wanderingmist wrote: » @duebrithil That is somewhat true, however oftentimes the games themselves can contribute to the toxicity. League of Legends is known to have one of the most toxic communities of any game, and a lot of that is due to the nature of the genre. You are putting 5 complete strangers in a scenario where they have work closely together, and if even 1 person makes a mistake, the whole team suffers for it. This is a recipe for disaster and definitely contributes to the toxicity.
wanderingmist wrote: » I still stand by my point that there are certain things that exacerbate the problems and contribute to a more toxic environment. I believe public dps meters are one of those mechanics, and when a game (from what I can tell right now) doesn't require dps meters, I see no need of putting them in.
wanderingmist wrote: » @dygz and @noaani It is physically to remove all toxicity from a multiplayer game. But I still stand by my point that there are certain things that exacerbate the problems and contribute to a more toxic environment. I believe public dps meters are one of those mechanics, and when a game (from what I can tell right now) doesn't require dps meters, I see no need of putting them in.
dygz wrote: » Just because there are a few players who won't abuse the tool doesn't mean that the tool shouldn't be banned.
azathoth wrote: » "So you are left with either one of two situations; some people knowing how valuable a player, a character, a class or a build is because they used a combat tracker and took other things in to account, while others think they know because they used a meter but don't because they are not smart enough - or you have a situation where no one knows a damn thing because no one has a combat tracker." It is these absolute statements that indicate players without DPS/ACT meters don't know how to build/play a character proper that make me happy IS is on the fence about having one. Perhaps DPS/ACT meters have been on the market for such a long time that some players are no longer capable of making decisions about character builds without them. The comment may have been slanted towards raids and guild leaders, but a common idea in this thread has been without a DPS/ACT players just can't be their best. Some players obviously believe the only way an MMORPG can be played, where everyone understands how to properly play their class, is with a DPS/ACT meter. This indicates they assume without one that players have no idea what they are doing. Some players rely too heavily on tools that tell them how they need to build their character. For me, that removes a very crucial part of the RPG factor.
azathoth wrote: » It is these absolute statements that indicate players without DPS/ACT meters don't know how to build/play a character proper that make me happy IS is on the fence about having one
noaani wrote: » azathoth wrote: » It is these absolute statements that indicate players without DPS/ACT meters don't know how to build/play a character proper that make me happy IS is on the fence about having one Without a tracker, you don't know. Without a tracker, you think. Without a tracker, you guess. Hell, without a tracker, you don't even know if the tooltips on abilities are accurate, in which case you can't even think or guess.
azathoth wrote: » " ...Perhaps DPS/ACT meters have been on the market for such a long time that some players are no longer capable of making decisions about character builds without them. ... ...Some players rely too heavily on tools that tell them how they need to build their character. For me, that removes a very crucial part of the RPG factor.
wanderingmist wrote: » True, but do you need to know? Do you need to see every formula, every line of code to enjoy the game?
ghoosty wrote: » azathoth wrote: » " ...Perhaps DPS/ACT meters have been on the market for such a long time that some players are no longer capable of making decisions about character builds without them. ... ...Some players rely too heavily on tools that tell them how they need to build their character. For me, that removes a very crucial part of the RPG factor. This is not just your own capability. It is also the openness of the community where you play. If they do not let you in to the raid with an exotic build, you can't do anything without ACT. (This happened in GW2) Actually the ACT is what 'allows' you to experiment with different builds, because nobody will see your build, they will see only the result. (more dps, less damage receive, longer cc period etc.)
wanderingmist wrote: » ghoosty wrote: » azathoth wrote: » " ...Perhaps DPS/ACT meters have been on the market for such a long time that some players are no longer capable of making decisions about character builds without them. ... ...Some players rely too heavily on tools that tell them how they need to build their character. For me, that removes a very crucial part of the RPG factor. This is not just your own capability. It is also the openness of the community where you play. If they do not let you in to the raid with an exotic build, you can't do anything without ACT. (This happened in GW2) Actually the ACT is what 'allows' you to experiment with different builds, because nobody will see your build, they will see only the result. (more dps, less damage receive, longer cc period etc.) And that is exactly why I am against having a combat tracker in Ashes, especially if it isn't needed to complete the content.