Tragnar wrote: » It is truly a shame that many ppl on forums take PvX the same as PvP happens everywhere all the time and you can't escape it and on top of that it is by their beliefs that the open world PvP is superior to any PvE that could possibly exist in the game (when my belief and both experience is that open world PvP is dogshit)
Deliasz wrote: » Now I know you don't know what are you talking about. Those games are PvP but not big scale open-world PvP. You play shooter games (love them) Open-world PvX games are centered around one thing "no rules". You can have small or big skirmishes over nothing or over field boss. Your ignorance is driven from lack of an actual experience in that field. Unfortunately only handful of games had proper PvX. Also, in the past we had less classes and less skills so it was more easy to balance stuff. From my point of view, you just lack of experience in open-world PvX (not PvP). For the last 10 years people are just playing small team based shooters or moba games. New world is the latest game introducing an actual open-world PvP but it was too much for many people who grew within WoW or FF14. Let's hope for the best for all of us
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » You are removing the pvp element from the one of the most desire-able forms of content with the best rewards. 2, as a counter/addendum to even my own point above, winning mayoralty of a node is a greater reward than any one item ever could be, so the PvE-less arena does what you are arguing against here even more than what I am suggesting. You will need to go into detail on how this is the case as the arena is not a part of linear gear progression but you are recommending making instanced pve part of it. Shouldn't the rewards for instanced pve and instanced pvp be the same and not part of linear progression? At least not directly part of it. Simple. Being mayor of a node affords one influence. Influence allows one to get others to fight their fights for them, thus they don't even need gear (my turn for hyperbole). Additionally, should that node be a metropolis, you get a flying mount. Sure, being a mayor of a node doesn't advance you in regards to gear progression, but it absolutely has other rewards and perks. This is a fairly key aspect of Ashes, different rewards come via different activities. Gear is literally only acquired via PvE and crafting. So your whole argument is around the military nodes election system? Not at all. My whole argument is that gear enters the game via PvE, and is redistributed via PvP. As such, it is perfectly viable to have *some* PvE content that is not subject to PvP during the encounter itself, as long as the rewards from that content are at least as subject to redistribution as anything else. Since you are trying to argue that the game is PvX and so all content should be subject to PvP at all times, I pointed out an obvious situation in which PvP is very much isolated from PvE, and asked you where your equal complaints about that are. In principle, if you want to argue PvX means both PvE and PvP together, it shouldnt matter what the rewards are, you should be arguing equally for both. Since you are not arguing this, and even when this is pointed out you attempted to find a loophole so that you didnt need to take up that argument, you are clearly just arguing for PvP and disguising it as an argument for PvX.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » You are removing the pvp element from the one of the most desire-able forms of content with the best rewards. 2, as a counter/addendum to even my own point above, winning mayoralty of a node is a greater reward than any one item ever could be, so the PvE-less arena does what you are arguing against here even more than what I am suggesting. You will need to go into detail on how this is the case as the arena is not a part of linear gear progression but you are recommending making instanced pve part of it. Shouldn't the rewards for instanced pve and instanced pvp be the same and not part of linear progression? At least not directly part of it. Simple. Being mayor of a node affords one influence. Influence allows one to get others to fight their fights for them, thus they don't even need gear (my turn for hyperbole). Additionally, should that node be a metropolis, you get a flying mount. Sure, being a mayor of a node doesn't advance you in regards to gear progression, but it absolutely has other rewards and perks. This is a fairly key aspect of Ashes, different rewards come via different activities. Gear is literally only acquired via PvE and crafting. So your whole argument is around the military nodes election system?
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » You are removing the pvp element from the one of the most desire-able forms of content with the best rewards. 2, as a counter/addendum to even my own point above, winning mayoralty of a node is a greater reward than any one item ever could be, so the PvE-less arena does what you are arguing against here even more than what I am suggesting. You will need to go into detail on how this is the case as the arena is not a part of linear gear progression but you are recommending making instanced pve part of it. Shouldn't the rewards for instanced pve and instanced pvp be the same and not part of linear progression? At least not directly part of it. Simple. Being mayor of a node affords one influence. Influence allows one to get others to fight their fights for them, thus they don't even need gear (my turn for hyperbole). Additionally, should that node be a metropolis, you get a flying mount. Sure, being a mayor of a node doesn't advance you in regards to gear progression, but it absolutely has other rewards and perks. This is a fairly key aspect of Ashes, different rewards come via different activities. Gear is literally only acquired via PvE and crafting.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » You are removing the pvp element from the one of the most desire-able forms of content with the best rewards. 2, as a counter/addendum to even my own point above, winning mayoralty of a node is a greater reward than any one item ever could be, so the PvE-less arena does what you are arguing against here even more than what I am suggesting. You will need to go into detail on how this is the case as the arena is not a part of linear gear progression but you are recommending making instanced pve part of it. Shouldn't the rewards for instanced pve and instanced pvp be the same and not part of linear progression? At least not directly part of it.
