a combat tracker. That is all I am trying to say.

    This existing or not existing is not going to change anyone wanting to use or not wanting to use a combat tracker.
  • SapiverenusSapiverenus Member
    edited September 2022
    Noaani wrote: »
    Mag7spy wrote: »
    I see nothing has changed, still same people makin dumb arguments because they want trackers lmao. Half their arguments go based off their biased assumptions "Hey this is going to happen no matter what because i said so give us trackers" Actually dumb.

    So are you hoping for 0 tracker?
    Why not 'Inspect'?
    You might not like it but it isn't a bar graph which I don't like lol. It's just watching someone do damage to something. Everything has consequences and this one is only obtrusive because it's an easy to see and organize bar graph and log imo. It's not "hey this guy is doing low damage" which could be untrue and require you to check it out yourself; it's "my sensors are reading a low power level".

    The problem with this system is that it won't stop people using third party trackers.

    While you may disagree, I am of the opinion that if Intrepid add anything to the game in this regard, it should be in an attempt to replace third party trackers - essentially make it so players do not feel the need to use them at all.

    I think for the most part it would replace trackers but updates to other player/entity health/ mana don't necessarily need to reach the Client in the forum of precise numbers. After 2 hits to something you may be updated on a rough health change rather than 1; depending on your Inspecting for instance.
    Most MMOs just don't give a shit lol not a programming issue
  • Noaani wrote: »
    Actually, a potent "Inspect" would solve a lot of problems. Presupposing Nameplates become less of a thing/ much more limited:
    You inspect and you see clearly either immediately or over time their Health, Mana, "Aura" size and intensity which represents their Level, Rough Damge # to Stuff, Rough Healing # of Stuff, and whatever else I guess like Archetype, Sub-spec; All of it sort of Fading in or being rough estimates.
    When in a Group with Someone or Family especially; the Inspect happens to all of them (up to 8) and those of similar Class/ Class Focus (magic or physical, melee or ranged) have their info of higher visibility but you can still focus on 1.
    This would play out pretty interesting IMO.

    When being Inspected you'd have an indication of this and the option to try and hide your info if you're a Rogue maybe Mage [click on the Eye indicator], or simply Line of Sight block them (including blocked by other players I guess).

    Who digs it

    While this may or may not be viable for Ashes, it isn't a replacement at all for a combat tracker. That is all I am trying to say.

    This existing or not existing is not going to change anyone wanting to use or not wanting to use a combat tracker.

    Now you're just being delusional; of course it would affect whether people wanted third party trackers or not. Having a good idea of what people are doing is plenty for most people.
  • LudulluLudullu Member, Alpha Two
    Trackers are used to do stuff better. The toxicity is just the result of a toxic application of the tracker. Having "inspect" function would in no way replace a tracker or even remotely serve the same function.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Now you're just being delusional; of course it would affect whether people wanted third party trackers or not. Having a good idea of what people are doing is plenty for most people.

    Having a good idea of what people are doing is not the point of a tracker.

    In fact, if you are using a tracker during combat, you are using the tracker wrong.
  • NiKr wrote: »
    Trackers are used to do stuff better. The toxicity is just the result of a toxic application of the tracker. Having "inspect" function would in no way replace a tracker or even remotely serve the same function.

    You just gonna leave that last line there without elaborating? How would Inspecting to see heal and damage output not be used to do stuff better; unless you think Trackers do something they don't?
  • Noaani wrote: »
    Now you're just being delusional; of course it would affect whether people wanted third party trackers or not. Having a good idea of what people are doing is plenty for most people.

    Having a good idea of what people are doing is not the point of a tracker.

    In fact, if you are using a tracker during combat, you are using the tracker wrong.

    The difference between a tracker and seeing people do damage/ heal is that one does the work of figuring out what they're doing over time, and the other doesn't.

    No one has explained whether their position is to have no indication of other's damage/ healing so your positions have remained ambiguous.
  • LudulluLudullu Member, Alpha Two
    You just gonna leave that last line there without elaborating? How would Inspecting to see heal and damage output not be used to do stuff better; unless you think Trackers do something they don't?
    Yes
  • NiKr wrote: »
    You just gonna leave that last line there without elaborating? How would Inspecting to see heal and damage output not be used to do stuff better; unless you think Trackers do something they don't?
    Yes

    Add up the numbers. No tracker for you.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited September 2022
    No one has explained whether their position is to have no indication of other's damage/ healing so your positions have remained ambiguous.
    My position has been very clear for 150 pages.

