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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
U.S. East
You also don't need optimal damage if the company actually balances the content. If you base it off WoW for instance. They have never balanced a Raid since Black Temple. They essentially released them without testing for the last like 6 expansions. It's pretty obvious too since a lot of them had very easy to spot glitches or huge stat disparities that should not have existed.
U.S. East
It's true that there are quite a few players who want some sort of DPS meter, the majority don't want it, and many also don't care about it. Twice as many people either don't want it or don't care about it than those who want it. Not an indiscriminate amount, but still a minority.
I'd call that a huge overestimation.
In your defense it is a very small sample size
Fixed.
Still support the OP's ability to overcome his crutch though.
U.S. East
All good
Still I Adamantly stand by because of all the downsides I saw in other games due to them. WoW's community got crippled by this system. It's important to know the statistics of what your character is doing, but you are going to do that on an individual level yourself anyway. It also fosters negative intent between leaders and players in a group because of lower numbers completely ignoring boss targets and such.
It's more important to reinforce positives than to have systems that encourage a system built on negatives.
WoW is the main reason I'm against it because this worked on older MMO's. However the foundation of what these MMO's are built upon are completely different. MMO's in the old days were built upon making friends and sticking with them no matter how much they might suck. Whereas WoW fostered a community where you abandon people who are bad to min/max your potential at winning because it is annoying to lose a week of resources.
In Everquest you didn't even know what spells did without looking at the dps meter. So it was built into the game requiring one. I just don't think they are important enough to outweigh their negatives. They lead the community towards a more toxic nature. Whereas without them things will remain more neutral. Plus blindly following dps meters without taking into account rng mechanics to distribute rewards is toxic in nature.
U.S. East
This is the culmination of two years worth of salt!
Can't wait
Other than that i don't really care much.
As someone who has only been introduced to dps meters as an Add on on Guild Wars 2, I find it enjoyable, and useful.
On the other hand i completely understand the counter argument that a DPS meter can ruin the experience of slowly experiencing and discovering the game. a DPS meter arguably will also enforce a metric to be met on other players and ultimately leads to excluding players from different game content.
However, have you thought of settling for a compromise that probably will satisfy both parties, and possibly yourself as well.
I personally after reading through the various comments might not opt for a dps meter even if it was available, but I do suggest a DPS meter that allows players to monitor their own dps only. a dps meter as part of the user interface, one which you cannot copy/paste. This way, as I see it, players can share their DPS if they choose to with their guild mates and friends. But I highly doubt that would lead to players asking for a screenshot on discord to prove their eligibility.
Some argue that a dps meter will lead to a build meta which will make everything obsolete and take out the joy off of unusual builds. But the matter of the fact is that, that is inevitable. a DPS meter will only accelerate the fact and not cause it. It then remains in the hands of the players as to whether they would like as efficient as possible and opt out for the optimal gear & build, or try out unusual builds.
If you then find a way to implement a DPS meter that doesn't enable toxicity and player exclusion, whether it be taking the suggestion made above, or any other variant of it which you might come to, I think that would leave everyone happy.
Even combat logging shouldn't be allowed to be "extracted" in any way using 3rd party software to a 3rd party website/program to run sims should be a bannable offense honestly.
That way it has no chance dropping to the second page and being missed.
I still don't advocate for DPS Meters.
In my opinion, DPS meters are a hard NO for the same reasons Steven has mentioned countless times.
I heard a bird ♫
U.S. East
While I'm fine without a DPS meter, how would Devs be able to balance the game without them? Would they be actively monitoring combat behind the scenes, using tools only available to GMs and such? What if someone is using some kind of exploit and dealing massive amounts of damage, like 1-shotting people. Some kind of snapshot or death recap would be useful to report those kinds of things.
I think that might be the minimum I would ask for, some kind of death recap to combat potential abuse of exploits, and some kind of info to let me know how I just got owned
as a fan of D2 that was a complement. I will say that the concept of creating something that i can't instantly pump out numbers is enjoyable. I get to know my skills better, think outside the box, and also adjust my rotations + gear based on lots of factors. In the original Guild Wars there was a 55 monk that pretty much described this. People use to look at my buddy and I like we were crazy for only having 55 health but we'd pvp and be awesome. kind of relevant but maybe not.
U.S. East