Noaani wrote: » mcstackerson wrote: » You are removing the pvp element from the one of the most desire-able forms of content with the best rewards. 2, as a counter/addendum to even my own point above, winning mayoralty of a node is a greater reward than any one item ever could be, so the PvE-less arena does what you are arguing against here even more than what I am suggesting.
mcstackerson wrote: » You are removing the pvp element from the one of the most desire-able forms of content with the best rewards.
Deliasz wrote: » Also, on the topic. DPS meter only works if you have brainless single target, PvE... It will not work on random PvX scenarios. Even for Castle Siege etc. it will not have any means to be used. Tactic over numbers.
mcstackerson wrote: » I'm arguing that no instance, pve or pvp, should be part of vertical progression, at least directly part of it. If you get your content, what's the problem with the rewards being different?
Noaani wrote: » mcstackerson wrote: » I'm arguing that no instance, pve or pvp, should be part of vertical progression, at least directly part of it. If you get your content, what's the problem with the rewards being different? I want Ashes to have a raiding scene. It will not be possible to support a raiding scene without instanced raids. The amount of content it would require to support just 10 raiding guilds per server (not enough to be considered a raiding scene) would be overwhelming. As far as rewards go, gear in tiered raiding is a key to the next tier of raiding. The reward for raiding is what is behind the door that key opens - more raiding. It is only people that do not and have not participated in raiding that see the gear as the reward - and that is an issue they need to resolve them self. As to the specifics of Ashes, gear is generated in PvE content. As such, PvE content should generate gear. You can argue against this, just know that in doing so, you are arguing against a core design concept of Ashes and is akin to asking for PvE and PvP servers.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » I'm arguing that no instance, pve or pvp, should be part of vertical progression, at least directly part of it. If you get your content, what's the problem with the rewards being different? I want Ashes to have a raiding scene. It will not be possible to support a raiding scene without instanced raids. The amount of content it would require to support just 10 raiding guilds per server (not enough to be considered a raiding scene) would be overwhelming. As far as rewards go, gear in tiered raiding is a key to the next tier of raiding. The reward for raiding is what is behind the door that key opens - more raiding. It is only people that do not and have not participated in raiding that see the gear as the reward - and that is an issue they need to resolve them self. As to the specifics of Ashes, gear is generated in PvE content. As such, PvE content should generate gear. You can argue against this, just know that in doing so, you are arguing against a core design concept of Ashes and is akin to asking for PvE and PvP servers. There are also people who have raided and don't see content being gated by gear as compelling. If you really think there needs to be some kind of farming requirement to participate in raiding activities then i'd rather look for a different option besides gear level, something like attunement quests. Something like the amulet quest you had to do in A1, that negated the fire dragon's aura so you could fight it. You have to understand the power creep issues that would come with constantly increasing the gear's power from raiding and that it would affect the items in the world.
NiKr wrote: » All they can do is to say "we disapprove of them". Of course people will make and use them, but the overall community will follow what devs support. As long as the 3rd party janky non-api meters don't influence day-to-day gameplay of normal players - I think everything will be fine.
ItsFayne wrote: » Hard disagree. I just want them to actively fight against them. Huge advantages out there with DPS meters.
ItsFayne wrote: » With the recent combat update, one major concern is DPS meters. While there is no API available, there will be people who can program a screengrab and overlay to pull numbers. (IE, pull all green numbers shown). What can intrepid do to prevent DPS meters.
Vlhadus wrote: » Please add the ability for people to make DPS meters. FFXIV has it and the casuals and the hardcore co-exist pretty well. I believe we can culture that same principle here.