    I want - and will have - a combat tracker in Ashes that will allow me to analyze the games combat system, create builds for others players, find bugs and report them to Intrepid with objective data, and analyze and defeat content.

    None of that involves having an indication of what other people are doing during combat - because that is a misuse of a combat tracker and I simply do not care at all about it. In fact, if you take my suggestion in full (guild based tracker), a part of it involves the tracker not giving players any data on a fight until that fight is over - regardless of who wins or loses. That is because that information isn't important at all at that point in time.

    If you are paying any attention at all to a combat tracker during combat, you are using your tracker wrong.
  • SapiverenusSapiverenus Member
    edited September 2022
    Noaani wrote: »
    No one has explained whether their position is to have no indication of other's damage/ healing so your positions have remained ambiguous.
    My position has been very clear for 150 pages.

    I want - and will have - a combat tracker in Ashes that will allow me to analyze the games combat system, create builds for others players, find bugs and report them to Intrepid with objective data, and analyze and defeat content.

    None of that involves having an indication of what other people are doing during combat - because that is a misuse of a combat tracker and I simply do not care at all about it.

    If you are paying any attention at all to a combat tracker during combat, you are using your tracker wrong.

    I haven't gone through 150 pgs lol.

    And turning the game into a data analyst's hobby is not good game design.
    The presence or lack of information is a design choice; and playtesting is generally cheap and easy and doesn't require live entity/player ##s but placeholder values.

    So I say no; it's a bad idea.

    Saying it's a wrong use of information in combat is also BS.

    If you don't know a target has high physical resistance then notice the low physical damage to them you can respond/ react. It requires decent Multi-tasking and multi-tasking can be rewarded in Live Combat; who is to say differently without being petty?

    It's part of the premise of MMORPG Video Game rather than the premise of Data Analyst.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    And turning the game into a data analyst's hobby is not good game design.
    I agree, this would be bad.

    The thing is, this hasn't happened in any other MMO, despite every MMO having access to trackers. As such, it isn't really something that you would need to be concerned with.

    As to your comment in relation to using a tracker to notice low physical damage - you shouldn't need a tracker to tell you that. The games combat feedback system should be able to tell you that just fine.
  • Actually, a potent "Inspect" would solve a lot of problems. Presupposing Nameplates become less of a thing/ much more limited:
    You inspect and you see clearly either immediately or over time their Health, Mana, "Aura" size and intensity which represents their Level, Rough Damge # to Stuff, Rough Healing # of Stuff, and whatever else I guess like Archetype, Sub-spec; All of it sort of Fading in or being rough estimates.
    When in a Group with Someone or Family especially; the Inspect happens to all of them (up to 8) and those of similar Class/ Class Focus (magic or physical, melee or ranged) have their info of higher visibility but you can still focus on 1.
    This would play out pretty interesting IMO.

    When being Inspected you'd have an indication of this and the option to try and hide your info if you're a Rogue maybe Mage [click on the Eye indicator], or simply Line of Sight block them (including blocked by other players I guess).

    Who digs it

    I can see the Inspect being a Cone of Vision as well; with those near closer to literal values and those far away something like "dying/not dying". Ranger might have better Range on this,
    Cleric may see Health better,
    Mage may see Mana better (please no mana on physical archetypes),
    Figher may see Level better,
    Tank may feel their Damage better (jk. . am I?),
    Rogue may see. . . . uh. Rogue may be unseen and notice when inspected better than others.
    Bard is whatever dunno he's playing a Rhythm Game. Is 'seen' better?
    and Summoner gets to see if someone is recently summoned/ portaled.

    That's just a rough outline but the important thing to note is that each Archetype may have access to different information about others; which can be the basis for many Designs.
  • SapiverenusSapiverenus Member
    edited September 2022
    Noaani wrote: »
    And turning the game into a data analyst's hobby is not good game design.
    I agree, this would be bad.

    The thing is, this hasn't happened in any other MMO, despite every MMO having access to trackers. As such, it isn't really something that you would need to be concerned with.

    As to your comment in relation to using a tracker to notice low physical damage - you shouldn't need a tracker to tell you that. The games combat feedback system should be able to tell you that just fine.

