Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Chill man, I don't call people names. You said: "I never meant that you had authority, I was pointing out that your opinion is not the be all end all.". To "speak from authority" (the exact phrase I used) means to have a decisive voice in an argument, either as an expert ("CDC is an authority on covid") or original author/source ("he quoted the Bible as the only authority"). Argument from authority can often be a fallacy, so to allude that someone speaks from authority ("who are you to say...?") is to allude that my argument is fallacious. When you say "your opinion is not the be all end all", that's equivalent with saying that I don't have the authority on the subject, and I agree. I have never claimed to have the authority on the matter, my opinion is just that, an opinion. Makes sense?
And no, I'm not tone-deaf (not "tone death" btw) about gaming culture, I know what the term "Tank" means, but my fantasy characters are not part of the gaming culture, they are part of whatever culture they are in the world they live in.
What you do at your table is your business, for all I care your characters can be wearing baseball caps, RGB headphones, sunglasses, and hoodies with Twitch branding on them. Find me a roleplaying game (MMO or otherwise), a published novel, or any TTRPG rulebook or supplement (need not be official, but ideally is at least published as a physical book) that:
1. Has in world references to Tanks as characters (WoW uses "Tank" in the group finder UI, which is a perfectly acceptable way to use it since it's not in world, thus doesn't break the 4th wall).
2. Has a western fantasy setting, since that's the setting of Ashes of Creation (Steven's description, not mine).
Manga I'd expect to be more of eastern fantasy than western fantasy, but if you have examples in Manga I'd actually be genuinely curious about it.
Ah ha - yours truly owes you an apology, sir! I had not garnered from your OP that you were speaking about the in-game, to-be class-name 'Tank'.
Yeah, it's a little odd to see it as an *actual* class-name, in a video game.
Yours truly could go either way, on it. I'm not bothered by it, and won't be bothered, if they decide to change it. To be fair, it's probably the best name to describe the intended role for the to-be class/archetype.
What you do at your table is your business, for all I care your characters can be wearing baseball caps, RGB headphones, sunglasses, and hoodies with Twitch branding on them. Find me a roleplaying game (MMO or otherwise), a published novel, or any TTRPG rulebook or supplement (need not be official, but ideally is at least published as a physical book) that:
This is the point I made earlier. WE sat down at Steven's Table. Steven calls them tanks. I fail to see why this thread exists any longer.
Honest mistake, I've edited the title to hopefully make it clear.
Yeah, it's a good name mechanically. I think most folks who are in the "Tank is fine" camp, even those who argue against changing it, would be fine with whatever the change is, which really is the crux of things: the game would be more appealing to a wider audience (ergo better since it's an MMO) if the change was made (I haven't seen anyone argue the opposite either).
It is a minor thing, and I'm still likely to play despite it, but the cost of the change is also trivial, so being relatively new here I'm slightly flabbergasted we haven't even gotten some official rationale that isn't "it's not a class".
Does he call them tanks in character? I'm a DM, and I will call characters tanks if it's appropriate, but only ever as a description for the players, not in dialogue. If he does call them tanks in character, is there a reason (are there mechanical steam tanks so that the reference holds)? I'm not trying to be picky or annoying, help me suspend my disbelief.
I would guess the answer is yes. As to why, is anyone's guess. I for one am willing to accept the answer "Because I can."
Would it be safe to say you primary concern over the name is purely for RP reasons?
Not RP per say (I don't RP in MMOs), but it's a good proxy so let's say yes.
Obviously the name "TANK" is not ok for RP or lore reasons, so if you don't care about lore or rp or whatever why are you on this thread?
Anyone with reasoning or with understanding on the subject is not going to be ok with the name "tank" for a class.
Asking an artist to change his painting because I don't like the color he chose because I don't think it fits seems ..... off to me some how. Why should an artist change their work to fit what the viewer thinks?
What if the viewer wants the artist to be successful, and the suggested change would make the painting better and more appealing to the public, and the artist has been publicly giving interviews asking people for critique?
Steven is of course free to develop whatever game he wishes with his money, screw the public, but you can't tell me there is anything wrong with giving him feedback when he did ask for it.
As to the word itself: Ashes has a very explicit art style, with semi-realistic armor, architecture, no oversized weapons etc., those are all excellent in their merit and they make the world grounded and believable. So if we care about the setting visually, should we not care about the language spoken in the world?
However, in regards to those who are worried about immersion in the world, the people who will use the term "Tank" will be players. Otherwise, most NPC's most likely will never refer to someone as a Tank (unless there is some sort of "Tank trainer") and will probably refer to other NPCs as their class (such as Knight, Warden, Paladin, etc).
The term tank is a general common term used throughout many gaming communities. Regardless if the in game name is changed people will still call out "Looking For Tank!" so the end result is the same. It's like the nuance between calling something a clan or guild, it's just a term people use depending on what they're accustomed to.
Yeah, that's fair, but it still leaves a hole. What word would my level 1 tank character use in "I am a ______" when describing their background/training? This is not a deal breaker for me, but as just stated, I don't RP in MMOs.
Yup, and that's all good.
