TheMarten wrote: » I would hate for globally accessible metering. It leads to class (subclass) exclusions by meta-crunching players that think they can tell by a single number if you are a good player or not. (REDACTED for clarity) If the Devs decide on a meter (I honestly hope they don't) it needs to be a private meter so that players can tweak their own class and not have some other person telling them how they should be playing. Personally I would allocate that Dev time to other tasks.
Natasha wrote: » Noaani wrote: » Natasha wrote: » I really hope they don't add trackers or there'll be a server with Noaani In it yelling numbers in chat from raid boss encounters and linking it to group efficiency. No there wont. Why would I do that? You said it yourself earlier. If you've got a group clearing content you'd want builds that are optimised for that, as well as having people in your guild be the best [insert class here] they can be, otherwise why have them?
Noaani wrote: » Natasha wrote: » I really hope they don't add trackers or there'll be a server with Noaani In it yelling numbers in chat from raid boss encounters and linking it to group efficiency. No there wont. Why would I do that?
Natasha wrote: » I really hope they don't add trackers or there'll be a server with Noaani In it yelling numbers in chat from raid boss encounters and linking it to group efficiency.
So with a tracker you'd be able to demonstrate with the trackers information to back it up the group that would be perfect for the content you want to run.
And you'd most likely ignore other applications of people who fail to match that number.
Which is why I said you'll be in chat yelling numbers and equating it to efficiency if you ever have to find someone.
TheMarten wrote: » Give me one or more examples of Raid/Public Meter or Log that helps future raids but doesn't also allow or even encourage blacklisting of players or classes?
Noaani wrote: » TheMarten wrote: » Give me one or more examples of Raid/Public Meter or Log that helps future raids but doesn't also allow or even encourage blacklisting of players or classes? This is the wrong question to ask.
Noaani wrote: » What you are suggesting is that not having a combat tracker in Ashes will mean that the game won't develop a class or build meta.
Noaani wrote: » To that, I say the following:
Noaani wrote: » That's the problem with having opinions against something as near omniscient as a tracker. If you say "this thing happens with trackers", and someone can find a game where that thing didn't happen,
Noaani wrote: » or if you say "this thing won't happen if trackers aren't in the game", and someone finds an example of a game where tracker use is low but that this still happened, then it kind of renders your point moot. If you wish to still maintain that same opinion on trackers, despite it being built on a non-existent foundation, again, that just shows the value you place in your own opinion. To maintain this position right now, you must view your opinion as so weightless as to not even need a foundation to rest on.
Hatham wrote: » I feel sorry for any developer that has to read this 133 thread monstrosity.
TheMarten wrote: » You can't give me even one example of a Meter that works the way you say they can? Therefore I am asking the wrong question... Got-it.
TheMarten wrote: » I would hate for globally accessible metering. It leads to class (subclass) exclusions by meta-crunching players that think they can tell by a single number if you are a good player or not.
Tragnar wrote: » I wouldn't say trackers cause healers to focus on pumping dps, but instead combat log leaderboards such as any *game*logs.com where ppl sabotage the raid in pursuit of better performance number decided by the site owners - it is just a leaderboard measuring contest of everybody's peepee however that is not really what trackers are used for by raid leaders, because these guys focus on getting the encounter killed first and the measuring contest begins when guilds transition to farming out the raid instead of progressing through it however in ashes afaik there will not be "farm raids" because as i understand it, when you clear a raid - that raid stays cleared until you open a different raid - so in essence you shouldn't get into a situation when guilds are on grind farm of a certain raid - at least that's the design goal afaik
TheMarten wrote: » I don't think you are being a "dick" but who am I to disagree? I have been wrong about everything else so far I had to stop reading after you quoted me as it seem you don't know the difference between adjectives and nouns. "meta-crunching" (adjective) "player" (noun). Sorry if you made any valid points after that, I just couldn't move past that. I will have to trust the Devs to pan out any gold dust from the rest of that post. Until the next thread.
TheMarten wrote: » Wandering Mist wrote: » I have a love-hate relationship with dps meters. On the one hand my inner nerd loves pouring over the data you get from them. But at the same time I hate having to rely on them to know if you are playing well or not. I'd prefer they stayed out of the game unless we absolutely needed them. burnthefern wrote: » Again, this still leads to exclusion. I never mentioned exclusion based on a single metric, I'm talking about people not pulling their weight when all the metrics are considered. If someone's class can't perform to a certain standard, and as a player they are unable to mechanically perform at the skill level required, would you keep them onboard? I personally wouldn't. That's exclusion. You seem to be under the impression that every raid leader will act altruistically when given access to this data. People are pretty shitty, and while I believe you would use the meters to better the raid by figuring out who needs advice instead of a kicking, I firmly believe most wouldn't. Now, again, I do agree that there should be meters, however I don't think we will see them because of the exclusion that they bring. I would like to add my voice behind the above quotes as both are well said. I would hate for globally accessible metering. It leads to class (subclass) exclusions by meta-crunching players that think they can tell by a single number if you are a good player or not. Support classes would get hit the hardest in what many refer to as "end game" content. DPS/Healing meters do not tell you what NPC-debuffs lead to the biggest increase in damage, just that Barb-x did the damage. DPS/Healing meters do not tell you who prevented players from taking damage via buffs/debuffs, just what cleric-x did the most healing. If the Devs decide on a meter (I honestly hope they don't) it needs to be a private meter so that players can tweak their own class and not have some other person telling them how they should be playing. Personally I would allocate that Dev time to other tasks.
Wandering Mist wrote: » I have a love-hate relationship with dps meters. On the one hand my inner nerd loves pouring over the data you get from them. But at the same time I hate having to rely on them to know if you are playing well or not. I'd prefer they stayed out of the game unless we absolutely needed them.
burnthefern wrote: » Again, this still leads to exclusion. I never mentioned exclusion based on a single metric, I'm talking about people not pulling their weight when all the metrics are considered. If someone's class can't perform to a certain standard, and as a player they are unable to mechanically perform at the skill level required, would you keep them onboard? I personally wouldn't. That's exclusion. You seem to be under the impression that every raid leader will act altruistically when given access to this data. People are pretty shitty, and while I believe you would use the meters to better the raid by figuring out who needs advice instead of a kicking, I firmly believe most wouldn't. Now, again, I do agree that there should be meters, however I don't think we will see them because of the exclusion that they bring.
Natasha wrote: » Noaani wrote: » Natasha wrote: » I really hope they don't add trackers or there'll be a server with Noaani In it yelling numbers in chat from raid boss encounters and linking it to group efficiency. No there wont. Why would I do that? You said it yourself earlier. If you've got a group clearing content you'd want builds that are optimised for that, as well as having people in your guild be the best [insert class here] they can be, otherwise why have them? So with a tracker you'd be able to demonstrate with the trackers information to back it up the group that would be perfect for the content you want to run. And you'd most likely ignore other applications of people who fail to match that number. Which is why I said you'll be in chat yelling numbers and equating it to efficiency if you ever have to find someone.
Tragnar wrote: » @Mag7spy Bruh, I love how you can represent the opinions of the silent majority - do you work for a living reading peoples minds?