    MMO players using Trackers and your complete explanation of how you use them illustrated how Other MMOs are a Data Analyst's Hobby. Get real.

    And yeah I said a tracker shouldn't be used for noticing different damage to targets but that information stay rough estimates and in-game for their intended purpose and no further, [further being data analyst territory].
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    MMO players using Trackers and your complete explanation of how you use them illustrated how Other MMOs are a Data Analyst's Hobby. Get real.

    And yeah I said a tracker shouldn't be used for noticing different damage to targets but that information stay rough estimates and in-game for their intended purpose and no further, [further being data analyst territory].
    You really should stop putting quotes behind spoiler tags. It makes it annoying to reply to. It is a somewhat useful tool to use on a forum where posters can't set how many quotes are shown, but since we are able to do that here, it is just an annoyance.

    Now on to your comment.

    When you said that you would consider it bad game design to turn MMO's in to a data analysists hobby, my assumption was that you meant that it would be bad to require this of all players. This is a notion I agree with, absolutely.

    However, if your comment is that those that enjoy data analysis simply shouldn't have the opportunity to do so at all in an MMO, I have to disagree with your stance here.

    My assumption of what you were saying is that the game shouldn't force people in to doing something they may not enjoy. This is why I agreed with your comment based on what it was I thought you were saying.

    Would it be accurate to state your opinion here as "not everyone likes data analysis, so it shouldn't be a factor in Ashes"?
  • SapiverenusSapiverenus Member
    edited September 2022
    Noaani wrote: »
    MMO players using Trackers and your complete explanation of how you use them illustrated how Other MMOs are a Data Analyst's Hobby. Get real.

    And yeah I said a tracker shouldn't be used for noticing different damage to targets but that information stay rough estimates and in-game for their intended purpose and no further, [further being data analyst territory].

    You really should stop putting quotes behind spoiler tags. It makes it annoying to reply to. It is a somewhat useful tool to use on a forum where posters can't set how many quotes are shown, but since we are able to do that here, it is just an annoyance.

    Now on to your comment.

    When you said that you would consider it bad game design to turn MMO's in to a data analysists hobby, my assumption was that you meant that it would be bad to require this of all players. This is a notion I agree with, absolutely.

    However, if your comment is that those that enjoy data analysis simply shouldn't have the opportunity to do so at all in an MMO, I have to disagree with your stance here.

    My assumption of what you were saying is that the game shouldn't force people in to doing something they may not enjoy. This is why I agreed with your comment based on what it was I thought you were saying.

    Would it be accurate to state your opinion here as "not everyone likes data analysis, so it shouldn't be a factor in Ashes"?

    AH I SEE THE BIG EXPAND YES YES
    fixed it

    Data analysis can happen it just shouldn't be given tools that remove all the work of it.
    I'd also prefer that every NPC has variable health and resistances (in the micro sense if they're similar enough) that fits their visage. Buffalo are tanky, small spiders are not for example.

    Comparing damage is easy. You have 3 mages use their firebolt on similar mobs till they die. You compare how many it takes to do so. You do this for multiple mobs till you get a sense of which is doing more damage on average. So 1 takes on average 4.5 bolts, another 3.9 bolts, another 5.1 bolts.
    That's data anyone can analyze. It's data analysis anyone can engage with in the game. So my answer to the last line is NO.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited September 2022
    Spoilers minimize screen space. Opening spoiler is not tedious; you're just mad.
    Going to quote you pre-edit here.

    Settings > Preferences > Quote settings

    Using a spoiler is essentially overriding that setting. You are forcing your preference on to all, rather than letting us each decide our own preference.

    As I said, spoiler use like you are doing is fine on forums where the above is not an option, but is pointless and irritating on a forum where posters have this control themselves.
    Data analysis can happen it just shouldn't be given tools that remove all the work of it.
    We already have all the tools. What I am asking for is for Intrepid to implement those tools rather than leaving us to rely on third party tools.

    This is purely so that Intrepid retains control of what can and can not be done with those tools, rather than leaving it up to a third party to decide for us all.

    As to the rest of what you have said, you claimed that you want mobs with variable health (as do I), but you also claimed that you want people to use mobs to determine how much damage an ability does.

    I assume you have totally missed how you kind of can't have both.

    However, your wishes aside, we know that we will have a combat log in the game, Steven has made that clear in this very thread.
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