I think this quote is the key point. If we picked primary and secondary both at level 1, then using "tank" wouldn't matter much. But since secondary is chosen at 25, the word feels awkward as part of an immersive fantasy setting. NPC's may say things like, "Oh, I see you're a ranger", or "Oh, I see your a rogue." If they say, "Oh, see you're a tank," it's weird. At the tavern, "Tanks drink free on Tuesdays!" The signs above the doors say "Rogue's Guild", "Mage's Guild", "Fighter's Guild", and "Tank's Guild". It's awkward. Not a huge deal, but whenever an NPC says "tank", it will be a little bit of a jolt out of immersion.
Because the secondary archetype is chosen at level 25, we can expect that "tank" would be part of the vocabulary of the NPCs.
Paladins, Necromancers, probably Rangers, and sometimes Clerics might refer to themselves using the same terminology for them that you or I - as players - would refer to them. However, a *massive* amount of the sub-classes could all be referred to as 'fighters', 'wizards', 'priests', etc.
Given that the specific names are used to identify a class's specific abilities to us as *players*, it feels somewhat moot to argue about what the Roleplay terminology should be, given that someone in-character could darn well call themselves just about anything. For example:
An in-character Mage may never even have heard the term 'mage', instead calling themselves wizards, warlocks, or shamans - but that doesn't change what class they are, to the player.
Once you hit level 25, players are not going to suddenly start looking for specific classes, and most players will still refer to themselves by their primary archtype. The reason for this is simple - it is the fastest way to communicate what it is you will do for a group.
Since groups will want one of each primary archtype in order to maximize non-combat abilities, groups looking for players are absolutly going to want a ranger, or a bard, or a fighter. This is what will be asked for in chat when looking for players to fill out a party. Groups that have 7 players but no tank aren't going to care if you are a Warden, a Keeper or a Paladin, all they will care about is that you can tank.
As such, a tank will be referred to as a tank for the entire time they are playing Ashes - just as in virtually every MMO ever.
In addition to that, even if the name of the class is changed, players will still say they are looking for a tank, because that is the basic and accepted parlance among MMO players.
So, not only will players that pick the tank class be called tanks for the entire time they play the game, but even if Intrepid did change the class name, they will still be called tanks.
Ergo, I don't see the point.
Unfortunately Vanilla's merge functionality leaves a bit to be desired in terms of how it informs and redirects you all when these changes are made, so I've made some notes on how we can improve that moving forward!
For most groups you'll be seeing this.
Looking for tank
Looking for healer
Looking for dps
Unless some specific place requires you to bring a specific class.
Tank as a name is fine. It's descriptive. Given the long list of class names.
If it helps, think of it as one of those games that give weird names to their archetype classes. First thing you do. "Oh, that's a healer, that's a hunter/archer/ranger etc."
Even in Archeage where you have classes that aren't called Tank such as Skullknight. But even if that is the case people will still ask for the role tank if they need it. I think that it should just be the way it is, after all eventually you will ask for the standard roles anyways such as DPS, Healer or Tank.
Ranger is perfectly fine, and the etymology is uncomplicated.
it's is called a Tank, but it's not literally named Tank, and for as many people that argue this I've yet to see an example of this being a naming convention rather than gaming vocabulary.
Tank (gaming) is a neologism, its etymology in English depends on Tank (vehicle), so for the etymology to make roleplaying/immersive sense in the world, there have to be Tanks (vehicles) in the world, and they have to be common enough for an average person to know what their name is. This gets even weirder when you move away from English, because in plenty of languages the word for Tank (gaming) is the English word "Tank", which is both a neologism and a foreign import disjoint from the literal Tank (vehicle) translation.
What the name is matters for the same reason that the style of the armor worn by the characters and the weapons they wield matters. If we care about the visual representation of the fantasy setting, we should care about the language used in that setting.
Very funny.
Edit: to your point earlier, nobody (literally 0 people) argues that we should stop calling tanks tanks as gamers OOC, so it's a mighty fine straw man that you spent good couple paragraphs defeating.
And "Rogue". A Rogue has nothing to do with being sneaky or stealthy or assassin-like, and yet nobody (else!) seems to have a problem with that.
Rogue:
"noun
a dishonest, knavish person; scoundrel.
a playfully mischievous person; scamp.
a tramp or vagabond."
I really don't see what the problem is with "Tank".
Rogue is not a neologism (an average person living in the world is not going to be confused about it), and it is an established name in the fantasy genre, including novels.
Also, thank you for pointing out that archetype names aren't necessarily descriptive of the archetype's role.
I understand that it might not fit for the roleplaying/immersive side of things like given our knowledge and interpretation of the word Tank it means something completely different. However that doesn't mean that the word means the same thing in Ashes. Ashes is a world were tanks (as we know it) don't exist until we bring them into the picture.
Maybe a better word for tank would be Defender or Champion or Beserker however in the end the playerbase and the people playing the game will still refer to the role as tank. I don't care what it is called in the end. Sure it might look weird but its just a minor thing that will only be an annoyance to roleplayers or people who want to completely immerse themselves.
Bingo, and that's all we want
Still, i don't care tank = tank even if it makes no sense from a lore perspective
Yup, that's all good. If we change the name:
The goal isn't to stop calling tanks tanks, the goal is to make the game more appealing to more people. If you can make the game more appealing at no additional cost other than trivial amount of work it takes to change a label, why wouldn't you?